qemu/hw/display/vga.c

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/*
* QEMU VGA Emulator.
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "hw/hw.h"
#include "vga.h"
#include "ui/console.h"
#include "hw/i386/pc.h"
#include "hw/pci/pci.h"
#include "vga_int.h"
#include "ui/pixel_ops.h"
#include "qemu/timer.h"
#include "hw/xen/xen.h"
#include "trace.h"
//#define DEBUG_VGA
//#define DEBUG_VGA_MEM
//#define DEBUG_VGA_REG
//#define DEBUG_BOCHS_VBE
/* 16 state changes per vertical frame @60 Hz */
#define VGA_TEXT_CURSOR_PERIOD_MS (1000 * 2 * 16 / 60)
/*
* Video Graphics Array (VGA)
*
* Chipset docs for original IBM VGA:
* http://www.mcamafia.de/pdf/ibm_vgaxga_trm2.pdf
*
* FreeVGA site:
* http://www.osdever.net/FreeVGA/home.htm
*
* Standard VGA features and Bochs VBE extensions are implemented.
*/
/* force some bits to zero */
const uint8_t sr_mask[8] = {
0x03,
0x3d,
0x0f,
0x3f,
0x0e,
0x00,
0x00,
0xff,
};
const uint8_t gr_mask[16] = {
0x0f, /* 0x00 */
0x0f, /* 0x01 */
0x0f, /* 0x02 */
0x1f, /* 0x03 */
0x03, /* 0x04 */
0x7b, /* 0x05 */
0x0f, /* 0x06 */
0x0f, /* 0x07 */
0xff, /* 0x08 */
0x00, /* 0x09 */
0x00, /* 0x0a */
0x00, /* 0x0b */
0x00, /* 0x0c */
0x00, /* 0x0d */
0x00, /* 0x0e */
0x00, /* 0x0f */
};
#define cbswap_32(__x) \
((uint32_t)( \
(((uint32_t)(__x) & (uint32_t)0x000000ffUL) << 24) | \
(((uint32_t)(__x) & (uint32_t)0x0000ff00UL) << 8) | \
(((uint32_t)(__x) & (uint32_t)0x00ff0000UL) >> 8) | \
(((uint32_t)(__x) & (uint32_t)0xff000000UL) >> 24) ))
#ifdef HOST_WORDS_BIGENDIAN
#define PAT(x) cbswap_32(x)
#else
#define PAT(x) (x)
#endif
#ifdef HOST_WORDS_BIGENDIAN
#define BIG 1
#else
#define BIG 0
#endif
#ifdef HOST_WORDS_BIGENDIAN
#define GET_PLANE(data, p) (((data) >> (24 - (p) * 8)) & 0xff)
#else
#define GET_PLANE(data, p) (((data) >> ((p) * 8)) & 0xff)
#endif
static const uint32_t mask16[16] = {
PAT(0x00000000),
PAT(0x000000ff),
PAT(0x0000ff00),
PAT(0x0000ffff),
PAT(0x00ff0000),
PAT(0x00ff00ff),
PAT(0x00ffff00),
PAT(0x00ffffff),
PAT(0xff000000),
PAT(0xff0000ff),
PAT(0xff00ff00),
PAT(0xff00ffff),
PAT(0xffff0000),
PAT(0xffff00ff),
PAT(0xffffff00),
PAT(0xffffffff),
};
#undef PAT
#ifdef HOST_WORDS_BIGENDIAN
#define PAT(x) (x)
#else
#define PAT(x) cbswap_32(x)
#endif
static const uint32_t dmask16[16] = {
PAT(0x00000000),
PAT(0x000000ff),
PAT(0x0000ff00),
PAT(0x0000ffff),
PAT(0x00ff0000),
PAT(0x00ff00ff),
PAT(0x00ffff00),
PAT(0x00ffffff),
PAT(0xff000000),
PAT(0xff0000ff),
PAT(0xff00ff00),
PAT(0xff00ffff),
PAT(0xffff0000),
PAT(0xffff00ff),
PAT(0xffffff00),
PAT(0xffffffff),
};
static const uint32_t dmask4[4] = {
PAT(0x00000000),
PAT(0x0000ffff),
PAT(0xffff0000),
PAT(0xffffffff),
};
static uint32_t expand4[256];
static uint16_t expand2[256];
static uint8_t expand4to8[16];
static void vga_update_memory_access(VGACommonState *s)
{
MemoryRegion *region, *old_region = s->chain4_alias;
hwaddr base, offset, size;
s->chain4_alias = NULL;
if ((s->sr[VGA_SEQ_PLANE_WRITE] & VGA_SR02_ALL_PLANES) ==
VGA_SR02_ALL_PLANES && s->sr[VGA_SEQ_MEMORY_MODE] & VGA_SR04_CHN_4M) {
offset = 0;
switch ((s->gr[VGA_GFX_MISC] >> 2) & 3) {
case 0:
base = 0xa0000;
size = 0x20000;
break;
case 1:
base = 0xa0000;
size = 0x10000;
offset = s->bank_offset;
break;
case 2:
base = 0xb0000;
size = 0x8000;
break;
case 3:
default:
base = 0xb8000;
size = 0x8000;
break;
}
base += isa_mem_base;
region = g_malloc(sizeof(*region));
memory_region_init_alias(region, memory_region_owner(&s->vram),
"vga.chain4", &s->vram, offset, size);
memory_region_add_subregion_overlap(s->legacy_address_space, base,
region, 2);
s->chain4_alias = region;
}
if (old_region) {
memory_region_del_subregion(s->legacy_address_space, old_region);
memory_region_destroy(old_region);
g_free(old_region);
s->plane_updated = 0xf;
}
}
static void vga_dumb_update_retrace_info(VGACommonState *s)
{
(void) s;
}
