146 lines
4.2 KiB
C++
146 lines
4.2 KiB
C++
|
/*
|
||
|
* Copyright (C) 2012 Open Source Robotics Foundation
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
*/
|
||
|
#include <string.h>
|
||
|
#include <math.h>
|
||
|
|
||
|
#include "gazebo/math/Helpers.hh"
|
||
|
#include "gazebo/math/Matrix3.hh"
|
||
|
|
||
|
using namespace gazebo;
|
||
|
using namespace math;
|
||
|
|
||
|
const Matrix3 Matrix3::IDENTITY(
|
||
|
1.0, 0.0, 0.0,
|
||
|
0.0, 1.0, 0.0,
|
||
|
0.0, 0.0, 1.0);
|
||
|
|
||
|
const Matrix3 Matrix3::ZERO(
|
||
|
0.0, 0.0, 0.0,
|
||
|
0.0, 0.0, 0.0,
|
||
|
0.0, 0.0, 0.0);
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
Matrix3::Matrix3()
|
||
|
{
|
||
|
memset(this->m, 0, sizeof(this->m[0][0])*9);
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
Matrix3::Matrix3(const Matrix3 &_m)
|
||
|
{
|
||
|
memcpy(this->m, _m.m, sizeof(this->m[0][0])*9);
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
Matrix3::Matrix3(double _v00, double _v01, double _v02,
|
||
|
double _v10, double _v11, double _v12,
|
||
|
double _v20, double _v21, double _v22)
|
||
|
{
|
||
|
this->m[0][0] = _v00;
|
||
|
this->m[0][1] = _v01;
|
||
|
this->m[0][2] = _v02;
|
||
|
this->m[1][0] = _v10;
|
||
|
this->m[1][1] = _v11;
|
||
|
this->m[1][2] = _v12;
|
||
|
this->m[2][0] = _v20;
|
||
|
this->m[2][1] = _v21;
|
||
|
this->m[2][2] = _v22;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
Matrix3::~Matrix3()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
void Matrix3::SetFromAxes(const Vector3 &xAxis, const Vector3 &yAxis,
|
||
|
const Vector3 &zAxis)
|
||
|
{
|
||
|
this->SetCol(0, xAxis);
|
||
|
this->SetCol(1, yAxis);
|
||
|
this->SetCol(2, zAxis);
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
void Matrix3::SetFromAxis(const Vector3 &_axis, double _angle)
|
||
|
{
|
||
|
double c = cos(_angle);
|
||
|
double s = sin(_angle);
|
||
|
double C = 1-c;
|
||
|
|
||
|
this->m[0][0] = _axis.x*_axis.x*C + c;
|
||
|
this->m[0][1] = _axis.x*_axis.y*C - _axis.z*s;
|
||
|
this->m[0][2] = _axis.x*_axis.z*C + _axis.y*s;
|
||
|
|
||
|
this->m[1][0] = _axis.y*_axis.x*C + _axis.z*s;
|
||
|
this->m[1][1] = _axis.y*_axis.y*C + c;
|
||
|
this->m[1][2] = _axis.y*_axis.z*C - _axis.x*s;
|
||
|
|
||
|
this->m[2][0] = _axis.z*_axis.x*C - _axis.y*s;
|
||
|
this->m[2][1] = _axis.z*_axis.y*C + _axis.x*s;
|
||
|
this->m[2][2] = _axis.z*_axis.z*C + c;
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
void Matrix3::SetCol(unsigned int _i, const Vector3 &_v)
|
||
|
{
|
||
|
if (_i >= 3)
|
||
|
throw(std::string("Invalid column number"));
|
||
|
|
||
|
m[0][_i] = _v.x;
|
||
|
m[1][_i] = _v.y;
|
||
|
m[2][_i] = _v.z;
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
Matrix3 Matrix3::Inverse() const
|
||
|
{
|
||
|
double t0 = + (this->m[2][2]*this->m[1][1] - this->m[2][1]*this->m[1][2]);
|
||
|
double t1 = - (this->m[2][2]*this->m[1][0] - this->m[2][0]*this->m[1][2]);
|
||
|
double t2 = + (this->m[2][1]*this->m[1][0] - this->m[2][0]*this->m[1][1]);
|
||
|
|
||
|
double invDet = 1 / (t0*this->m[0][0] + t1*this->m[0][1] + t2*this->m[0][2]);
|
||
|
|
||
|
return invDet * Matrix3(
|
||
|
t0,
|
||
|
- (this->m[2][2]*this->m[0][1] - this->m[2][1]*this->m[0][2]),
|
||
|
+ (this->m[1][2]*this->m[0][1] - this->m[1][1]*this->m[0][2]),
|
||
|
t1,
|
||
|
+ (this->m[2][2]*this->m[0][0] - this->m[2][0]*this->m[0][2]),
|
||
|
- (this->m[1][2]*this->m[0][0] - this->m[1][0]*this->m[0][2]),
|
||
|
t2,
|
||
|
- (this->m[2][1]*this->m[0][0] - this->m[2][0]*this->m[0][1]),
|
||
|
+ (this->m[1][1]*this->m[0][0] - this->m[1][0]*this->m[0][1]));
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////
|
||
|
bool Matrix3::operator==(const Matrix3 &_m) const
|
||
|
{
|
||
|
return math::equal(this->m[0][0], _m[0][0]) &&
|
||
|
math::equal(this->m[0][1], _m[0][1]) &&
|
||
|
math::equal(this->m[0][2], _m[0][2]) &&
|
||
|
|
||
|
math::equal(this->m[1][0], _m[1][0]) &&
|
||
|
math::equal(this->m[1][1], _m[1][1]) &&
|
||
|
math::equal(this->m[1][2], _m[1][2]) &&
|
||
|
|
||
|
math::equal(this->m[2][0], _m[2][0]) &&
|
||
|
math::equal(this->m[2][1], _m[2][1]) &&
|
||
|
math::equal(this->m[2][2], _m[2][2]);
|
||
|
}
|