138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_BUILDING_BUILDINGMAKERPRIVATE_HH_
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#define _GAZEBO_GUI_BUILDING_BUILDINGMAKERPRIVATE_HH_
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include <sdf/sdf.hh>
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#include "gazebo/common/CommonTypes.hh"
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#include "gazebo/gui/qt.h"
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#include "gazebo/gui/building/BuildingMaker.hh"
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/transport/TransportTypes.hh"
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namespace gazebo
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{
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namespace gui
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{
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class BuildingModelManip;
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class SaveDialog;
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/// \internal
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/// \brief Private data for BuildingMaker
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class BuildingMakerPrivate
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{
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/// \enum SaveState
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/// \brief Save states for the building editor.
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public: enum SaveState
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{
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// NEVER_SAVED: The building has never been saved.
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NEVER_SAVED,
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// ALL_SAVED: All changes have been saved.
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ALL_SAVED,
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// UNSAVED_CHANGES: Has been saved before, but has unsaved changes.
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UNSAVED_CHANGES
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};
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/// \brief A map of building part names to model manip objects which
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/// manage the visuals representing the building part.
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public: std::map<std::string, BuildingModelManip *> allItems;
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/// \brief A map of building part names to model manip objects which
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/// manage the visuals representing the building part.
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public: std::map<std::string, std::vector<std::string>> attachmentMap;
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/// \brief The building model in SDF format.
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public: sdf::SDFPtr modelSDF;
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/// \brief A template SDF of a simple box model.
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public: sdf::SDFPtr modelTemplateSDF;
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/// \brief Name of the building model.
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public: std::string modelName;
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/// \brief Folder name, which is the model name without spaces.
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public: std::string folderName;
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/// \brief Default name of building model
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public: std::string buildingDefaultName;
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/// \brief Name of the building model preview.
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public: std::string previewName;
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/// \brief The root visual of the building model preview.
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public: rendering::VisualPtr previewVisual;
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/// \brief Counter for the number of walls in the model.
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public: int wallCounter;
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/// \brief Counter for the number of windows in the model.
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public: int windowCounter;
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/// \brief Counter for the number of doors in the model.
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public: int doorCounter;
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/// \brief Counter for the number of staircases in the model.
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public: int stairsCounter;
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/// \brief Counter for the number of floors in the model.
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public: int floorCounter;
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/// \brief Store the current save state of the model.
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public: enum SaveState currentSaveState;
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/// \brief A list of gui editor events connected to the building maker.
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public: std::vector<event::ConnectionPtr> connections;
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/// \brief A dialog for setting building model name and save location.
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public: std::unique_ptr<SaveDialog> saveDialog;
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/// \brief Visual that is currently hovered over by the mouse.
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public: rendering::VisualPtr hoverVis;
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/// \brief The color currently selected. If none is selected, it will be
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/// QColor::Invalid.
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public: QColor selectedColor;
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/// \brief The texture currently selected. If none is selected, it will be
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/// an empty string.
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public: QString selectedTexture;
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/// \brief The current level that is being edited.
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public: int currentLevel;
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/// \brief Node used to publish messages.
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public: transport::NodePtr node;
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/// \brief Publisher for factory messages.
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public: transport::PublisherPtr makerPub;
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};
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}
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}
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#endif
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