323 lines
10 KiB
C++
323 lines
10 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/common/Color.hh"
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#include "gazebo/gui/Conversions.hh"
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#include "gazebo/gui/building/BuildingEditorWidget.hh"
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#include "gazebo/gui/building/BuildingMaker.hh"
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#include "gazebo/gui/building/EditorView.hh"
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#include "gazebo/gui/building/RotateHandle.hh"
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#include "gazebo/gui/building/StairsInspectorDialog.hh"
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#include "gazebo/gui/building/StairsItem.hh"
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#include "gazebo/gui/building/StairsItemPrivate.hh"
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using namespace gazebo;
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using namespace gui;
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/////////////////////////////////////////////////
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StairsItem::StairsItem() : RectItem(), dataPtr(new StairsItemPrivate())
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{
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this->editorType = "Stairs";
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this->itemScale = BuildingMaker::conversionScale;
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this->level = 0;
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this->dataPtr->stairsSteps = 15;
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this->dataPtr->stairsDepth = 350;
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this->dataPtr->stairsWidth = 100;
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this->dataPtr->stairsHeight = 250;
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// this->dataPtr->stairsUnitRise = 10;
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// this->dataPtr->stairsUnitRun = 10;
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// this->dataPtr->stairsDepth =
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// this->dataPtr->stairsSteps * this->dataPtr->stairsUnitRun;
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// this->dataPtr->stairsHeight =
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// this->dataPtr->stairsSteps * this->dataPtr->stairsUnitRise;
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this->dataPtr->stairsPos = Conversions::Convert(this->scenePos());
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this->dataPtr->stairsElevation = 0;
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this->width = this->dataPtr->stairsWidth;
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this->height = this->dataPtr->stairsDepth;
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this->drawingWidth = this->width;
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this->drawingHeight = this->height;
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this->UpdateCornerPositions();
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this->zValueIdle = 3;
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this->setZValue(this->zValueIdle);
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this->dataPtr->inspector = new StairsInspectorDialog();
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this->dataPtr->inspector->setModal(false);
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connect(this->dataPtr->inspector, SIGNAL(Applied()), this, SLOT(OnApply()));
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this->openInspectorAct =
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new QAction(tr("&Open Stairs Inspector"), this);
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this->openInspectorAct->setStatusTip(tr("Open Stairs Inspector"));
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connect(this->openInspectorAct, SIGNAL(triggered()),
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this, SLOT(OnOpenInspector()));
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this->deleteItemAct = new QAction(tr("&Delete"), this);
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this->deleteItemAct->setStatusTip(tr("Delete"));
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connect(this->deleteItemAct, SIGNAL(triggered()),
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this, SLOT(OnDeleteItem()));
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}
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/////////////////////////////////////////////////
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StairsItem::~StairsItem()
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{
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delete this->dataPtr->inspector;
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}
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/////////////////////////////////////////////////
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ignition::math::Vector3d StairsItem::Size() const
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{
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return ignition::math::Vector3d(this->dataPtr->stairsWidth,
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this->dataPtr->stairsDepth,
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this->dataPtr->stairsHeight);
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}
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/////////////////////////////////////////////////
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ignition::math::Vector3d StairsItem::ScenePosition() const
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{
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return ignition::math::Vector3d(this->scenePos().x(), this->scenePos().y(),
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this->dataPtr->stairsElevation);
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}
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/////////////////////////////////////////////////
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double StairsItem::SceneRotation() const
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{
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return this->rotationAngle;
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}
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/////////////////////////////////////////////////
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int StairsItem::Steps() const
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{
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return this->dataPtr->stairsSteps;
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}
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/////////////////////////////////////////////////
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bool StairsItem::RotateEventFilter(RotateHandle *_rotate, QEvent *_event)
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{
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QGraphicsSceneMouseEvent *mouseEvent =
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dynamic_cast<QGraphicsSceneMouseEvent*>(_event);
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switch (_event->type())
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{
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case QEvent::GraphicsSceneMousePress:
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{
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_rotate->SetMouseState(QEvent::GraphicsSceneMousePress);