static void vga_precise_update_retrace_info(VGACommonState *s)
{
int htotal_chars;
int hretr_start_char;
int hretr_skew_chars;
int hretr_end_char;
int vtotal_lines;
int vretr_start_line;
int vretr_end_line;
int dots;
#if 0
int div2, sldiv2;
#endif
int clocking_mode;
int clock_sel;
const int clk_hz[] = {25175000, 28322000, 25175000, 25175000};
int64_t chars_per_sec;
struct vga_precise_retrace *r = &s->retrace_info.precise;
htotal_chars = s->cr[VGA_CRTC_H_TOTAL] + 5;
hretr_start_char = s->cr[VGA_CRTC_H_SYNC_START];
hretr_skew_chars = (s->cr[VGA_CRTC_H_SYNC_END] >> 5) & 3;
hretr_end_char = s->cr[VGA_CRTC_H_SYNC_END] & 0x1f;
vtotal_lines = (s->cr[VGA_CRTC_V_TOTAL] |
(((s->cr[VGA_CRTC_OVERFLOW] & 1) |
((s->cr[VGA_CRTC_OVERFLOW] >> 4) & 2)) << 8)) + 2;
vretr_start_line = s->cr[VGA_CRTC_V_SYNC_START] |
((((s->cr[VGA_CRTC_OVERFLOW] >> 2) & 1) |
((s->cr[VGA_CRTC_OVERFLOW] >> 6) & 2)) << 8);
vretr_end_line = s->cr[VGA_CRTC_V_SYNC_END] & 0xf;
clocking_mode = (s->sr[VGA_SEQ_CLOCK_MODE] >> 3) & 1;
clock_sel = (s->msr >> 2) & 3;
dots = (s->msr & 1) ? 8 : 9;
chars_per_sec = clk_hz[clock_sel] / dots;
htotal_chars <<= clocking_mode;
r->total_chars = vtotal_lines * htotal_chars;
if (r->freq) {
r->ticks_per_char = get_ticks_per_sec() / (r->total_chars * r->freq);
} else {
r->ticks_per_char = get_ticks_per_sec() / chars_per_sec;
}
r->vstart = vretr_start_line;
r->vend = r->vstart + vretr_end_line + 1;
r->hstart = hretr_start_char + hretr_skew_chars;
r->hend = r->hstart + hretr_end_char + 1;
r->htotal = htotal_chars;
#if 0
div2 = (s->cr[VGA_CRTC_MODE] >> 2) & 1;
sldiv2 = (s->cr[VGA_CRTC_MODE] >> 3) & 1;
printf (
"hz=%f\n"
"htotal = %d\n"
"hretr_start = %d\n"
"hretr_skew = %d\n"
"hretr_end = %d\n"
"vtotal = %d\n"
"vretr_start = %d\n"
"vretr_end = %d\n"
"div2 = %d sldiv2 = %d\n"
"clocking_mode = %d\n"
"clock_sel = %d %d\n"
"dots = %d\n"
"ticks/char = %" PRId64 "\n"
"\n",
(double) get_ticks_per_sec() / (r->ticks_per_char * r->total_chars),
htotal_chars,
hretr_start_char,
hretr_skew_chars,
hretr_end_char,
vtotal_lines,
vretr_start_line,
vretr_end_line,
div2, sldiv2,
clocking_mode,
clock_sel,
clk_hz[clock_sel],
dots,
r->ticks_per_char
);
#endif
}
static uint8_t vga_precise_retrace(VGACommonState *s)
{
struct vga_precise_retrace *r = &s->retrace_info.precise;
uint8_t val = s->st01 & ~(ST01_V_RETRACE | ST01_DISP_ENABLE);
if (r->total_chars) {
int cur_line, cur_line_char, cur_char;
int64_t cur_tick;
cur_tick = qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL);
cur_char = (cur_tick / r->ticks_per_char) % r->total_chars;
cur_line = cur_char / r->htotal;
if (cur_line >= r->vstart && cur_line <= r->vend) {
val |= ST01_V_RETRACE | ST01_DISP_ENABLE;
} else {
cur_line_char = cur_char % r->htotal;
if (cur_line_char >= r->hstart && cur_line_char <= r->hend) {
val |= ST01_DISP_ENABLE;
}
}
return val;
} else {
return s->st01 ^ (ST01_V_RETRACE | ST01_DISP_ENABLE);
}
}
static uint8_t vga_dumb_retrace(VGACommonState *s)
{
return s->st01 ^ (ST01_V_RETRACE | ST01_DISP_ENABLE);
}
int vga_ioport_invalid(VGACommonState *s, uint32_t addr)
{
if (s->msr & VGA_MIS_COLOR) {
/* Color */
return (addr >= 0x3b0 && addr <= 0x3bf);
} else {
/* Monochrome */
return (addr >= 0x3d0 && addr <= 0x3df);
}
}
uint32_t vga_ioport_read(void *opaque, uint32_t addr)
{
VGACommonState *s = opaque;
int val, index;
if (vga_ioport_invalid(s, addr)) {
val = 0xff;
} else {
switch(addr) {
case VGA_ATT_W:
if (s->ar_flip_flop == 0) {
val = s->ar_index;
} else {
val = 0;
}
break;
case VGA_ATT_R:
index = s->ar_index & 0x1f;
if (index < VGA_ATT_C) {
val = s->ar[index];
} else {
val = 0;
}
break;
case VGA_MIS_W:
val = s->st00;
break;
case VGA_SEQ_I:
val = s->sr_index;
break;
case VGA_SEQ_D:
val = s->sr[s->sr_index];
#ifdef DEBUG_VGA_REG
printf("vga: read SR%x = 0x%02x\n", s->sr_index, val);
#endif
break;
