231 lines
6.2 KiB
C++
231 lines
6.2 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <math.h>
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/common/Events.hh"
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#include "gazebo/common/Color.hh"
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#include "gazebo/common/Console.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/rendering/RenderEngine.hh"
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#include "gazebo/rendering/RTShaderSystem.hh"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/Conversions.hh"
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#include "gazebo/rendering/WindowManager.hh"
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#include "gazebo/rendering/WindowManagerPrivate.hh"
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using namespace gazebo;
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using namespace rendering;
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uint32_t WindowManagerPrivate::windowCounter = 0;
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//////////////////////////////////////////////////
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WindowManager::WindowManager()
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: dataPtr(new WindowManagerPrivate)
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{
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}
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//////////////////////////////////////////////////
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WindowManager::~WindowManager()
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{
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this->Fini();
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}
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//////////////////////////////////////////////////
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void WindowManager::Fini()
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{
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// TODO: this was causing a segfault on shutdown
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/*for (std::vector<Ogre::RenderWindow*>::iterator iter =
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this->dataPtr->windows.begin();
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iter != this->dataPtr->windows.end(); iter++)
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{
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(*iter)->removeAllViewports();
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(*iter)->destroy();
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}*/
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// ogre 1.9 crashses when deleting the render window on destruction on osx
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// so detach first before deleting ogre root
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#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0)) && defined(__APPLE__)
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if (!this->dataPtr->windows.empty())
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{
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auto root = RenderEngine::Instance()->Root();
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for (auto iter = this->dataPtr->windows.begin();
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iter != this->dataPtr->windows.end(); iter++)
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{
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auto w = root->detachRenderTarget((*iter)->getName());
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w->setActive(false);
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w->removeAllViewports();
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}
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}
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#endif
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this->dataPtr->windows.clear();
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}
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//////////////////////////////////////////////////
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void WindowManager::SetCamera(int _windowId, CameraPtr _camera)
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{
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if (static_cast<unsigned int>(_windowId) < this->dataPtr->windows.size() &&
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this->dataPtr->windows[_windowId])
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this->dataPtr->windows[_windowId]->removeAllViewports();
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_camera->SetRenderTarget(this->dataPtr->windows[_windowId]);
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}
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//////////////////////////////////////////////////
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int WindowManager::CreateWindow(const std::string &_ogreHandle,
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uint32_t _width,
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uint32_t _height)
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{
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Ogre::StringVector paramsVector;
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Ogre::NameValuePairList params;
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Ogre::RenderWindow *window = NULL;
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// Mac and Windows *must* use externalWindow handle.
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#if defined(__APPLE__) || defined(_MSC_VER)
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params["externalWindowHandle"] = _ogreHandle;
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#else
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params["parentWindowHandle"] = _ogreHandle;
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#endif
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params["FSAA"] = "4";
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params["stereoMode"] = "Frame Sequential";
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// Set the macAPI for Ogre
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params["macAPI"] = "cocoa";
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params["macAPICocoaUseNSView"] = "true";
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// Hide window if dimensions are less than or equal to one.
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if (_width <= 1 && _height <=1)
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params["border"] = "none";
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std::ostringstream stream;
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stream << "OgreWindow(" << this->dataPtr->windowCounter++ << ")";
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int attempts = 0;
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while (window == NULL && (attempts++) < 10)
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{
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try
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{
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window = RenderEngine::Instance()->Root()->createRenderWindow(
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stream.str(), _width, _height, false, ¶ms);
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}
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catch(...)
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{
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gzerr << " Unable to create the rendering window\n";
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window = NULL;
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}
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}
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if (attempts >= 10)
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{
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gzthrow("Unable to create the rendering window\n");
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}
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if (window)
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{
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window->setActive(true);
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window->setVisible(true);
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window->setAutoUpdated(false);
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// Windows needs to reposition the render window to 0,0.
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window->reposition(0, 0);
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this->dataPtr->windows.push_back(window);
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}
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return this->dataPtr->windows.size()-1;
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}
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/////////////////////////////////////////////////
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void WindowManager::Resize(uint32_t _id, int _width, int _height)
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{
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if (_id >= this->dataPtr->windows.size())
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{
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gzerr << "Invalid window id[" << _id << "]\n";
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}
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else
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{
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this->dataPtr->windows[_id]->resize(_width, _height);
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this->dataPtr->windows[_id]->windowMovedOrResized();
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}
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}
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/////////////////////////////////////////////////
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void WindowManager::Moved(uint32_t _id)
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{
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if (_id >= this->dataPtr->windows.size())
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{
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gzerr << "Invalid window id[" << _id << "]\n";
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}
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else
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{
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this->dataPtr->windows[_id]->windowMovedOrResized();
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}
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}
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//////////////////////////////////////////////////
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float WindowManager::GetAvgFPS(uint32_t _windowId)
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{
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return this->AvgFPS(_windowId);
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}
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//////////////////////////////////////////////////
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float WindowManager::AvgFPS(const uint32_t _windowId) const
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{
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float avgFPS = 0;
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if (_windowId < this->dataPtr->windows.size())
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{
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float lastFPS, bestFPS, worstFPS = 0;
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this->dataPtr->windows[_windowId]->getStatistics(
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lastFPS, avgFPS, bestFPS, worstFPS);
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}
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return avgFPS;
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}
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//////////////////////////////////////////////////
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uint32_t WindowManager::GetTriangleCount(uint32_t _windowId)
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{
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return this->TriangleCount(_windowId);
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}
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//////////////////////////////////////////////////
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uint32_t WindowManager::TriangleCount(const uint32_t _windowId) const
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{
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if (_windowId < this->dataPtr->windows.size())
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return this->dataPtr->windows[_windowId]->getTriangleCount();
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else
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return 0;
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}
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//////////////////////////////////////////////////
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Ogre::RenderWindow *WindowManager::GetWindow(uint32_t _id)
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{
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return this->Window(_id);
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}
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//////////////////////////////////////////////////
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Ogre::RenderWindow *WindowManager::Window(const uint32_t _id) const
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{
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if (_id < this->dataPtr->windows.size())
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return this->dataPtr->windows[_id];
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else
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return NULL;
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}
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