z3/cmake/z3_add_component.cmake

360 lines
15 KiB
CMake

include(CMakeParseArguments)
define_property(GLOBAL PROPERTY Z3_LIBZ3_COMPONENTS
BRIEF_DOCS "List of Z3 components to use in libz3"
FULL_DOCS "List of Z3 components to use in libz3")
function(z3_expand_dependencies output_var)
if (ARGC LESS 2)
message(FATAL_ERROR "Invalid number of arguments")
endif()
# Remaining args should be component names
set(_expanded_deps ${ARGN})
set(_old_number_of_deps 0)
list(LENGTH _expanded_deps _number_of_deps)
while (_number_of_deps GREATER _old_number_of_deps)
set(_old_number_of_deps "${_number_of_deps}")
# Loop over the known dependencies and retrieve their dependencies
set(_old_expanded_deps ${_expanded_deps})
foreach (dependency ${_old_expanded_deps})
get_property(_depdeps GLOBAL PROPERTY Z3_${dependency}_DEPS)
list(APPEND _expanded_deps ${_depdeps})
unset(_depdeps)
endforeach()
list(REMOVE_DUPLICATES _expanded_deps)
list(LENGTH _expanded_deps _number_of_deps)
endwhile()
set(${output_var} ${_expanded_deps} PARENT_SCOPE)
endfunction()
function(z3_add_component_dependencies_to_target target_name)
if (ARGC LESS 2)
message(FATAL_ERROR "Invalid number of arguments")
endif()
if (NOT (TARGET ${target_name}))
message(FATAL_ERROR "Target \"${target_name}\" does not exist")
endif()
# Remaining args should be component names
set(_expanded_deps ${ARGN})
foreach (dependency ${_expanded_deps})
# Ensure this component's dependencies are built before this component.
# This is important because we might need the generated header files in
# other components.
add_dependencies(${target_name} ${dependency})
endforeach()
endfunction()
