p9fj35fl6/Gazebo_exercise/gazebo7_7.14.0_exercise/gazebo/math/Matrix3_TEST.cc

124 lines
3.8 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include "gazebo/math/Matrix3.hh"
using namespace gazebo;
class Matrix3Test : public ::testing::Test { };
TEST_F(Matrix3Test, Matrix3)
{
{
math::Matrix3 matrix;
EXPECT_TRUE(matrix == math::Matrix3(0, 0, 0, 0, 0, 0, 0, 0, 0));
}
{
math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9);
EXPECT_TRUE(matrix == math::Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9));
math::Matrix3 matrix1(matrix);
EXPECT_TRUE(matrix1 == math::Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9));
}
math::Matrix3 matrix;
matrix.SetFromAxes(math::Vector3(1, 1, 1), math::Vector3(2, 2, 2),
math::Vector3(3, 3, 3));
EXPECT_TRUE(matrix == math::Matrix3(1, 2, 3, 1, 2, 3, 1, 2, 3));
matrix.SetFromAxis(math::Vector3(1, 1, 1), M_PI);
EXPECT_TRUE(matrix == math::Matrix3(1, 2, 2, 2, 1, 2, 2, 2, 1));
matrix.SetCol(0, math::Vector3(3, 4, 5));
EXPECT_TRUE(matrix == math::Matrix3(3, 2, 2, 4, 1, 2, 5, 2, 1));
EXPECT_THROW(matrix.SetCol(3, math::Vector3(1, 1, 1)), std::string);
}
TEST_F(Matrix3Test, Multiplication)
{
{
// Multiply arbitrary matrix by zeros of different sizes
math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9);
// Scalar 0
EXPECT_EQ(math::Matrix3::ZERO, matrix * 0);
EXPECT_EQ(math::Matrix3::ZERO, 0 * matrix);
// Vector3::Zero
EXPECT_EQ(math::Vector3::Zero, matrix * math::Vector3::Zero);
// left multiply with Vector3 not implemented
// Matrix3::ZERO
EXPECT_EQ(math::Matrix3::ZERO, matrix * math::Matrix3::ZERO);
EXPECT_EQ(math::Matrix3::ZERO, math::Matrix3::ZERO * matrix);
}
{
// Multiply arbitrary matrix by identity values
math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9);
// scalar 1.0
EXPECT_EQ(matrix, matrix * 1.0);
EXPECT_EQ(matrix, 1.0 * matrix);
// Vector3::Unit[X|Y|Z]
EXPECT_EQ(math::Vector3(matrix[0][0], matrix[1][0], matrix[2][0]),
matrix * math::Vector3::UnitX);
EXPECT_EQ(math::Vector3(matrix[0][1], matrix[1][1], matrix[2][1]),
matrix * math::Vector3::UnitY);
EXPECT_EQ(math::Vector3(matrix[0][2], matrix[1][2], matrix[2][2]),
matrix * math::Vector3::UnitZ);
// Matrix3::IDENTITY
EXPECT_EQ(matrix, matrix * math::Matrix3::IDENTITY);
EXPECT_EQ(matrix, math::Matrix3::IDENTITY * matrix);
}
{
// Multiply arbitrary matrix by itself
math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9);
math::Matrix3 matrix2(30, 36, 42,
66, 81, 96,
102, 126, 150);
EXPECT_EQ(matrix * matrix, matrix2);
}
}
TEST_F(Matrix3Test, Inverse)
{
// Inverse of identity matrix is itself
EXPECT_EQ(math::Matrix3::IDENTITY, math::Matrix3::IDENTITY.Inverse());
// Matrix multiplied by its inverse results in the identity matrix
math::Matrix3 matrix1(-2, 4, 0, 0.1, 9, 55, -7, 1, 26);
math::Matrix3 matrix2 = matrix1.Inverse();
EXPECT_EQ(matrix1 * matrix2, math::Matrix3::IDENTITY);
EXPECT_EQ(matrix2 * matrix1, math::Matrix3::IDENTITY);
// Inverse of inverse results in the same matrix
EXPECT_EQ((matrix1.Inverse()).Inverse(), matrix1);
// Invert multiplication by scalar
double scalar = 2.5;
EXPECT_EQ((matrix1 * scalar).Inverse(), matrix1.Inverse() * (1.0/scalar));
}