64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _MERGE_CP_HH_
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#define _MERGE_CP_HH_
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#include <OgreCompositorInstance.h>
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#include <OgreCustomCompositionPass.h>
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace rendering
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{
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/// The render operation that will be called each frame in the custom
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// composition pass. This is the class that will send the actual render
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// calls of the spheres (point lights), cones (spotlights) and quads
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// (directional lights) after the GBuffer has been constructed
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class GZ_RENDERING_VISIBLE MergeRenderOperation :
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public Ogre::CompositorInstance::RenderSystemOperation
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{
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public: MergeRenderOperation(Ogre::CompositorInstance *_instance,
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const Ogre::CompositionPass *_pass);
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/// @copydoc CompositorInstance::RenderSystemOperation::execute
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public: virtual void execute(Ogre::SceneManager *_sm,
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Ogre::RenderSystem *_rs);
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public: virtual ~MergeRenderOperation();
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};
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/// The custom composition pass that is used for rendering the light
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/// geometry. This class needs to be registered with the CompositorManager
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class GZ_RENDERING_VISIBLE MergeCompositionPass :
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public Ogre::CustomCompositionPass
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{
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/// @copydoc CustomCompositionPass::createOperation
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public: virtual Ogre::CompositorInstance::RenderSystemOperation *
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CreateOperation(Ogre::CompositorInstance *_instance,
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const Ogre::CompositionPass *_pass)
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{
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return OGRE_NEW MergeRenderOperation(instance, pass);
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}
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protected: virtual ~MergeCompositionPass() {}
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};
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}
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}
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#endif
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