p9fj35fl6/Gazebo_exercise/gazebo7_7.14.0_exercise/gazebo/math/Matrix3.cc

146 lines
4.2 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <string.h>
#include <math.h>
#include "gazebo/math/Helpers.hh"
#include "gazebo/math/Matrix3.hh"
using namespace gazebo;
using namespace math;
const Matrix3 Matrix3::IDENTITY(
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0);
const Matrix3 Matrix3::ZERO(
0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0);
//////////////////////////////////////////////////
Matrix3::Matrix3()
{
memset(this->m, 0, sizeof(this->m[0][0])*9);
}
//////////////////////////////////////////////////
Matrix3::Matrix3(const Matrix3 &_m)
{
memcpy(this->m, _m.m, sizeof(this->m[0][0])*9);
}
//////////////////////////////////////////////////
Matrix3::Matrix3(double _v00, double _v01, double _v02,
double _v10, double _v11, double _v12,
double _v20, double _v21, double _v22)
{
this->m[0][0] = _v00;
this->m[0][1] = _v01;
this->m[0][2] = _v02;
this->m[1][0] = _v10;
this->m[1][1] = _v11;
this->m[1][2] = _v12;
this->m[2][0] = _v20;
this->m[2][1] = _v21;
this->m[2][2] = _v22;
}
//////////////////////////////////////////////////
Matrix3::~Matrix3()
{
}
//////////////////////////////////////////////////
void Matrix3::SetFromAxes(const Vector3 &xAxis, const Vector3 &yAxis,
const Vector3 &zAxis)
{
this->SetCol(0, xAxis);
this->SetCol(1, yAxis);
this->SetCol(2, zAxis);
}
//////////////////////////////////////////////////
void Matrix3::SetFromAxis(const Vector3 &_axis, double _angle)
{
double c = cos(_angle);
double s = sin(_angle);
double C = 1-c;
this->m[0][0] = _axis.x*_axis.x*C + c;
this->m[0][1] = _axis.x*_axis.y*C - _axis.z*s;
this->m[0][2] = _axis.x*_axis.z*C + _axis.y*s;
this->m[1][0] = _axis.y*_axis.x*C + _axis.z*s;
this->m[1][1] = _axis.y*_axis.y*C + c;
this->m[1][2] = _axis.y*_axis.z*C - _axis.x*s;
this->m[2][0] = _axis.z*_axis.x*C - _axis.y*s;
this->m[2][1] = _axis.z*_axis.y*C + _axis.x*s;
this->m[2][2] = _axis.z*_axis.z*C + c;
}
//////////////////////////////////////////////////
void Matrix3::SetCol(unsigned int _i, const Vector3 &_v)
{
if (_i >= 3)
throw(std::string("Invalid column number"));
m[0][_i] = _v.x;
m[1][_i] = _v.y;
m[2][_i] = _v.z;
}
//////////////////////////////////////////////////
Matrix3 Matrix3::Inverse() const
{
double t0 = + (this->m[2][2]*this->m[1][1] - this->m[2][1]*this->m[1][2]);
double t1 = - (this->m[2][2]*this->m[1][0] - this->m[2][0]*this->m[1][2]);
double t2 = + (this->m[2][1]*this->m[1][0] - this->m[2][0]*this->m[1][1]);
double invDet = 1 / (t0*this->m[0][0] + t1*this->m[0][1] + t2*this->m[0][2]);
return invDet * Matrix3(
t0,
- (this->m[2][2]*this->m[0][1] - this->m[2][1]*this->m[0][2]),
+ (this->m[1][2]*this->m[0][1] - this->m[1][1]*this->m[0][2]),
t1,
+ (this->m[2][2]*this->m[0][0] - this->m[2][0]*this->m[0][2]),
- (this->m[1][2]*this->m[0][0] - this->m[1][0]*this->m[0][2]),
t2,
- (this->m[2][1]*this->m[0][0] - this->m[2][0]*this->m[0][1]),
+ (this->m[1][1]*this->m[0][0] - this->m[1][0]*this->m[0][1]));
}
//////////////////////////////////////////////////
bool Matrix3::operator==(const Matrix3 &_m) const
{
return math::equal(this->m[0][0], _m[0][0]) &&
math::equal(this->m[0][1], _m[0][1]) &&
math::equal(this->m[0][2], _m[0][2]) &&
math::equal(this->m[1][0], _m[1][0]) &&
math::equal(this->m[1][1], _m[1][1]) &&
math::equal(this->m[1][2], _m[1][2]) &&
math::equal(this->m[2][0], _m[2][0]) &&
math::equal(this->m[2][1], _m[2][1]) &&
math::equal(this->m[2][2], _m[2][2]);
}