forked from openkylin/z3
360 lines
15 KiB
CMake
360 lines
15 KiB
CMake
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include(CMakeParseArguments)
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define_property(GLOBAL PROPERTY Z3_LIBZ3_COMPONENTS
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BRIEF_DOCS "List of Z3 components to use in libz3"
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FULL_DOCS "List of Z3 components to use in libz3")
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function(z3_expand_dependencies output_var)
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if (ARGC LESS 2)
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message(FATAL_ERROR "Invalid number of arguments")
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endif()
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# Remaining args should be component names
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set(_expanded_deps ${ARGN})
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set(_old_number_of_deps 0)
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list(LENGTH _expanded_deps _number_of_deps)
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while (_number_of_deps GREATER _old_number_of_deps)
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set(_old_number_of_deps "${_number_of_deps}")
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# Loop over the known dependencies and retrieve their dependencies
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set(_old_expanded_deps ${_expanded_deps})
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foreach (dependency ${_old_expanded_deps})
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get_property(_depdeps GLOBAL PROPERTY Z3_${dependency}_DEPS)
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list(APPEND _expanded_deps ${_depdeps})
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unset(_depdeps)
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endforeach()
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list(REMOVE_DUPLICATES _expanded_deps)
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list(LENGTH _expanded_deps _number_of_deps)
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endwhile()
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set(${output_var} ${_expanded_deps} PARENT_SCOPE)
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endfunction()
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function(z3_add_component_dependencies_to_target target_name)
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if (ARGC LESS 2)
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message(FATAL_ERROR "Invalid number of arguments")
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endif()
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if (NOT (TARGET ${target_name}))
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message(FATAL_ERROR "Target \"${target_name}\" does not exist")
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endif()
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# Remaining args should be component names
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set(_expanded_deps ${ARGN})
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foreach (dependency ${_expanded_deps})
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# Ensure this component's dependencies are built before this component.
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# This is important because we might need the generated header files in
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# other components.
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add_dependencies(${target_name} ${dependency})
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endforeach()
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endfunction()
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# z3_add_component(component_name
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# [NOT_LIBZ3_COMPONENT]
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# SOURCES source1 [source2...]
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# [COMPONENT_DEPENDENCIES component1 [component2...]]
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# [PYG_FILES pygfile1 [pygfile2...]]
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# [TACTIC_HEADERS header_file1 [header_file2...]]
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# [EXTRA_REGISTER_MODULE_HEADERS header_file1 [header_file2...]]
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# [MEMORY_INIT_FINALIZER_HEADERS header_file1 [header_file2...]]
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# )
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#
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# Declares a Z3 component (as a CMake "object library") with target name
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# ``component_name``.
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#
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# The option ``NOT_LIBZ3_COMPONENT`` declares that the
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# component should not be included in libz3. If this is not specified
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# the component will be included in libz3.
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#
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# The mandatory ``SOURCES`` keyword should be followed by the source files
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# (including any files generated at build or configure time) that are should be
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# included in the component. It is not necessary to list header files here as
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# CMake infers header file dependencies unless that header file is generated at
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# build time.
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#
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# The optional ``COMPONENT_DEPENDENCIES`` keyword should be followed by a list of
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# components that ``component_name`` should depend on. The components listed here
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# must have already been declared using ``z3_add_component()``. Listing components
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# here causes them to be built before ``component_name``. It also currently causes
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# the include directories used by the transistive closure of the dependencies
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# to be added to the list of include directories used to build ``component_name``.
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#
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# The optional ``PYG_FILES`` keyword should be followed by a list of one or
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# more ``<NAME>.pyg`` files that should used to be generate
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# ``<NAME>_params.hpp`` header files used by the ``component_name``.
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# This generated file will automatically be scanned for the register module
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# declarations (i.e. ``REG_PARAMS()``, ``REG_MODULE_PARAMS()``, and
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# ``REG_MODULE_DESCRIPTION()``).
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#
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# The optional ``TACTIC_HEADERS`` keyword should be followed by a list of one or
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# more header files that declare a tactic and/or a probe that is part of this
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# component (see ``ADD_TACTIC()`` and ``ADD_PROBE()``).
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#
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# The optional ``EXTRA_REGISTER_MODULE_HEADERS`` keyword should be followed by a list
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# of one or more header files that contain module registration declarations.