case VGA_PEL_IR:
val = s->dac_state;
break;
case VGA_PEL_IW:
val = s->dac_write_index;
break;
case VGA_PEL_D:
val = s->palette[s->dac_read_index * 3 + s->dac_sub_index];
if (++s->dac_sub_index == 3) {
s->dac_sub_index = 0;
s->dac_read_index++;
}
break;
case VGA_FTC_R:
val = s->fcr;
break;
case VGA_MIS_R:
val = s->msr;
break;
case VGA_GFX_I:
val = s->gr_index;
break;
case VGA_GFX_D:
val = s->gr[s->gr_index];
#ifdef DEBUG_VGA_REG
printf("vga: read GR%x = 0x%02x\n", s->gr_index, val);
#endif
break;
case VGA_CRT_IM:
case VGA_CRT_IC:
val = s->cr_index;
break;
case VGA_CRT_DM:
case VGA_CRT_DC:
val = s->cr[s->cr_index];
#ifdef DEBUG_VGA_REG
printf("vga: read CR%x = 0x%02x\n", s->cr_index, val);
#endif
break;
case VGA_IS1_RM:
case VGA_IS1_RC:
/* just toggle to fool polling */
val = s->st01 = s->retrace(s);
s->ar_flip_flop = 0;
break;
default:
val = 0x00;
break;
}
}
#if defined(DEBUG_VGA)
printf("VGA: read addr=0x%04x data=0x%02x\n", addr, val);
#endif
return val;
}
void vga_ioport_write(void *opaque, uint32_t addr, uint32_t val)
{
VGACommonState *s = opaque;
int index;
/* check port range access depending on color/monochrome mode */
if (vga_ioport_invalid(s, addr)) {
return;
}
#ifdef DEBUG_VGA
printf("VGA: write addr=0x%04x data=0x%02x\n", addr, val);
#endif
switch(addr) {
case VGA_ATT_W:
if (s->ar_flip_flop == 0) {
val &= 0x3f;
s->ar_index = val;
} else {
index = s->ar_index & 0x1f;
switch(index) {
case VGA_ATC_PALETTE0 ... VGA_ATC_PALETTEF:
s->ar[index] = val & 0x3f;
break;
case VGA_ATC_MODE:
s->ar[index] = val & ~0x10;
break;
case VGA_ATC_OVERSCAN:
s->ar[index] = val;
break;
case VGA_ATC_PLANE_ENABLE:
s->ar[index] = val & ~0xc0;
break;
case VGA_ATC_PEL:
s->ar[index] = val & ~0xf0;
break;
case VGA_ATC_COLOR_PAGE:
s->ar[index] = val & ~0xf0;
break;
default:
break;
}
}
s->ar_flip_flop ^= 1;
break;
case VGA_MIS_W:
s->msr = val & ~0x10;
s->update_retrace_info(s);
break;
case VGA_SEQ_I:
s->sr_index = val & 7;
break;
case VGA_SEQ_D:
#ifdef DEBUG_VGA_REG
printf("vga: write SR%x = 0x%02x\n", s->sr_index, val);
#endif
s->sr[s->sr_index] = val & sr_mask[s->sr_index];
if (s->sr_index == VGA_SEQ_CLOCK_MODE) {
s->update_retrace_info(s);
}
vga_update_memory_access(s);
break;
case VGA_PEL_IR:
s->dac_read_index = val;
s->dac_sub_index = 0;
s->dac_state = 3;
break;
case VGA_PEL_IW:
s->dac_write_index = val;
s->dac_sub_index = 0;
s->dac_state = 0;
break;
case VGA_PEL_D:
s->dac_cache[s->dac_sub_index] = val;
if (++s->dac_sub_index == 3) {
memcpy(&s->palette[s->dac_write_index * 3], s->dac_cache, 3);
s->dac_sub_index = 0;
s->dac_write_index++;
}
break;
case VGA_GFX_I:
s->gr_index = val & 0x0f;
break;
case VGA_GFX_D:
#ifdef DEBUG_VGA_REG
printf("vga: write GR%x = 0x%02x\n", s->gr_index, val);
#endif
s->gr[s->gr_index] = val & gr_mask[s->gr_index];
vga_update_memory_access(s);
break;
case VGA_CRT_IM:
case VGA_CRT_IC:
s->cr_index = val;
break;
case VGA_CRT_DM:
case VGA_CRT_DC:
#ifdef DEBUG_VGA_REG
printf("vga: write CR%x = 0x%02x\n", s->cr_index, val);
#endif
/* handle CR0-7 protection */
if ((s->cr[VGA_CRTC_V_SYNC_END] & VGA_CR11_LOCK_CR0_CR7) &&
s->cr_index <= VGA_CRTC_OVERFLOW) {
/* can always write bit 4 of CR7 */
if (s->cr_index == VGA_CRTC_OVERFLOW) {
s->cr[VGA_CRTC_OVERFLOW] = (s->cr[VGA_CRTC_OVERFLOW] & ~0x10) |
(val & 0x10);
}
return;
}
s->cr[s->cr_index] = val;
switch(s->cr_index) {
case VGA_CRTC_H_TOTAL:
case VGA_CRTC_H_SYNC_START:
case VGA_CRTC_H_SYNC_END:
case VGA_CRTC_V_TOTAL:
case VGA_CRTC_OVERFLOW:
case VGA_CRTC_V_SYNC_END:
case VGA_CRTC_MODE:
s->update_retrace_info(s);
break;
}
break;
case VGA_IS1_RM:
case VGA_IS1_RC:
s->fcr = val & 0x10;
break;
}
}
static uint32_t vbe_ioport_read_index(void *opaque, uint32_t addr)
{
VGACommonState *s = opaque;
uint32_t val;
val = s->vbe_index;
return val;
}
uint32_t vbe_ioport_read_data(void *opaque, uint32_t addr)
{