# z3_add_component(component_name
# [NOT_LIBZ3_COMPONENT]
# SOURCES source1 [source2...]
# [COMPONENT_DEPENDENCIES component1 [component2...]]
# [PYG_FILES pygfile1 [pygfile2...]]
# [TACTIC_HEADERS header_file1 [header_file2...]]
# [EXTRA_REGISTER_MODULE_HEADERS header_file1 [header_file2...]]
# [MEMORY_INIT_FINALIZER_HEADERS header_file1 [header_file2...]]
# )
#
# Declares a Z3 component (as a CMake "object library") with target name
# ``component_name``.
#
# The option ``NOT_LIBZ3_COMPONENT`` declares that the
# component should not be included in libz3. If this is not specified
# the component will be included in libz3.
#
# The mandatory ``SOURCES`` keyword should be followed by the source files
# (including any files generated at build or configure time) that are should be
# included in the component. It is not necessary to list header files here as
# CMake infers header file dependencies unless that header file is generated at
# build time.
#
# The optional ``COMPONENT_DEPENDENCIES`` keyword should be followed by a list of
# components that ``component_name`` should depend on. The components listed here
# must have already been declared using ``z3_add_component()``. Listing components
# here causes them to be built before ``component_name``. It also currently causes
# the include directories used by the transistive closure of the dependencies
# to be added to the list of include directories used to build ``component_name``.
#
# The optional ``PYG_FILES`` keyword should be followed by a list of one or
# more ``<NAME>.pyg`` files that should used to be generate
# ``<NAME>_params.hpp`` header files used by the ``component_name``.
# This generated file will automatically be scanned for the register module
# declarations (i.e. ``REG_PARAMS()``, ``REG_MODULE_PARAMS()``, and
# ``REG_MODULE_DESCRIPTION()``).
#
# The optional ``TACTIC_HEADERS`` keyword should be followed by a list of one or
# more header files that declare a tactic and/or a probe that is part of this
# component (see ``ADD_TACTIC()`` and ``ADD_PROBE()``).
#
# The optional ``EXTRA_REGISTER_MODULE_HEADERS`` keyword should be followed by a list
# of one or more header files that contain module registration declarations.
# NOTE: The header files generated from ``.pyg`` files don't need to be included.
#
# The optional ``MEMORY_INIT_FINALIZER_HEADERS`` keyword should be followed by a list
# of one or more header files that contain memory initializer/finalizer declarations
# (i.e. ``ADD_INITIALIZER()`` or ``ADD_FINALIZER()``).
macro(z3_add_component component_name)
CMAKE_PARSE_ARGUMENTS("Z3_MOD"
"NOT_LIBZ3_COMPONENT"
""
"SOURCES;COMPONENT_DEPENDENCIES;PYG_FILES;TACTIC_HEADERS;EXTRA_REGISTER_MODULE_HEADERS;MEMORY_INIT_FINALIZER_HEADERS" ${ARGN})
message(STATUS "Adding component ${component_name}")
# Note: We don't check the sources exist here because
# they might be generated files that don't exist yet.
set(_list_generated_headers "")
set_property(GLOBAL PROPERTY Z3_${component_name}_REGISTER_MODULE_HEADERS "")
foreach (pyg_file ${Z3_MOD_PYG_FILES})
set(_full_pyg_file_path "${CMAKE_CURRENT_SOURCE_DIR}/${pyg_file}")
if (NOT (EXISTS "${_full_pyg_file_path}"))
message(FATAL_ERROR "\"${_full_pyg_file_path}\" does not exist")
endif()
string(REPLACE ".pyg" ".hpp" _output_file "${pyg_file}")
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${_output_file}")
message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/${_output_file}\" "
${z3_polluted_tree_msg}
)
endif()
set(_full_output_file_path "${CMAKE_CURRENT_BINARY_DIR}/${_output_file}")
message(STATUS "Adding rule to generate \"${_output_file}\"")
add_custom_command(OUTPUT "${_output_file}"
COMMAND "${PYTHON_EXECUTABLE}" "${PROJECT_SOURCE_DIR}/scripts/pyg2hpp.py" "${_full_pyg_file_path}" "${CMAKE_CURRENT_BINARY_DIR}"
MAIN_DEPENDENCY "${_full_pyg_file_path}"
DEPENDS "${PROJECT_SOURCE_DIR}/scripts/pyg2hpp.py"
${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
COMMENT "Generating \"${_full_output_file_path}\" from \"${pyg_file}\""
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
VERBATIM
)
list(APPEND _list_generated_headers "${_full_output_file_path}")