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# NOTE: The header files generated from ``.pyg`` files don't need to be included.
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#
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# The optional ``MEMORY_INIT_FINALIZER_HEADERS`` keyword should be followed by a list
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# of one or more header files that contain memory initializer/finalizer declarations
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# (i.e. ``ADD_INITIALIZER()`` or ``ADD_FINALIZER()``).
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macro(z3_add_component component_name)
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CMAKE_PARSE_ARGUMENTS("Z3_MOD"
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"NOT_LIBZ3_COMPONENT"
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""
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"SOURCES;COMPONENT_DEPENDENCIES;PYG_FILES;TACTIC_HEADERS;EXTRA_REGISTER_MODULE_HEADERS;MEMORY_INIT_FINALIZER_HEADERS" ${ARGN})
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message(STATUS "Adding component ${component_name}")
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# Note: We don't check the sources exist here because
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# they might be generated files that don't exist yet.
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set(_list_generated_headers "")
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set_property(GLOBAL PROPERTY Z3_${component_name}_REGISTER_MODULE_HEADERS "")
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foreach (pyg_file ${Z3_MOD_PYG_FILES})
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set(_full_pyg_file_path "${CMAKE_CURRENT_SOURCE_DIR}/${pyg_file}")
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if (NOT (EXISTS "${_full_pyg_file_path}"))
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message(FATAL_ERROR "\"${_full_pyg_file_path}\" does not exist")
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endif()
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string(REPLACE ".pyg" ".hpp" _output_file "${pyg_file}")
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_output_file}")
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message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/${_output_file}\" "
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${z3_polluted_tree_msg}
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)
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endif()
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set(_full_output_file_path "${CMAKE_CURRENT_BINARY_DIR}/${_output_file}")
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message(STATUS "Adding rule to generate \"${_output_file}\"")
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add_custom_command(OUTPUT "${_output_file}"
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COMMAND "${PYTHON_EXECUTABLE}" "${PROJECT_SOURCE_DIR}/scripts/pyg2hpp.py" "${_full_pyg_file_path}" "${CMAKE_CURRENT_BINARY_DIR}"
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MAIN_DEPENDENCY "${_full_pyg_file_path}"
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DEPENDS "${PROJECT_SOURCE_DIR}/scripts/pyg2hpp.py"
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${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
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COMMENT "Generating \"${_full_output_file_path}\" from \"${pyg_file}\""
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WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
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${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
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VERBATIM
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)
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list(APPEND _list_generated_headers "${_full_output_file_path}")
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# FIXME: This implicit dependency of a generated file depending on
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# generated files was inherited from the old build system.
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# Typically generated headers contain `REG_PARAMS()`, `REG_MODULE_PARAMS()`
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# and `REG_MODULE_DESCRIPTION()` declarations so add to the list of
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# header files to scan.
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set_property(GLOBAL
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APPEND
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PROPERTY Z3_${component_name}_REGISTER_MODULE_HEADERS
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"${_full_output_file_path}"
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)
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endforeach()
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unset(_full_include_dir_path)
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unset(_full_output_file_path)
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unset(_output_file)
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# Add tactic/probe headers to global property
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set_property(GLOBAL PROPERTY Z3_${component_name}_TACTIC_HEADERS "")
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foreach (tactic_header ${Z3_MOD_TACTIC_HEADERS})
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set(_full_tactic_header_file_path "${CMAKE_CURRENT_SOURCE_DIR}/${tactic_header}")
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if (NOT (EXISTS "${_full_tactic_header_file_path}"))
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message(FATAL_ERROR "\"${_full_tactic_header_file_path}\" does not exist")
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endif()
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set_property(GLOBAL
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APPEND
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PROPERTY Z3_${component_name}_TACTIC_HEADERS
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"${_full_tactic_header_file_path}"
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)
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endforeach()
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unset(_full_tactic_header_file_path)
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# Add additional register module headers
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foreach (extra_register_module_header ${Z3_MOD_EXTRA_REGISTER_MODULE_HEADERS})
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set(_full_extra_register_module_header_path
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"${CMAKE_CURRENT_SOURCE_DIR}/${extra_register_module_header}"
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)
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if (NOT (EXISTS "${_full_extra_register_module_header_path}"))
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message(FATAL_ERROR "\"${_full_extra_register_module_header_path}\" does not exist")
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endif()
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set_property(GLOBAL
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APPEND
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PROPERTY Z3_${component_name}_REGISTER_MODULE_HEADERS
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"${_full_extra_register_module_header_path}"
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)