VGACommonState *s = opaque;
uint32_t val;
if (s->vbe_index < VBE_DISPI_INDEX_NB) {
if (s->vbe_regs[VBE_DISPI_INDEX_ENABLE] & VBE_DISPI_GETCAPS) {
switch(s->vbe_index) {
/* XXX: do not hardcode ? */
case VBE_DISPI_INDEX_XRES:
val = VBE_DISPI_MAX_XRES;
break;
case VBE_DISPI_INDEX_YRES:
val = VBE_DISPI_MAX_YRES;
break;
case VBE_DISPI_INDEX_BPP:
val = VBE_DISPI_MAX_BPP;
break;
default:
val = s->vbe_regs[s->vbe_index];
break;
}
} else {
val = s->vbe_regs[s->vbe_index];
}
} else if (s->vbe_index == VBE_DISPI_INDEX_VIDEO_MEMORY_64K) {
val = s->vram_size / (64 * 1024);
} else {
val = 0;
}
#ifdef DEBUG_BOCHS_VBE
printf("VBE: read index=0x%x val=0x%x\n", s->vbe_index, val);
#endif
return val;
}
void vbe_ioport_write_index(void *opaque, uint32_t addr, uint32_t val)
{
VGACommonState *s = opaque;
s->vbe_index = val;
}
void vbe_ioport_write_data(void *opaque, uint32_t addr, uint32_t val)
{
VGACommonState *s = opaque;
if (s->vbe_index <= VBE_DISPI_INDEX_NB) {
#ifdef DEBUG_BOCHS_VBE
printf("VBE: write index=0x%x val=0x%x\n", s->vbe_index, val);
#endif
switch(s->vbe_index) {
case VBE_DISPI_INDEX_ID:
if (val == VBE_DISPI_ID0 ||
val == VBE_DISPI_ID1 ||
val == VBE_DISPI_ID2 ||
val == VBE_DISPI_ID3 ||
val == VBE_DISPI_ID4) {
s->vbe_regs[s->vbe_index] = val;
}
break;
case VBE_DISPI_INDEX_XRES:
if ((val <= VBE_DISPI_MAX_XRES) && ((val & 7) == 0)) {
s->vbe_regs[s->vbe_index] = val;
}
break;
case VBE_DISPI_INDEX_YRES:
if (val <= VBE_DISPI_MAX_YRES) {
s->vbe_regs[s->vbe_index] = val;
}
break;
case VBE_DISPI_INDEX_BPP:
if (val == 0)
val = 8;
if (val == 4 || val == 8 || val == 15 ||
val == 16 || val == 24 || val == 32) {
s->vbe_regs[s->vbe_index] = val;
}
break;
case VBE_DISPI_INDEX_BANK:
if (s->vbe_regs[VBE_DISPI_INDEX_BPP] == 4) {
val &= (s->vbe_bank_mask >> 2);
} else {
val &= s->vbe_bank_mask;
}
s->vbe_regs[s->vbe_index] = val;
s->bank_offset = (val << 16);
vga_update_memory_access(s);
break;
case VBE_DISPI_INDEX_ENABLE:
if ((val & VBE_DISPI_ENABLED) &&
!(s->vbe_regs[VBE_DISPI_INDEX_ENABLE] & VBE_DISPI_ENABLED)) {
int h, shift_control;
s->vbe_regs[VBE_DISPI_INDEX_VIRT_WIDTH] =
s->vbe_regs[VBE_DISPI_INDEX_XRES];
s->vbe_regs[VBE_DISPI_INDEX_VIRT_HEIGHT] =
s->vbe_regs[VBE_DISPI_INDEX_YRES];
s->vbe_regs[VBE_DISPI_INDEX_X_OFFSET] = 0;
s->vbe_regs[VBE_DISPI_INDEX_Y_OFFSET] = 0;
if (s->vbe_regs[VBE_DISPI_INDEX_BPP] == 4)
s->vbe_line_offset = s->vbe_regs[VBE_DISPI_INDEX_XRES] >> 1;
else
s->vbe_line_offset = s->vbe_regs[VBE_DISPI_INDEX_XRES] *
((s->vbe_regs[VBE_DISPI_INDEX_BPP] + 7) >> 3);
s->vbe_start_addr = 0;
/* clear the screen (should be done in BIOS) */
if (!(val & VBE_DISPI_NOCLEARMEM)) {
memset(s->vram_ptr, 0,
s->vbe_regs[VBE_DISPI_INDEX_YRES] * s->vbe_line_offset);
}
/* we initialize the VGA graphic mode (should be done
in BIOS) */
/* graphic mode + memory map 1 */
s->gr[VGA_GFX_MISC] = (s->gr[VGA_GFX_MISC] & ~0x0c) | 0x04 |
VGA_GR06_GRAPHICS_MODE;
s->cr[VGA_CRTC_MODE] |= 3; /* no CGA modes */
s->cr[VGA_CRTC_OFFSET] = s->vbe_line_offset >> 3;
/* width */
s->cr[VGA_CRTC_H_DISP] =
(s->vbe_regs[VBE_DISPI_INDEX_XRES] >> 3) - 1;
/* height (only meaningful if < 1024) */
h = s->vbe_regs[VBE_DISPI_INDEX_YRES] - 1;
s->cr[VGA_CRTC_V_DISP_END] = h;
s->cr[VGA_CRTC_OVERFLOW] = (s->cr[VGA_CRTC_OVERFLOW] & ~0x42) |
((h >> 7) & 0x02) | ((h >> 3) & 0x40);
/* line compare to 1023 */
s->cr[VGA_CRTC_LINE_COMPARE] = 0xff;
s->cr[VGA_CRTC_OVERFLOW] |= 0x10;
s->cr[VGA_CRTC_MAX_SCAN] |= 0x40;
if (s->vbe_regs[VBE_DISPI_INDEX_BPP] == 4) {
shift_control = 0;
s->sr[VGA_SEQ_CLOCK_MODE] &= ~8; /* no double line */
} else {
shift_control = 2;
/* set chain 4 mode */
s->sr[VGA_SEQ_MEMORY_MODE] |= VGA_SR04_CHN_4M;
/* activate all planes */
s->sr[VGA_SEQ_PLANE_WRITE] |= VGA_SR02_ALL_PLANES;
}
s->gr[VGA_GFX_MODE] = (s->gr[VGA_GFX_MODE] & ~0x60) |
(shift_control << 5);
s->cr[VGA_CRTC_MAX_SCAN] &= ~0x9f; /* no double scan */