# FIXME: This implicit dependency of a generated file depending on
# generated files was inherited from the old build system.
# Typically generated headers contain `REG_PARAMS()`, `REG_MODULE_PARAMS()`
# and `REG_MODULE_DESCRIPTION()` declarations so add to the list of
# header files to scan.
set_property(GLOBAL
APPEND
PROPERTY Z3_${component_name}_REGISTER_MODULE_HEADERS
"${_full_output_file_path}"
)
endforeach()
unset(_full_include_dir_path)
unset(_full_output_file_path)
unset(_output_file)
# Add tactic/probe headers to global property
set_property(GLOBAL PROPERTY Z3_${component_name}_TACTIC_HEADERS "")
foreach (tactic_header ${Z3_MOD_TACTIC_HEADERS})
set(_full_tactic_header_file_path "${CMAKE_CURRENT_SOURCE_DIR}/${tactic_header}")
if (NOT (EXISTS "${_full_tactic_header_file_path}"))
message(FATAL_ERROR "\"${_full_tactic_header_file_path}\" does not exist")
endif()
set_property(GLOBAL
APPEND
PROPERTY Z3_${component_name}_TACTIC_HEADERS
"${_full_tactic_header_file_path}"
)
endforeach()
unset(_full_tactic_header_file_path)
# Add additional register module headers
foreach (extra_register_module_header ${Z3_MOD_EXTRA_REGISTER_MODULE_HEADERS})
set(_full_extra_register_module_header_path
"${CMAKE_CURRENT_SOURCE_DIR}/${extra_register_module_header}"
)
if (NOT (EXISTS "${_full_extra_register_module_header_path}"))
message(FATAL_ERROR "\"${_full_extra_register_module_header_path}\" does not exist")
endif()
set_property(GLOBAL
APPEND
PROPERTY Z3_${component_name}_REGISTER_MODULE_HEADERS
"${_full_extra_register_module_header_path}"
)
endforeach()
unset(_full_extra_register_module_header)
# Add memory initializer/finalizer headers to global property
set_property(GLOBAL PROPERTY Z3_${component_name}_MEM_INIT_FINALIZER_HEADERS "")
foreach (memory_init_finalizer_header ${Z3_MOD_MEMORY_INIT_FINALIZER_HEADERS})
set(_full_memory_init_finalizer_header_path
"${CMAKE_CURRENT_SOURCE_DIR}/${memory_init_finalizer_header}")
if (NOT (EXISTS "${_full_memory_init_finalizer_header_path}"))
message(FATAL_ERROR "\"${_full_memory_init_finalizer_header_path}\" does not exist")
endif()
set_property(GLOBAL
APPEND
PROPERTY Z3_${component_name}_MEM_INIT_FINALIZER_HEADERS
"${_full_memory_init_finalizer_header_path}"
)
endforeach()
unset(_full_memory_init_finalizer_header_path)
# Using "object" libraries here means we have a convenient
# name to refer to a component in CMake but we don't actually
# create a static/library from them. This allows us to easily
# build a static or dynamic library from the object libraries
# on all platforms. Is this added flexibility worth the linking
# overhead it adds?
add_library(${component_name} OBJECT ${Z3_MOD_SOURCES} ${_list_generated_headers})
unset(_list_generated_headers)
# Add definitions
foreach (define ${Z3_COMPONENT_CXX_DEFINES})
target_compile_definitions(${component_name} PRIVATE ${define})
endforeach()
# Add compiler flags
foreach (flag ${Z3_COMPONENT_CXX_FLAGS})
target_compile_options(${component_name} PRIVATE ${flag})
endforeach()
# It's unfortunate that we have to manage dependencies ourselves.
#
# If we weren't building "object" libraries we could use
# ```
# target_link_libraries(${component_name} INTERFACE ${Z3_MOD_COMPONENT_DEPENDENCIES})
# ```
# but we can't do that with "object" libraries.
set_property(GLOBAL PROPERTY Z3_${component_name}_DEPS "")
# Record this component's dependencies
foreach (dependency ${Z3_MOD_COMPONENT_DEPENDENCIES})
if (NOT (TARGET ${dependency}))
message(FATAL_ERROR "Component \"${component_name}\" depends on a non existent component \"${dependency}\"")
endif()
set_property(GLOBAL APPEND PROPERTY Z3_${component_name}_DEPS "${dependency}")
endforeach()
# Determine all the components that this component depends on
set(_expanded_deps "")
if (DEFINED Z3_MOD_COMPONENT_DEPENDENCIES)
z3_expand_dependencies(_expanded_deps ${Z3_MOD_COMPONENT_DEPENDENCIES})
z3_add_component_dependencies_to_target(${component_name} ${_expanded_deps})
endif()
#message(STATUS "Component \"${component_name}\" has the following dependencies ${_expanded_deps}")
# Add any extra include directories
foreach (extra_include ${Z3_COMPONENT_EXTRA_INCLUDE_DIRS})
target_include_directories(${component_name} PRIVATE "${extra_include}")
endforeach()
if (NOT Z3_MOD_NOT_LIBZ3_COMPONENT)
# Add this component to the global list of Z3 components for libz3
set_property(GLOBAL APPEND PROPERTY Z3_LIBZ3_COMPONENTS ${component_name})
