pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/building/BuildingMakerPrivate.hh

138 lines
4.2 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_BUILDING_BUILDINGMAKERPRIVATE_HH_
#define _GAZEBO_GUI_BUILDING_BUILDINGMAKERPRIVATE_HH_
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <sdf/sdf.hh>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/gui/qt.h"
#include "gazebo/gui/building/BuildingMaker.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/transport/TransportTypes.hh"
namespace gazebo
{
namespace gui
{
class BuildingModelManip;
class SaveDialog;
/// \internal
/// \brief Private data for BuildingMaker
class BuildingMakerPrivate
{
/// \enum SaveState
/// \brief Save states for the building editor.
public: enum SaveState
{
// NEVER_SAVED: The building has never been saved.
NEVER_SAVED,
// ALL_SAVED: All changes have been saved.
ALL_SAVED,
// UNSAVED_CHANGES: Has been saved before, but has unsaved changes.
UNSAVED_CHANGES
};
/// \brief A map of building part names to model manip objects which
/// manage the visuals representing the building part.
public: std::map<std::string, BuildingModelManip *> allItems;
/// \brief A map of building part names to model manip objects which
/// manage the visuals representing the building part.
public: std::map<std::string, std::vector<std::string>> attachmentMap;
/// \brief The building model in SDF format.
public: sdf::SDFPtr modelSDF;
/// \brief A template SDF of a simple box model.
public: sdf::SDFPtr modelTemplateSDF;
/// \brief Name of the building model.
public: std::string modelName;
/// \brief Folder name, which is the model name without spaces.
public: std::string folderName;
/// \brief Default name of building model
public: std::string buildingDefaultName;
/// \brief Name of the building model preview.
public: std::string previewName;
/// \brief The root visual of the building model preview.
public: rendering::VisualPtr previewVisual;
/// \brief Counter for the number of walls in the model.
public: int wallCounter;
/// \brief Counter for the number of windows in the model.
public: int windowCounter;
/// \brief Counter for the number of doors in the model.
public: int doorCounter;
/// \brief Counter for the number of staircases in the model.
public: int stairsCounter;
/// \brief Counter for the number of floors in the model.
public: int floorCounter;
/// \brief Store the current save state of the model.
public: enum SaveState currentSaveState;
/// \brief A list of gui editor events connected to the building maker.
public: std::vector<event::ConnectionPtr> connections;
/// \brief A dialog for setting building model name and save location.
public: std::unique_ptr<SaveDialog> saveDialog;
/// \brief Visual that is currently hovered over by the mouse.
public: rendering::VisualPtr hoverVis;
/// \brief The color currently selected. If none is selected, it will be
/// QColor::Invalid.
public: QColor selectedColor;
/// \brief The texture currently selected. If none is selected, it will be
/// an empty string.
public: QString selectedTexture;
/// \brief The current level that is being edited.
public: int currentLevel;
/// \brief Node used to publish messages.
public: transport::NodePtr node;
/// \brief Publisher for factory messages.
public: transport::PublisherPtr makerPub;
};
}
}
#endif