pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/ModelEditor_TEST.cc

219 lines
5.4 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/model/ModelEditor.hh"
#include "gazebo/gui/model/ModelEditor_TEST.hh"
using namespace gazebo;
/////////////////////////////////////////////////
void ModelEditor_TEST::AddItemToPalette()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/empty.world");
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
this->ProcessEventsAndDraw(mainWindow);
// verify we have a model editor widget
gui::ModelEditor *modelEditor =
dynamic_cast<gui::ModelEditor *>(mainWindow->Editor("model"));
QVERIFY(modelEditor);
// add a custom push button to the model editor palette
QPushButton *testButton = new QPushButton("TEST_BUTTON");
testButton->setObjectName("my_custom_test_button");
modelEditor->AddItemToPalette(testButton, "test_categorty");
QPushButton *retButton =
mainWindow->findChild<QPushButton *>("my_custom_test_button");
// verify that the push button is added.
QVERIFY(retButton);
QVERIFY(retButton->text().toStdString() == "TEST_BUTTON");
mainWindow->close();
delete mainWindow;
mainWindow = NULL;
}
/////////////////////////////////////////////////
void ModelEditor_TEST::OnEdit()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/empty.world");
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
this->ProcessEventsAndDraw(mainWindow);
// verify we have a model editor widget
gui::ModelEditor *modelEditor =
dynamic_cast<gui::ModelEditor *>(mainWindow->Editor("model"));
QVERIFY(modelEditor);
QVERIFY(gui::g_editModelAct != NULL);
// verify simulation is not paused
QVERIFY(!mainWindow->IsPaused());
// switch to editor mode
gui::g_editModelAct->toggle();
// wait for the gui paused state to update
int maxSleep = 50;
int sleep = 0;
while (!mainWindow->IsPaused() && sleep < maxSleep)
{
QCoreApplication::processEvents();
QTest::qWait(50);
sleep++;
}
QVERIFY(sleep < maxSleep);
// verify simulation is paused
QVERIFY(mainWindow->IsPaused());
// swtich back to simulation mode
gui::g_editModelAct->toggle();
// check the gui paused state and it should not change
maxSleep = 50;
sleep = 0;
while (mainWindow->IsPaused() && sleep < maxSleep)
{
QCoreApplication::processEvents();
QTest::qWait(50);
sleep++;
}
QVERIFY(sleep == maxSleep);
// verify simulation is still paused
QVERIFY(mainWindow->IsPaused());
// run the simulation
mainWindow->Play();
// wait for the gui paused state to update
maxSleep = 50;
sleep = 0;
while (mainWindow->IsPaused() && sleep < maxSleep)
{
QCoreApplication::processEvents();
QTest::qWait(50);
sleep++;
}
QVERIFY(sleep < maxSleep);
// verify simulation is now running
QVERIFY(!mainWindow->IsPaused());
mainWindow->close();
delete mainWindow;
mainWindow = NULL;
}
/////////////////////////////////////////////////
void ModelEditor_TEST::InsertTab()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/empty.world");
// Create the main window.
gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != NULL);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
this->ProcessEventsAndDraw(mainWindow);
// Get the main tab
auto mainTab = mainWindow->findChild<QTabWidget *>("mainTab");
QVERIFY(mainTab != NULL);
// Get the insert tab
QWidget *insertModel = NULL;
for (int i = 0; i < mainTab->count(); ++i)
{
if (mainTab->tabText(i) == tr("Insert"))
{
insertModel = mainTab->widget(i);
break;
}
}
QVERIFY(insertModel != NULL);
// Switch to editor mode
QVERIFY(gui::g_editModelAct != NULL);
gui::g_editModelAct->toggle();
// Check that the insert tab is not in mainTab anymore
insertModel = NULL;
for (int i = 0; i < mainTab->count(); ++i)
{
if (mainTab->tabText(i) == tr("Insert"))
{
insertModel = mainTab->widget(i);
break;
}
}
QVERIFY(insertModel == NULL);
// Switch back to simulation
gui::g_editModelAct->toggle();
// Check that the insert tab in mainTab again
insertModel = NULL;
for (int i = 0; i < mainTab->count(); ++i)
{
if (mainTab->tabText(i) == tr("Insert"))
{
insertModel = mainTab->widget(i);
break;
}
}
QVERIFY(insertModel != NULL);
mainWindow->close();
delete mainWindow;
mainWindow = NULL;
}
// Generate a main function for the test
QTEST_MAIN(ModelEditor_TEST)