endif()
endmacro()
macro(z3_add_install_tactic_rule)
# Arguments should be component names to use
if (ARGC LESS 1)
message(FATAL_ERROR "There should be at least one component")
endif()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/install_tactic.cpp")
message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/install_tactic.cpp\""
${z3_polluted_tree_msg}
)
endif()
z3_expand_dependencies(_expanded_components ${ARGN})
# Get header files that declare tactics/probes
set(_tactic_header_files "")
foreach (dependency ${_expanded_components})
get_property(_component_tactic_header_files
GLOBAL
PROPERTY Z3_${dependency}_TACTIC_HEADERS
)
list(APPEND _tactic_header_files "${_component_tactic_header_files}")
endforeach()
unset(_component_tactic_header_files)
string(REPLACE ";" "\n" _tactic_header_files "${_tactic_header_files}")
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/install_tactic.deps" ${_tactic_header_files})
add_custom_command(OUTPUT "install_tactic.cpp"
COMMAND "${PYTHON_EXECUTABLE}"
"${PROJECT_SOURCE_DIR}/scripts/mk_install_tactic_cpp.py"
"${CMAKE_CURRENT_BINARY_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}/install_tactic.deps"
DEPENDS "${PROJECT_SOURCE_DIR}/scripts/mk_install_tactic_cpp.py"
${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
"${CMAKE_CURRENT_BINARY_DIR}/install_tactic.deps"
COMMENT "Generating \"${CMAKE_CURRENT_BINARY_DIR}/install_tactic.cpp\""
${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
VERBATIM
)
unset(_expanded_components)
unset(_tactic_header_files)
endmacro()
macro(z3_add_memory_initializer_rule)
# Arguments should be component names to use
if (ARGC LESS 1)
message(FATAL_ERROR "There should be at least one component")
endif()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/mem_initializer.cpp")
message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/mem_initializer.cpp\""
${z3_polluted_tree_msg}
)
endif()
z3_expand_dependencies(_expanded_components ${ARGN})
# Get header files that declare initializers and finalizers
set(_mem_init_finalize_headers "")
foreach (dependency ${_expanded_components})
get_property(_dep_mem_init_finalize_headers
GLOBAL
PROPERTY Z3_${dependency}_MEM_INIT_FINALIZER_HEADERS
)
list(APPEND _mem_init_finalize_headers ${_dep_mem_init_finalize_headers})
endforeach()
add_custom_command(OUTPUT "mem_initializer.cpp"
COMMAND "${PYTHON_EXECUTABLE}"
"${PROJECT_SOURCE_DIR}/scripts/mk_mem_initializer_cpp.py"
"${CMAKE_CURRENT_BINARY_DIR}"
${_mem_init_finalize_headers}
DEPENDS "${PROJECT_SOURCE_DIR}/scripts/mk_mem_initializer_cpp.py"
${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
${_mem_init_finalize_headers}
COMMENT "Generating \"${CMAKE_CURRENT_BINARY_DIR}/mem_initializer.cpp\""
${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
VERBATIM
)
unset(_mem_init_finalize_headers)
unset(_expanded_components)
endmacro()
macro(z3_add_gparams_register_modules_rule)
# Arguments should be component names to use
if (ARGC LESS 1)
message(FATAL_ERROR "There should be at least one component")
endif()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/gparams_register_modules.cpp")
message(FATAL_ERROR "\"${CMAKE_CURRENT_SOURCE_DIR}/gparams_register_modules.cpp\""
${z3_polluted_tree_msg}
)
endif()
z3_expand_dependencies(_expanded_components ${ARGN})
# Get the list of header files to parse
set(_register_module_header_files "")
foreach (dependency ${_expanded_components})
get_property(_component_register_module_header_files GLOBAL PROPERTY Z3_${dependency}_REGISTER_MODULE_HEADERS)
list(APPEND _register_module_header_files ${_component_register_module_header_files})
endforeach()
unset(_component_register_module_header_files)
add_custom_command(OUTPUT "gparams_register_modules.cpp"
COMMAND "${PYTHON_EXECUTABLE}"
"${PROJECT_SOURCE_DIR}/scripts/mk_gparams_register_modules_cpp.py"
"${CMAKE_CURRENT_BINARY_DIR}"
${_register_module_header_files}
DEPENDS "${PROJECT_SOURCE_DIR}/scripts/mk_gparams_register_modules_cpp.py"
${Z3_GENERATED_FILE_EXTRA_DEPENDENCIES}
${_register_module_header_files}
COMMENT "Generating \"${CMAKE_CURRENT_BINARY_DIR}/gparams_register_modules.cpp\""
${ADD_CUSTOM_COMMAND_USES_TERMINAL_ARG}
VERBATIM
)
unset(_expanded_components)
unset(_register_module_header_files)
endmacro()