} else {
/* XXX: the bios should do that */
s->bank_offset = 0;
}
s->dac_8bit = (val & VBE_DISPI_8BIT_DAC) > 0;
s->vbe_regs[s->vbe_index] = val;
vga_update_memory_access(s);
break;
case VBE_DISPI_INDEX_VIRT_WIDTH:
{
int w, h, line_offset;
if (val < s->vbe_regs[VBE_DISPI_INDEX_XRES])
return;
w = val;
if (s->vbe_regs[VBE_DISPI_INDEX_BPP] == 4)
line_offset = w >> 1;
else
line_offset = w * ((s->vbe_regs[VBE_DISPI_INDEX_BPP] + 7) >> 3);
h = s->vram_size / line_offset;
/* XXX: support weird bochs semantics ? */
if (h < s->vbe_regs[VBE_DISPI_INDEX_YRES])
return;
s->vbe_regs[VBE_DISPI_INDEX_VIRT_WIDTH] = w;
s->vbe_regs[VBE_DISPI_INDEX_VIRT_HEIGHT] = h;
s->vbe_line_offset = line_offset;
}
break;
case VBE_DISPI_INDEX_X_OFFSET:
case VBE_DISPI_INDEX_Y_OFFSET:
{
int x;
s->vbe_regs[s->vbe_index] = val;
s->vbe_start_addr = s->vbe_line_offset * s->vbe_regs[VBE_DISPI_INDEX_Y_OFFSET];
x = s->vbe_regs[VBE_DISPI_INDEX_X_OFFSET];
if (s->vbe_regs[VBE_DISPI_INDEX_BPP] == 4)
s->vbe_start_addr += x >> 1;
else
s->vbe_start_addr += x * ((s->vbe_regs[VBE_DISPI_INDEX_BPP] + 7) >> 3);
s->vbe_start_addr >>= 2;
}
break;
default:
break;
}
}
}
/* called for accesses between 0xa0000 and 0xc0000 */
uint32_t vga_mem_readb(VGACommonState *s, hwaddr addr)
{
int memory_map_mode, plane;
uint32_t ret;
/* convert to VGA memory offset */
memory_map_mode = (s->gr[VGA_GFX_MISC] >> 2) & 3;
addr &= 0x1ffff;
switch(memory_map_mode) {
case 0:
break;
case 1:
if (addr >= 0x10000)
return 0xff;
addr += s->bank_offset;
break;
case 2:
addr -= 0x10000;
if (addr >= 0x8000)
return 0xff;
break;
default:
case 3:
addr -= 0x18000;
if (addr >= 0x8000)
return 0xff;
break;
}
if (s->sr[VGA_SEQ_MEMORY_MODE] & VGA_SR04_CHN_4M) {
/* chain 4 mode : simplest access */
ret = s->vram_ptr[addr];
} else if (s->gr[VGA_GFX_MODE] & 0x10) {
/* odd/even mode (aka text mode mapping) */
plane = (s->gr[VGA_GFX_PLANE_READ] & 2) | (addr & 1);
ret = s->vram_ptr[((addr & ~1) << 1) | plane];
} else {
/* standard VGA latched access */
s->latch = ((uint32_t *)s->vram_ptr)[addr];
if (!(s->gr[VGA_GFX_MODE] & 0x08)) {
/* read mode 0 */
plane = s->gr[VGA_GFX_PLANE_READ];
ret = GET_PLANE(s->latch, plane);
} else {
/* read mode 1 */
ret = (s->latch ^ mask16[s->gr[VGA_GFX_COMPARE_VALUE]]) &
mask16[s->gr[VGA_GFX_COMPARE_MASK]];
ret |= ret >> 16;
ret |= ret >> 8;
ret = (~ret) & 0xff;
}
}
return ret;
}
/* called for accesses between 0xa0000 and 0xc0000 */
void vga_mem_writeb(VGACommonState *s, hwaddr addr, uint32_t val)
{
int memory_map_mode, plane, write_mode, b, func_select, mask;
uint32_t write_mask, bit_mask, set_mask;
#ifdef DEBUG_VGA_MEM
printf("vga: [0x" TARGET_FMT_plx "] = 0x%02x\n", addr, val);
#endif
/* convert to VGA memory offset */
memory_map_mode = (s->gr[VGA_GFX_MISC] >> 2) & 3;
addr &= 0x1ffff;
switch(memory_map_mode) {
case 0:
break;
case 1:
if (addr >= 0x10000)
return;
addr += s->bank_offset;
break;
case 2:
addr -= 0x10000;
if (addr >= 0x8000)
return;
break;
default:
case 3:
addr -= 0x18000;
if (addr >= 0x8000)
return;
break;
}
if (s->sr[VGA_SEQ_MEMORY_MODE] & VGA_SR04_CHN_4M) {
/* chain 4 mode : simplest access */
plane = addr & 3;
mask = (1 << plane);
if (s->sr[VGA_SEQ_PLANE_WRITE] & mask) {
s->vram_ptr[addr] = val;
#ifdef DEBUG_VGA_MEM
printf("vga: chain4: [0x" TARGET_FMT_plx "]\n", addr);
#endif
s->plane_updated |= mask; /* only used to detect font change */
memory_region_set_dirty(&s->vram, addr, 1);
}
} else if (s->gr[VGA_GFX_MODE] & 0x10) {
/* odd/even mode (aka text mode mapping) */
plane = (s->gr[VGA_GFX_PLANE_READ] & 2) | (addr & 1);
mask = (1 << plane);
if (s->sr[VGA_SEQ_PLANE_WRITE] & mask) {
addr = ((addr & ~1) << 1) | plane;
s->vram_ptr[addr] = val;
#ifdef DEBUG_VGA_MEM
printf("vga: odd/even: [0x" TARGET_FMT_plx "]\n", addr);
#endif
s->plane_updated |= mask; /* only used to detect font change */
