pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/sensors/SensorsIface.hh

107 lines
3.3 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_SENSORSIFACE_HH_
#define _GAZEBO_SENSORSIFACE_HH_
#include <string>
#include <sdf/sdf.hh>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/sensors/SensorTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace sensors
{
/// \addtogroup gazebo_sensors
/// \{
/// \brief Load the sensor library.
/// \return True if successfully loaded, false if not.
GAZEBO_VISIBLE
bool load();
/// \brief Create a sensor using SDF.
/// \param[in] _elem The SDF element that describes the sensor.
/// \param[in] _worldName Name of the world in which to create the sensor.
/// \param[in] _parentName The fully scoped parent name (model::link).
/// \return The name of the new sensor.
GAZEBO_VISIBLE
std::string create_sensor(sdf::ElementPtr _elem,
const std::string &_worldName, const std::string &_parentName,
uint32_t _parentId);
/// \brief Remove a sensor by name
/// \param[in] _sensorName Name of sensor to remove
GAZEBO_VISIBLE
void remove_sensor(const std::string &_sensorName);
/// \brief Run the sensor generation one step.
/// \param _force: If true, all sensors are forced to update. Otherwise
/// a sensor will update based on it's Hz rate.
GAZEBO_VISIBLE
void run_once(bool _force = false);
/// \brief Run sensors in a threads. This is a non-blocking call.
GAZEBO_VISIBLE
void run_threads();
/// \brief Stop the sensor generation loop.
GAZEBO_VISIBLE
void stop();
/// \brief initialize the sensor generation loop.
/// \return True if successfully initialized, false if not
GAZEBO_VISIBLE
bool init();
/// \brief shutdown the sensor generation loop.
/// \return True if successfully finalized, false if not
GAZEBO_VISIBLE
bool fini();
/// \brief Remove all sensors.
/// \return True if all successfully removed, false if not
GAZEBO_VISIBLE
bool remove_sensors();
/// \brief Get a sensor using by name
///
/// The given name should have:
/// world_name::model_name::link_name::sensor_name
/// \param[in] _name Name of the sensor. This name should be fully scoped.
/// This means _name = world_name::model_name::link_name::sensor_name.
/// You may use the unscoped sensor name if that name is unique within
/// the entire simulation. If the name is not unique a NULL pointer is
/// returned.
/// \return Pointer to the sensor, NULL if the sensor could not be
/// found.
GAZEBO_VISIBLE
SensorPtr get_sensor(const std::string &_name);
/// \brief Disable sensors.
GAZEBO_VISIBLE
void disable();
/// \brief Enable sensors.
GAZEBO_VISIBLE
void enable();
/// \}
}
}
#endif