pxmlw6n2f/Gazebo_Distributed_TCP/test/integration/server_fixture.cc

134 lines
4.3 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/test/helper_physics_generator.hh"
using namespace gazebo;
class ServerFixtureTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
public: void LoadPaused(const std::string &_physicsType);
public: void LoadEmptyOfType(const std::string &_physicsType);
public: void SpawnSDF(const std::string &_physicsType);
};
////////////////////////////////////////////////////////////////////////
// LoadPaused:
// Verify that ServerFixture can load world in paused state
// Gazebo issue #334
////////////////////////////////////////////////////////////////////////
void ServerFixtureTest::LoadPaused(const std::string &_physicsType)
{
// Note the second argument of Load sets the pause state
Load("worlds/empty.world", true, _physicsType);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
gzdbg << "Check IsPaused with no delay\n";
EXPECT_TRUE(world->IsPaused());
common::Time::MSleep(100);
gzdbg << "Check IsPaused with 100 ms delay\n";
EXPECT_TRUE(world->IsPaused());
common::Time::MSleep(900);
gzdbg << "Check IsPaused with 1000 ms delay\n";
EXPECT_TRUE(world->IsPaused());
}
TEST_P(ServerFixtureTest, LoadPaused)
{
LoadPaused(GetParam());
}
////////////////////////////////////////////////////////////////////////
// LoadEmptyOfType:
// Verify that ServerFixture can load empty world with different types
// of physics engines (issue #486)
////////////////////////////////////////////////////////////////////////
void ServerFixtureTest::LoadEmptyOfType(const std::string &_physicsType)
{
// Note the second argument of Load sets the pause state
Load("worlds/empty.world", true, _physicsType);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
EXPECT_EQ(physics->GetType(), _physicsType);
}
TEST_P(ServerFixtureTest, LoadEmptyOfType)
{
LoadEmptyOfType(GetParam());
}
////////////////////////////////////////////////////////////////////////
// SpawnSDF:
// Verify that the SpawnSDF function does not get stuck in a loop
// Gazebo issue #530
////////////////////////////////////////////////////////////////////////
void ServerFixtureTest::SpawnSDF(const std::string &_physicsType)
{
// Note the second argument of Load sets the pause state
Load("worlds/blank.world", true, _physicsType);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
EXPECT_TRUE(world->IsPaused());
std::stringstream sdfStr;
math::Pose pose(1, 2, 3, 0, 0, 0);
sdfStr << "<sdf version='" << SDF_VERSION << "'>"
<< "<model name='box'>"
<< " <pose>" << pose << "</pose>"
<< " <link name='link'>"
<< " <collision name='col'>"
<< " <geometry>"
<< " <box><size>1 1 1</size></box>"
<< " </geometry>"
<< " </collision>"
<< " <visual name='vis'>"
<< " <geometry>"
<< " <box><size>1 1 1</size></box>"
<< " </geometry>"
<< " </visual>"
<< " </link>"
<< "</model>"
<< "</sdf>";
ServerFixture::SpawnSDF(sdfStr.str());
physics::ModelPtr model;
model = world->GetModel("box");
ASSERT_TRUE(model != NULL);
EXPECT_EQ(pose.pos, model->GetWorldPose().pos);
}
TEST_P(ServerFixtureTest, SpawnSDF)
{
SpawnSDF(GetParam());
}
INSTANTIATE_TEST_CASE_P(PhysicsEngines, ServerFixtureTest,
PHYSICS_ENGINE_VALUES);
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}