pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/Conversions.cc

132 lines
3.9 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/rendering/Conversions.hh"
using namespace gazebo;
using namespace rendering;
//////////////////////////////////////////////////
Ogre::ColourValue Conversions::Convert(const common::Color &_color)
{
return Ogre::ColourValue(_color.r, _color.g, _color.b, _color.a);
}
//////////////////////////////////////////////////
common::Color Conversions::Convert(const Ogre::ColourValue &_clr)
{
return common::Color(_clr.r, _clr.g, _clr.b, _clr.a);
}
//////////////////////////////////////////////////
Ogre::Vector3 Conversions::Convert(const math::Vector3 &_v)
{
return Ogre::Vector3(_v.x, _v.y, _v.z);
}
//////////////////////////////////////////////////
math::Vector3 Conversions::Convert(const Ogre::Vector3 &_v)
{
return math::Vector3(_v.x, _v.y, _v.z);
}
//////////////////////////////////////////////////
ignition::math::Vector3d Conversions::ConvertIgn(const Ogre::Vector3 &_v)
{
return ignition::math::Vector3d(_v.x, _v.y, _v.z);
}
//////////////////////////////////////////////////
Ogre::Vector3 Conversions::Convert(const ignition::math::Vector3d &_v)
{
return Ogre::Vector3(_v.X(), _v.Y(), _v.Z());
}
//////////////////////////////////////////////////
Ogre::Quaternion Conversions::Convert(const math::Quaternion &_v)
{
return Ogre::Quaternion(_v.w, _v.x, _v.y, _v.z);
}
//////////////////////////////////////////////////
math::Quaternion Conversions::Convert(const Ogre::Quaternion &_v)
{
return math::Quaternion(_v.w, _v.x, _v.y, _v.z);
}
//////////////////////////////////////////////////
ignition::math::Quaterniond Conversions::ConvertIgn(const Ogre::Quaternion &_v)
{
return ignition::math::Quaterniond(_v.w, _v.x, _v.y, _v.z);
}
//////////////////////////////////////////////////
Ogre::Quaternion Conversions::Convert(const ignition::math::Quaterniond &_q)
{
return Ogre::Quaternion(_q.W(), _q.X(), _q.Y(), _q.Z());
}
//////////////////////////////////////////////////
ignition::math::Matrix4d Conversions::ConvertIgn(const Ogre::Matrix4 &_m)
{
return ignition::math::Matrix4d(_m[0][0], _m[0][1], _m[0][2], _m[0][3],
_m[1][0], _m[1][1], _m[1][2], _m[1][3],
_m[2][0], _m[2][1], _m[2][2], _m[2][3],
_m[3][0], _m[3][1], _m[3][2], _m[3][3]);
}
//////////////////////////////////////////////////
Ogre::Matrix4 Conversions::Convert(const ignition::math::Matrix4d &_m)
{
return Ogre::Matrix4(_m(0, 0), _m(0, 1), _m(0, 2), _m(0, 3),
_m(1, 0), _m(1, 1), _m(1, 2), _m(1, 3),
_m(2, 0), _m(2, 1), _m(2, 2), _m(2, 3),
_m(3, 0), _m(3, 1), _m(3, 2), _m(3, 3));
}
//////////////////////////////////////////////////
ReferenceFrame Conversions::Convert(const Ogre::Node::TransformSpace &_ts)
{
switch (_ts)
{
case Ogre::Node::TS_LOCAL:
return RF_LOCAL;
case Ogre::Node::TS_PARENT:
return RF_PARENT;
case Ogre::Node::TS_WORLD:
return RF_WORLD;
default:
return RF_LOCAL;
}
}
//////////////////////////////////////////////////
Ogre::Node::TransformSpace Conversions::Convert(const ReferenceFrame &_rf)
{
switch (_rf)
{
case RF_LOCAL:
return Ogre::Node::TS_LOCAL;
case RF_PARENT:
return Ogre::Node::TS_PARENT;
case RF_WORLD:
return Ogre::Node::TS_WORLD;
default:
return Ogre::Node::TS_LOCAL;
}
}