pxmlw6n2f/Gazebo_Distributed_TCP/interfaces/player/ActarrayInterface.cc

332 lines
9.6 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Actarray Interface for Player-Gazebo
* Author: Alexis Maldonado
* Date: 19 September 2006
*/
#include <math.h>
#include <iostream>
#include <boost/thread/recursive_mutex.hpp>
#include "GazeboDriver.hh"
#include "ActarrayInterface.hh"
using namespace libgazebo;
boost::recursive_mutex *ActarrayInterface::mutex = NULL;
// The data for the interface (gz_actarray_data_t in gazebo.h) contains
// information about each joint plus variables to store the commands. When
// a new command is sent, it modifies the cmd_pos, cmd_speed, ... variables
// and sets new_cmd to 1. The gazebo model can look at this variable to find
// out if a new command came Since joints in gazebo only support velocity
// control, the model has to implement at least a P controller to implement
// position commands. The model should support position and velocity commands.
// Home commands, brake requests, and power requests are simply translated to
// a sensible meaning in velocity or position commands.
// If the models need it, this interface should be extended.
ActarrayInterface::ActarrayInterface(player_devaddr_t addr,
GazeboDriver *driver, ConfigFile *cf,
int section)
: GazeboInterface(addr, driver, cf, section), iface(NULL), datatime(0.0)
{
/*
// Get the ID of the interface
this->gz_id = GazeboClient::prefixId + cf->ReadString(section, "gz_id", "");
// Allocate a Actarray Interface
this->iface = new ActarrayIface();
memset(&this->actData, 0, sizeof(this->actData));
this->datatime = -1;
if (this->mutex == NULL)
this->mutex = new boost::recursive_mutex();
*/
}
ActarrayInterface::~ActarrayInterface()
{
/*
delete [] this->actData.actuators;
// Release this interface
delete this->iface;
*/
}
int ActarrayInterface::ProcessMessage(QueuePointer &respQueue,
player_msghdr_t *hdr, void *data)
{
/*
boost::recursive_mutex::scoped_lock lock(*this->mutex);
if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
PLAYER_ACTARRAY_CMD_POS, this->device_addr))
{
assert(hdr->size >= sizeof(player_actarray_position_cmd_t));
player_actarray_position_cmd_t *cmd;
cmd = (player_actarray_position_cmd_t*) data;
this->iface->Lock(1);
this->iface->data->cmd_pos[cmd->joint] = cmd->position;
this->iface->data->joint_mode[cmd->joint] =
GAZEBO_ACTARRAY_JOINT_POSITION_MODE;
this->iface->data->new_cmd = true;
this->iface->Unlock();
return(0);
}
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
PLAYER_ACTARRAY_CMD_SPEED, this->device_addr))
{
assert(hdr->size >= sizeof(player_actarray_speed_cmd_t));
player_actarray_speed_cmd_t *cmd;
cmd = (player_actarray_speed_cmd_t*) data;
this->iface->Lock(1);
this->iface->data->cmd_speed[cmd->joint]= cmd->speed;
this->iface->data->joint_mode[cmd->joint]= GAZEBO_ACTARRAY_JOINT_SPEED_MODE;
this->iface->data->new_cmd = true;
this->iface->Unlock();
return(0);
}
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD,
PLAYER_ACTARRAY_CMD_HOME, this->device_addr))
{
assert(hdr->size >= sizeof(player_actarray_home_cmd_t));
player_actarray_home_cmd_t *cmd;
cmd = (player_actarray_home_cmd_t*) data;
this->iface->Lock(1);
this->iface->data->cmd_pos[cmd->joint]= 0.0;
this->iface->data->joint_mode[cmd->joint] =
GAZEBO_ACTARRAY_JOINT_POSITION_MODE;
this->iface->data->new_cmd = true;
this->iface->Unlock();
return(0);
}
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_ACTARRAY_REQ_SPEED, this->device_addr))
{
assert(hdr->size >= sizeof(player_actarray_speed_config_t));
player_actarray_speed_config_t *req;
player_actarray_speed_config_t response;
req = (player_actarray_speed_config_t*)(data);
if (req->joint < GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS)
{
this->iface->Lock(1);
response.joint = req->joint;
response.speed = this->iface->data->actuators[req->joint].speed;
this->iface->Unlock();
driver->Publish(this->device_addr, respQueue,
PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_SPEED, &response);
}
}
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_ACTARRAY_REQ_BRAKES, this->device_addr))
{
assert(hdr->size >= sizeof(player_actarray_brakes_config_t));
player_actarray_brakes_config_t *req;
req = (player_actarray_brakes_config_t*) data;