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endforeach()
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unset(_full_extra_register_module_header)
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# Add memory initializer/finalizer headers to global property
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set_property(GLOBAL PROPERTY Z3_${component_name}_MEM_INIT_FINALIZER_HEADERS "")
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foreach (memory_init_finalizer_header ${Z3_MOD_MEMORY_INIT_FINALIZER_HEADERS})
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set(_full_memory_init_finalizer_header_path
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"${CMAKE_CURRENT_SOURCE_DIR}/${memory_init_finalizer_header}")
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if (NOT (EXISTS "${_full_memory_init_finalizer_header_path}"))
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message(FATAL_ERROR "\"${_full_memory_init_finalizer_header_path}\" does not exist")
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endif()
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set_property(GLOBAL
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APPEND
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PROPERTY Z3_${component_name}_MEM_INIT_FINALIZER_HEADERS
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"${_full_memory_init_finalizer_header_path}"
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)
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endforeach()
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unset(_full_memory_init_finalizer_header_path)
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# Using "object" libraries here means we have a convenient
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# name to refer to a component in CMake but we don't actually
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# create a static/library from them. This allows us to easily
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# build a static or dynamic library from the object libraries
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# on all platforms. Is this added flexibility worth the linking
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# overhead it adds?
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add_library(${component_name} OBJECT ${Z3_MOD_SOURCES} ${_list_generated_headers})
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unset(_list_generated_headers)
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# Add definitions
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foreach (define ${Z3_COMPONENT_CXX_DEFINES})
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target_compile_definitions(${component_name} PRIVATE ${define})
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endforeach()
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# Add compiler flags
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foreach (flag ${Z3_COMPONENT_CXX_FLAGS})
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target_compile_options(${component_name} PRIVATE ${flag})
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endforeach()
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# It's unfortunate that we have to manage dependencies ourselves.
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#
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# If we weren't building "object" libraries we could use
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# ```
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# target_link_libraries(${component_name} INTERFACE ${Z3_MOD_COMPONENT_DEPENDENCIES})
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# ```
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# but we can't do that with "object" libraries.
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set_property(GLOBAL PROPERTY Z3_${component_name}_DEPS "")
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# Record this component's dependencies
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foreach (dependency ${Z3_MOD_COMPONENT_DEPENDENCIES})
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if (NOT (TARGET ${dependency}))
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message(FATAL_ERROR "Component \"${component_name}\" depends on a non existent component \"${dependency}\"")
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endif()
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set_property(GLOBAL APPEND PROPERTY Z3_${component_name}_DEPS "${dependency}")
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endforeach()
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# Determine all the components that this component depends on
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set(_expanded_deps "")
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if (DEFINED Z3_MOD_COMPONENT_DEPENDENCIES)
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z3_expand_dependencies(_expanded_deps ${Z3_MOD_COMPONENT_DEPENDENCIES})
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z3_add_component_dependencies_to_target(${component_name} ${_expanded_deps})
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endif()
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#message(STATUS "Component \"${component_name}\" has the following dependencies ${_expanded_deps}")
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# Add any extra include directories
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foreach (extra_include ${Z3_COMPONENT_EXTRA_INCLUDE_DIRS})
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target_include_directories(${component_name} PRIVATE "${extra_include}")
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endforeach()
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if (NOT Z3_MOD_NOT_LIBZ3_COMPONENT)
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# Add this component to the global list of Z3 components for libz3
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set_property(GLOBAL APPEND PROPERTY Z3_LIBZ3_COMPONENTS ${component_name})
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endif()
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endmacro()
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macro(z3_add_install_tactic_rule)
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# Arguments should be component names to use
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if (ARGC LESS 1)
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message(FATAL_ERROR "There should be at least one component")
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/install_tactic.cpp")
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message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/install_tactic.cpp\""
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${z3_polluted_tree_msg}
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)
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endif()
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z3_expand_dependencies(_expanded_components ${ARGN})
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# Get header files that declare tactics/probes
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set(_tactic_header_files "")
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foreach (dependency ${_expanded_components})
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get_property(_component_tactic_header_files
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GLOBAL
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PROPERTY Z3_${dependency}_TACTIC_HEADERS
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)
