pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/ModelManipulatorPrivate.hh

90 lines
2.7 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _MODEL_MANIPULATOR_PRIVATE_HH_
#define _MODEL_MANIPULATOR_PRIVATE_HH_
#include <string>
#include <vector>
#include "gazebo/common/MouseEvent.hh"
#include "gazebo/common/KeyEvent.hh"
#include "gazebo/transport/TransportTypes.hh"
#include "gazebo/rendering/RenderTypes.hh"
namespace gazebo
{
namespace gui
{
/// \brief Private data for the ModelManipulator class
class ModelManipulatorPrivate
{
/// \brief Selection object which users can interact with to manipulate
/// the model.
public: rendering::SelectionObjPtr selectionObj;
/// \brief The current manipulation mode.
public: std::string manipMode;
/// \brief Keep track of the mouse start pose before a move action.
public: math::Pose mouseMoveVisStartPose;
/// \brief Keep track of the mouse start screen position.
public: math::Vector2i mouseStart;
/// \brief The current visual attached to the mouse.
public: rendering::VisualPtr mouseMoveVis;
/// \brief Transportation node.
public: transport::NodePtr node;
/// \brief Publish user command messages for the server to place in the
/// undo queue.
public: transport::PublisherPtr userCmdPub;
/// \brief Pointer to the user camera.
public: rendering::UserCameraPtr userCamera;
/// \brief Pointer to the scene where models are in.
public: rendering::ScenePtr scene;
/// \brief Current mouse event.
public: common::MouseEvent mouseEvent;
/// \brief Current key event.
public: common::KeyEvent keyEvent;
/// \brief True if the model manipulator is initialized.
public: bool initialized;
/// \brief Scale of the visual attached to the mouse.
public: math::Vector3 mouseVisualScale;
/// \brief Scale of all the child visuals attached to the mouse.
public: std::vector<math::Vector3> mouseChildVisualScale;
/// \brief Bounding box of the visual attached to the mouse (for scaling).
public: math::Box mouseVisualBbox;
/// \brief True to manipulate model in global frame.
public: bool globalManip;
};
}
}
#endif