// If brakes = on -> Stop all the joints. If they are off, don't do anything
if (req->value == 1)
{
this->iface->Lock(1);
for (unsigned int i = 0 ; i != GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS ; ++i)
{
this->iface->data->cmd_speed[i] = 0.0;
this->iface->data->joint_mode[i] = GAZEBO_ACTARRAY_JOINT_SPEED_MODE;
this->iface->data->new_cmd = true;
}
this->iface->Unlock();
}
driver->Publish(this->device_addr, respQueue,
PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_BRAKES);
return(0);
}
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_ACTARRAY_REQ_POWER, this->device_addr))
{
assert(hdr->size >= sizeof(player_actarray_power_config_t));
player_actarray_power_config_t *req;
req = (player_actarray_power_config_t*) data;
// If power = off -> Stop all the joints. If power = on, don't do anything
if (req->value == 0)
{
this->iface->Lock(1);
for (unsigned int i = 0 ; i != GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS ; ++i)
{
this->iface->data->cmd_speed[i]= 0.0;
this->iface->data->joint_mode[i]= GAZEBO_ACTARRAY_JOINT_SPEED_MODE;
this->iface->data->new_cmd = true;
}
this->iface->Unlock();
}
driver->Publish(this->device_addr, respQueue,
PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_POWER);
return(0);
}
else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_ACTARRAY_REQ_GET_GEOM, this->device_addr))
{
player_actarray_geom response;
this->iface->Lock(1);
response.actuators_count = this->iface->data->actuators_count;
player_actarray_actuatorgeom_t geoms[GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS];
for (unsigned int i = 0; i < GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS; ++i)
{
ActarrayActuatorGeom& gazeboGeom = this->iface->data->actuator_geoms[i];
geoms[i].type = gazeboGeom.type;
// unused
geoms[i].length = 0;
// unused
memset(&(geoms[i].orientation), 0, sizeof(geoms[i].orientation));
// unused
memset(&(geoms[i].axis), 0, sizeof(geoms[i].axis));
geoms[i].min = gazeboGeom.min;
geoms[i].centre = gazeboGeom.center;
geoms[i].max = gazeboGeom.max;
geoms[i].home = gazeboGeom.home;
geoms[i].config_speed = gazeboGeom.config_speed;
geoms[i].hasbrakes = gazeboGeom.hasbrakes;
}
response.actuators = geoms;
// unused
memset(&response.base_pos, 0, sizeof(response.base_pos));
// unused
memset(&response.base_orientation, 0, sizeof(response.base_orientation));
this->iface->Unlock();
driver->Publish(this->device_addr, respQueue,
PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_GET_GEOM, &response);
return(0);
}
*/
return -1;
}
void ActarrayInterface::Update()
{
/*
boost::recursive_mutex::scoped_lock lock(*this->mutex);
this->iface->Lock(1);
// Only Update when new data is present
if (this->iface->data->head.time > this->datatime)
{
// Update the local time so we know when new info comes
this->datatime = this->iface->data->head.time;
unsigned int prevCount = this->actData.actuators_count;
// The number of actuators in the array.
this->actData.actuators_count = this->iface->data->actuators_count;
if (prevCount != this->actData.actuators_count)
{
delete [] this->actData.actuators;
this->actData.actuators =
new player_actarray_actuator_t[this->actData.actuators_count];
}
for (unsigned int i = 0; i < this->actData.actuators_count ; ++i)
{
float pos = this->iface->data->actuators[i].position;
float speed = this->iface->data->actuators[i].speed;
// float current = this->iface->data->actuators_data[i].current;
uint8_t report_state = this->iface->data->actuators[i].state;
this->actData.actuators[i].position = pos;
this->actData.actuators[i].speed = speed;
// data.actuators[i].current = current;
this->actData.actuators[i].state = report_state;
}
driver->Publish(this->device_addr,
PLAYER_MSGTYPE_DATA,
PLAYER_ACTARRAY_DATA_STATE,
(void*)&this->actData, sizeof(this->actData), &this->datatime);
}
this->iface->Unlock();
*/
}
void ActarrayInterface::Subscribe()
{
/*
try
{
boost::recursive_mutex::scoped_lock lock(*this->mutex);
this->iface->Open(GazeboClient::client, this->gz_id);
}
catch (std::string &e)
{
// std::ostringstream stream;
std::cout << "Error subscribing to Gazebo Actarray Interface\n"
<< e << "\n";
// gzthrow(stream.str());
exit(0);
}
*/
}
void ActarrayInterface::Unsubscribe()
{
/*
boost::recursive_mutex::scoped_lock lock(*this->mutex);
this->iface->Close();
*/
}