memory_region_set_dirty(&s->vram, addr, 1);
}
} else {
/* standard VGA latched access */
write_mode = s->gr[VGA_GFX_MODE] & 3;
switch(write_mode) {
default:
case 0:
/* rotate */
b = s->gr[VGA_GFX_DATA_ROTATE] & 7;
val = ((val >> b) | (val << (8 - b))) & 0xff;
val |= val << 8;
val |= val << 16;
/* apply set/reset mask */
set_mask = mask16[s->gr[VGA_GFX_SR_ENABLE]];
val = (val & ~set_mask) |
(mask16[s->gr[VGA_GFX_SR_VALUE]] & set_mask);
bit_mask = s->gr[VGA_GFX_BIT_MASK];
break;
case 1:
val = s->latch;
goto do_write;
case 2:
val = mask16[val & 0x0f];
bit_mask = s->gr[VGA_GFX_BIT_MASK];
break;
case 3:
/* rotate */
b = s->gr[VGA_GFX_DATA_ROTATE] & 7;
val = (val >> b) | (val << (8 - b));
bit_mask = s->gr[VGA_GFX_BIT_MASK] & val;
val = mask16[s->gr[VGA_GFX_SR_VALUE]];
break;
}
/* apply logical operation */
func_select = s->gr[VGA_GFX_DATA_ROTATE] >> 3;
switch(func_select) {
case 0:
default:
/* nothing to do */
break;
case 1:
/* and */
val &= s->latch;
break;
case 2:
/* or */
val |= s->latch;
break;
case 3:
/* xor */
val ^= s->latch;
break;
}
/* apply bit mask */
bit_mask |= bit_mask << 8;
bit_mask |= bit_mask << 16;
val = (val & bit_mask) | (s->latch & ~bit_mask);
do_write:
/* mask data according to sr[2] */
mask = s->sr[VGA_SEQ_PLANE_WRITE];
s->plane_updated |= mask; /* only used to detect font change */
write_mask = mask16[mask];
((uint32_t *)s->vram_ptr)[addr] =
(((uint32_t *)s->vram_ptr)[addr] & ~write_mask) |
(val & write_mask);
#ifdef DEBUG_VGA_MEM
printf("vga: latch: [0x" TARGET_FMT_plx "] mask=0x%08x val=0x%08x\n",
addr * 4, write_mask, val);
#endif
memory_region_set_dirty(&s->vram, addr << 2, sizeof(uint32_t));
}
}
typedef void vga_draw_glyph8_func(uint8_t *d, int linesize,
const uint8_t *font_ptr, int h,
uint32_t fgcol, uint32_t bgcol);
typedef void vga_draw_glyph9_func(uint8_t *d, int linesize,
const uint8_t *font_ptr, int h,
uint32_t fgcol, uint32_t bgcol, int dup9);
typedef void vga_draw_line_func(VGACommonState *s1, uint8_t *d,
const uint8_t *s, int width);
#define DEPTH 8
#include "vga_template.h"
#define DEPTH 15
#include "vga_template.h"
#define BGR_FORMAT
#define DEPTH 15
#include "vga_template.h"
#define DEPTH 16
#include "vga_template.h"
#define BGR_FORMAT
#define DEPTH 16
#include "vga_template.h"
#define DEPTH 32
#include "vga_template.h"
#define BGR_FORMAT
#define DEPTH 32
#include "vga_template.h"
static unsigned int rgb_to_pixel8_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
col = rgb_to_pixel8(r, g, b);
col |= col << 8;
col |= col << 16;
return col;
}
static unsigned int rgb_to_pixel15_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
col = rgb_to_pixel15(r, g, b);
col |= col << 16;
return col;
}
static unsigned int rgb_to_pixel15bgr_dup(unsigned int r, unsigned int g,
unsigned int b)
{
unsigned int col;
col = rgb_to_pixel15bgr(r, g, b);
col |= col << 16;
return col;
}
static unsigned int rgb_to_pixel16_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
col = rgb_to_pixel16(r, g, b);
col |= col << 16;
return col;
}
static unsigned int rgb_to_pixel16bgr_dup(unsigned int r, unsigned int g,
unsigned int b)
{
unsigned int col;
col = rgb_to_pixel16bgr(r, g, b);
col |= col << 16;
return col;
}
static unsigned int rgb_to_pixel32_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
col = rgb_to_pixel32(r, g, b);
return col;
}
static unsigned int rgb_to_pixel32bgr_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
col = rgb_to_pixel32bgr(r, g, b);
return col;
}
/* return true if the palette was modified */
static int update_palette16(VGACommonState *s)
{
int full_update, i;
uint32_t v, col, *palette;
full_update = 0;
palette = s->last_palette;
for(i = 0; i < 16; i++) {
v = s->ar[i];
if (s->ar[VGA_ATC_MODE] & 0x80) {
v = ((s->ar[VGA_ATC_COLOR_PAGE] & 0xf) << 4) | (v & 0xf);
} else {