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list(APPEND _tactic_header_files "${_component_tactic_header_files}")
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endforeach()
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unset(_component_tactic_header_files)
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string(REPLACE ";" "\n" _tactic_header_files "${_tactic_header_files}")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/install_tactic.deps" ${_tactic_header_files})
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add_custom_command(OUTPUT "install_tactic.cpp"
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COMMAND "${PYTHON_EXECUTABLE}"
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"${PROJECT_SOURCE_DIR}/scripts/mk_install_tactic_cpp.py"
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"${CMAKE_CURRENT_BINARY_DIR}"
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"${CMAKE_CURRENT_BINARY_DIR}/install_tactic.deps"
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DEPENDS "${PROJECT_SOURCE_DIR}/scripts/mk_install_tactic_cpp.py"
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${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
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"${CMAKE_CURRENT_BINARY_DIR}/install_tactic.deps"
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COMMENT "Generating \"${CMAKE_CURRENT_BINARY_DIR}/install_tactic.cpp\""
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${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
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VERBATIM
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)
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unset(_expanded_components)
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unset(_tactic_header_files)
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endmacro()
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macro(z3_add_memory_initializer_rule)
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# Arguments should be component names to use
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if (ARGC LESS 1)
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message(FATAL_ERROR "There should be at least one component")
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/mem_initializer.cpp")
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message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/mem_initializer.cpp\""
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${z3_polluted_tree_msg}
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)
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endif()
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z3_expand_dependencies(_expanded_components ${ARGN})
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# Get header files that declare initializers and finalizers
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set(_mem_init_finalize_headers "")
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foreach (dependency ${_expanded_components})
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get_property(_dep_mem_init_finalize_headers
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GLOBAL
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PROPERTY Z3_${dependency}_MEM_INIT_FINALIZER_HEADERS
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)
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list(APPEND _mem_init_finalize_headers ${_dep_mem_init_finalize_headers})
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endforeach()
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add_custom_command(OUTPUT "mem_initializer.cpp"
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COMMAND "${PYTHON_EXECUTABLE}"
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"${PROJECT_SOURCE_DIR}/scripts/mk_mem_initializer_cpp.py"
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"${CMAKE_CURRENT_BINARY_DIR}"
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${_mem_init_finalize_headers}
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DEPENDS "${PROJECT_SOURCE_DIR}/scripts/mk_mem_initializer_cpp.py"
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${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
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${_mem_init_finalize_headers}
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COMMENT "Generating \"${CMAKE_CURRENT_BINARY_DIR}/mem_initializer.cpp\""
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${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
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VERBATIM
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)
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unset(_mem_init_finalize_headers)
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unset(_expanded_components)
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endmacro()
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macro(z3_add_gparams_register_modules_rule)
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# Arguments should be component names to use
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if (ARGC LESS 1)
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message(FATAL_ERROR "There should be at least one component")
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/gparams_register_modules.cpp")
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message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/gparams_register_modules.cpp\""
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${z3_polluted_tree_msg}
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)
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endif()
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z3_expand_dependencies(_expanded_components ${ARGN})
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# Get the list of header files to parse
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set(_register_module_header_files "")
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foreach (dependency ${_expanded_components})
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get_property(_component_register_module_header_files GLOBAL PROPERTY Z3_${dependency}_REGISTER_MODULE_HEADERS)
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list(APPEND _register_module_header_files ${_component_register_module_header_files})
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endforeach()
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unset(_component_register_module_header_files)
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add_custom_command(OUTPUT "gparams_register_modules.cpp"
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COMMAND "${PYTHON_EXECUTABLE}"
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"${PROJECT_SOURCE_DIR}/scripts/mk_gparams_register_modules_cpp.py"
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"${CMAKE_CURRENT_BINARY_DIR}"
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${_register_module_header_files}
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DEPENDS "${PROJECT_SOURCE_DIR}/scripts/mk_gparams_register_modules_cpp.py"
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${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
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${_register_module_header_files}
|
||
|
COMMENT "Generating \"${CMAKE_CURRENT_BINARY_DIR}/gparams_register_modules.cpp\""
|
||
|
${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
|
||
|
VERBATIM
|
||
|
)
|
||
|
unset(_expanded_components)
|
||
|
unset(_register_module_header_files)
|
||
|
endmacro()
|