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_rotate->SetMouseDownX(mouseEvent->pos().x());
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_rotate->SetMouseDownY(mouseEvent->pos().y());
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break;
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}
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case QEvent::GraphicsSceneMouseRelease:
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{
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_rotate->SetMouseState(QEvent::GraphicsSceneMouseRelease);
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break;
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}
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case QEvent::GraphicsSceneMouseMove:
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{
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_rotate->SetMouseState(QEvent::GraphicsSceneMouseMove);
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break;
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}
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case QEvent::GraphicsSceneHoverEnter:
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case QEvent::GraphicsSceneHoverMove:
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{
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// QApplication::setOverrideCursor(QCursor(Qt::CrossCursor));
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QApplication::setOverrideCursor(BuildingEditorWidget::rotateCursor);
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return true;
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}
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case QEvent::GraphicsSceneHoverLeave:
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{
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QApplication::restoreOverrideCursor();
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return true;
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}
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default:
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return false;
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break;
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}
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if (mouseEvent == NULL)
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return false;
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if (_rotate->MouseState() == QEvent::GraphicsSceneMouseMove)
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{
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QPoint localCenter(this->drawingOriginX,
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this->drawingOriginY);
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QPointF center = this->mapToScene(localCenter);
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QPointF newPoint = mouseEvent->scenePos();
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QLineF line(center.x(), center.y(), newPoint.x(), newPoint.y());
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// limit stairs to right angles until there is proper csg support
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double angle = line.angle();
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double range = 45;
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double angleToRotate = this->rotationAngle;
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if (angle > (90 - range) && (angle < 90 + range))
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angleToRotate = 0;
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else if (angle > (180 - range) && (angle < 180 + range))
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angleToRotate = -90;
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else if (angle > (270 - range) && (angle < 270 + range))
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angleToRotate = 180;
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else if (angle > (360 - range) || (angle < 0 + range))
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angleToRotate = 90;
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if (fabs(angleToRotate - this->rotationAngle) > 0)
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this->SetRotation(angleToRotate);
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}
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return true;
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}
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/////////////////////////////////////////////////
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void StairsItem::paint(QPainter *_painter,
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const QStyleOptionGraphicsItem * /*_option*/, QWidget * /*_widget*/)
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{
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QPointF topLeft(this->drawingOriginX - this->drawingWidth/2,
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this->drawingOriginY - this->drawingHeight/2);
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QPointF topRight(
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this->drawingOriginX + this->drawingWidth/2,
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this->drawingOriginY - this->drawingHeight/2);
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QPointF bottomLeft(
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this->drawingOriginX - this->drawingWidth/2,
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this->drawingOriginY + this->drawingHeight/2);
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QPointF bottomRight(
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this->drawingOriginX + this->drawingWidth/2,
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this->drawingOriginY + this->drawingHeight/2);
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this->dataPtr->stairsPos = Conversions::Convert(this->scenePos());
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this->dataPtr->stairsWidth = this->drawingWidth;
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this->dataPtr->stairsDepth = this->drawingHeight;
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_painter->save();
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if (this->isSelected())
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this->DrawBoundingBox(_painter);
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this->ShowHandles(this->isSelected());
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QPen stairsPen;
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stairsPen.setStyle(Qt::SolidLine);
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stairsPen.setColor(Conversions::Convert(this->borderColor));
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_painter->setPen(stairsPen);
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QPointF drawStepLeft = topLeft;
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QPointF drawStepRight = topRight;
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double stairsUnitRun = this->dataPtr->stairsDepth /
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static_cast<double>(this->dataPtr->stairsSteps);
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for (int i = 0; i <= this->dataPtr->stairsSteps; ++i)
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{
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double stepIncr = topLeft.y() + i*stairsUnitRun;
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drawStepLeft.setY(stepIncr);
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drawStepRight.setY(stepIncr);
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_painter->drawLine(drawStepLeft, drawStepRight);