v = ((s->ar[VGA_ATC_COLOR_PAGE] & 0xc) << 4) | (v & 0x3f);
}
v = v * 3;
col = s->rgb_to_pixel(c6_to_8(s->palette[v]),
c6_to_8(s->palette[v + 1]),
c6_to_8(s->palette[v + 2]));
if (col != palette[i]) {
full_update = 1;
palette[i] = col;
}
}
return full_update;
}
/* return true if the palette was modified */
static int update_palette256(VGACommonState *s)
{
int full_update, i;
uint32_t v, col, *palette;
full_update = 0;
palette = s->last_palette;
v = 0;
for(i = 0; i < 256; i++) {
if (s->dac_8bit) {
col = s->rgb_to_pixel(s->palette[v],
s->palette[v + 1],
s->palette[v + 2]);
} else {
col = s->rgb_to_pixel(c6_to_8(s->palette[v]),
c6_to_8(s->palette[v + 1]),
c6_to_8(s->palette[v + 2]));
}
if (col != palette[i]) {
full_update = 1;
palette[i] = col;
}
v += 3;
}
return full_update;
}
static void vga_get_offsets(VGACommonState *s,
uint32_t *pline_offset,
uint32_t *pstart_addr,
uint32_t *pline_compare)
{
uint32_t start_addr, line_offset, line_compare;
if (s->vbe_regs[VBE_DISPI_INDEX_ENABLE] & VBE_DISPI_ENABLED) {
line_offset = s->vbe_line_offset;
start_addr = s->vbe_start_addr;
line_compare = 65535;
} else {
/* compute line_offset in bytes */
line_offset = s->cr[VGA_CRTC_OFFSET];
line_offset <<= 3;
/* starting address */
start_addr = s->cr[VGA_CRTC_START_LO] |
(s->cr[VGA_CRTC_START_HI] << 8);
/* line compare */
line_compare = s->cr[VGA_CRTC_LINE_COMPARE] |
((s->cr[VGA_CRTC_OVERFLOW] & 0x10) << 4) |
((s->cr[VGA_CRTC_MAX_SCAN] & 0x40) << 3);
}
*pline_offset = line_offset;
*pstart_addr = start_addr;
*pline_compare = line_compare;
}
/* update start_addr and line_offset. Return TRUE if modified */
static int update_basic_params(VGACommonState *s)
{
int full_update;
uint32_t start_addr, line_offset, line_compare;
full_update = 0;
s->get_offsets(s, &line_offset, &start_addr, &line_compare);
if (line_offset != s->line_offset ||
start_addr != s->start_addr ||
line_compare != s->line_compare) {
s->line_offset = line_offset;
s->start_addr = start_addr;
s->line_compare = line_compare;
full_update = 1;
}
return full_update;
}
#define NB_DEPTHS 7
static inline int get_depth_index(DisplaySurface *s)
{
switch (surface_bits_per_pixel(s)) {
default:
case 8:
return 0;
case 15:
return 1;
case 16:
return 2;
case 32:
if (is_surface_bgr(s)) {
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
return 4;
} else {
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
return 3;
}
}
}
static vga_draw_glyph8_func * const vga_draw_glyph8_table[NB_DEPTHS] = {
vga_draw_glyph8_8,
vga_draw_glyph8_16,
vga_draw_glyph8_16,
vga_draw_glyph8_32,
vga_draw_glyph8_32,
vga_draw_glyph8_16,
vga_draw_glyph8_16,
};
static vga_draw_glyph8_func * const vga_draw_glyph16_table[NB_DEPTHS] = {
vga_draw_glyph16_8,
vga_draw_glyph16_16,
vga_draw_glyph16_16,
vga_draw_glyph16_32,
vga_draw_glyph16_32,
vga_draw_glyph16_16,
vga_draw_glyph16_16,
};
static vga_draw_glyph9_func * const vga_draw_glyph9_table[NB_DEPTHS] = {
vga_draw_glyph9_8,
vga_draw_glyph9_16,
vga_draw_glyph9_16,
vga_draw_glyph9_32,
vga_draw_glyph9_32,
vga_draw_glyph9_16,
vga_draw_glyph9_16,
};
static const uint8_t cursor_glyph[32 * 4] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
static void vga_get_text_resolution(VGACommonState *s, int *pwidth, int *pheight,
int *pcwidth, int *pcheight)
{
int width, cwidth, height, cheight;
/* total width & height */
cheight = (s->cr[VGA_CRTC_MAX_SCAN] & 0x1f) + 1;
cwidth = 8;
if (!(s->sr[VGA_SEQ_CLOCK_MODE] & VGA_SR01_CHAR_CLK_8DOTS)) {
cwidth = 9;
}
if (s->sr[VGA_SEQ_CLOCK_MODE] & 0x08) {
cwidth = 16; /* NOTE: no 18 pixel wide */
}
width = (s->cr[VGA_CRTC_H_DISP] + 1);
if (s->cr[VGA_CRTC_V_TOTAL] == 100) {
/* ugly hack for CGA 160x100x16 - explain me the logic */
height = 100;
} else {
height = s->cr[VGA_CRTC_V_DISP_END] |
((s->cr[VGA_CRTC_OVERFLOW] & 0x02) << 7) |
((s->cr[VGA_CRTC_OVERFLOW] & 0x40) << 3);