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}
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_painter->drawLine(topLeft, bottomLeft);
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_painter->drawLine(topRight, bottomRight);
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_painter->restore();
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}
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/////////////////////////////////////////////////
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void StairsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *_event)
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{
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this->OnOpenInspector();
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_event->setAccepted(true);
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}
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/////////////////////////////////////////////////
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void StairsItem::OnApply()
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{
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StairsInspectorDialog *dialog =
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qobject_cast<StairsInspectorDialog *>(QObject::sender());
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QPointF startPos = Conversions::Convert(this->dataPtr->stairsPos) *
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this->itemScale;
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startPos.setY(-startPos.y());
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this->SetSize(ignition::math::Vector2i(dialog->Width() / this->itemScale,
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dialog->Depth() / this->itemScale));
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this->dataPtr->stairsWidth = dialog->Width() / this->itemScale;
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this->dataPtr->stairsHeight = dialog->Height() / this->itemScale;
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this->dataPtr->stairsDepth = dialog->Depth() / this->itemScale;
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if ((fabs(dialog->StartPosition().X() - startPos.x()) >= 0.01)
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|| (fabs(dialog->StartPosition().Y() - startPos.y()) >= 0.01))
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{
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this->dataPtr->stairsPos = dialog->StartPosition() / this->itemScale;
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this->dataPtr->stairsPos.Y(-this->dataPtr->stairsPos.Y());
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this->setPos(Conversions::Convert(this->dataPtr->stairsPos));
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this->setParentItem(NULL);
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}
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if (this->dataPtr->stairsSteps != dialog->Steps())
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{
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this->dataPtr->stairsSteps = dialog->Steps();
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this->StepsChanged();
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}
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// this->dataPtr->stairsElevation = dialog->GetElevation();
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this->SetTexture3d(dialog->Texture());
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this->SetColor3d(dialog->Color());
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this->StairsChanged();
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}
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/////////////////////////////////////////////////
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void StairsItem::OnOpenInspector()
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{
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this->dataPtr->inspector->SetName(this->Name());
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this->dataPtr->inspector->SetWidth(
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this->dataPtr->stairsWidth * this->itemScale);
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this->dataPtr->inspector->SetDepth(
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this->dataPtr->stairsDepth * this->itemScale);
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this->dataPtr->inspector->SetHeight(
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this->dataPtr->stairsHeight * this->itemScale);
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this->dataPtr->inspector->SetSteps(this->dataPtr->stairsSteps);
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// dialog.SetElevation(this->dataPtr->stairsElevation);
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auto startPos = this->dataPtr->stairsPos * this->itemScale;
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startPos.Y(-startPos.Y());
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this->dataPtr->inspector->SetStartPosition(startPos);
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this->dataPtr->inspector->SetColor(this->visual3dColor);
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this->dataPtr->inspector->SetTexture(this->visual3dTexture);
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this->dataPtr->inspector->move(QCursor::pos());
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this->dataPtr->inspector->show();
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}
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/////////////////////////////////////////////////
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void StairsItem::OnDeleteItem()
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{
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dynamic_cast<EditorView *>(this->scene()->views()[0])->DeleteItem(this);
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}
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/////////////////////////////////////////////////
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void StairsItem::StairsChanged()
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{
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emit WidthChanged(this->dataPtr->stairsWidth);
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emit DepthChanged(this->dataPtr->stairsDepth);
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emit HeightChanged(this->dataPtr->stairsHeight);
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emit PositionChanged(this->dataPtr->stairsPos.X(),
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this->dataPtr->stairsPos.Y(),
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this->levelBaseHeight + this->dataPtr->stairsElevation);
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}
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/////////////////////////////////////////////////
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void StairsItem::StepsChanged()
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{
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// emit a signal to delete 3d and make a new one
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// TODO there should be a more efficient way to do this.
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emit ItemDeleted();
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dynamic_cast<EditorView *>((this->scene()->views())[0])->Create3DVisual(this);
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this->StairsChanged();
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}
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