height = (height + 1) / cheight;
}
*pwidth = width;
*pheight = height;
*pcwidth = cwidth;
*pcheight = cheight;
}
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
typedef unsigned int rgb_to_pixel_dup_func(unsigned int r, unsigned int g, unsigned b);
static rgb_to_pixel_dup_func * const rgb_to_pixel_dup_table[NB_DEPTHS] = {
rgb_to_pixel8_dup,
rgb_to_pixel15_dup,
rgb_to_pixel16_dup,
rgb_to_pixel32_dup,
rgb_to_pixel32bgr_dup,
rgb_to_pixel15bgr_dup,
rgb_to_pixel16bgr_dup,
};
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
/*
* Text mode update
* Missing:
* - double scan
* - double width
* - underline
* - flashing
*/
static void vga_draw_text(VGACommonState *s, int full_update)
{
DisplaySurface *surface = qemu_console_surface(s->con);
int cx, cy, cheight, cw, ch, cattr, height, width, ch_attr;
int cx_min, cx_max, linesize, x_incr, line, line1;
uint32_t offset, fgcol, bgcol, v, cursor_offset;
uint8_t *d1, *d, *src, *dest, *cursor_ptr;
const uint8_t *font_ptr, *font_base[2];
int dup9, line_offset, depth_index;
uint32_t *palette;
uint32_t *ch_attr_ptr;
vga_draw_glyph8_func *vga_draw_glyph8;
vga_draw_glyph9_func *vga_draw_glyph9;
int64_t now = qemu_clock_get_ms(QEMU_CLOCK_VIRTUAL);
/* compute font data address (in plane 2) */
v = s->sr[VGA_SEQ_CHARACTER_MAP];
offset = (((v >> 4) & 1) | ((v << 1) & 6)) * 8192 * 4 + 2;
if (offset != s->font_offsets[0]) {
s->font_offsets[0] = offset;
full_update = 1;
}
font_base[0] = s->vram_ptr + offset;
offset = (((v >> 5) & 1) | ((v >> 1) & 6)) * 8192 * 4 + 2;
font_base[1] = s->vram_ptr + offset;
if (offset != s->font_offsets[1]) {
s->font_offsets[1] = offset;
full_update = 1;
}
if (s->plane_updated & (1 << 2) || s->chain4_alias) {
/* if the plane 2 was modified since the last display, it
indicates the font may have been modified */
s->plane_updated = 0;
full_update = 1;
}
full_update |= update_basic_params(s);
line_offset = s->line_offset;
vga_get_text_resolution(s, &width, &height, &cw, &cheight);
if ((height * width) <= 1) {
/* better than nothing: exit if transient size is too small */
return;
}
if ((height * width) > CH_ATTR_SIZE) {
/* better than nothing: exit if transient size is too big */
return;
}
if (width != s->last_width || height != s->last_height ||
cw != s->last_cw || cheight != s->last_ch || s->last_depth) {
s->last_scr_width = width * cw;
s->last_scr_height = height * cheight;
qemu_console_resize(s->con, s->last_scr_width, s->last_scr_height);
surface = qemu_console_surface(s->con);
dpy_text_resize(s->con, width, height);
s->last_depth = 0;
s->last_width = width;
s->last_height = height;
s->last_ch = cheight;
s->last_cw = cw;
full_update = 1;
}
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
s->rgb_to_pixel =
rgb_to_pixel_dup_table[get_depth_index(surface)];
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
full_update |= update_palette16(s);
palette = s->last_palette;
x_incr = cw * surface_bytes_per_pixel(surface);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
if (full_update) {
s->full_update_text = 1;
}
if (s->full_update_gfx) {
s->full_update_gfx = 0;
full_update |= 1;
}
cursor_offset = ((s->cr[VGA_CRTC_CURSOR_HI] << 8) |
s->cr[VGA_CRTC_CURSOR_LO]) - s->start_addr;
if (cursor_offset != s->cursor_offset ||
s->cr[VGA_CRTC_CURSOR_START] != s->cursor_start ||
s->cr[VGA_CRTC_CURSOR_END] != s->cursor_end) {
/* if the cursor position changed, we update the old and new
chars */
if (s->cursor_offset < CH_ATTR_SIZE)
s->last_ch_attr[s->cursor_offset] = -1;
if (cursor_offset < CH_ATTR_SIZE)
s->last_ch_attr[cursor_offset] = -1;
s->cursor_offset = cursor_offset;
s->cursor_start = s->cr[VGA_CRTC_CURSOR_START];
s->cursor_end = s->cr[VGA_CRTC_CURSOR_END];
}
cursor_ptr = s->vram_ptr + (s->start_addr + cursor_offset) * 4;
if (now >= s->cursor_blink_time) {
s->cursor_blink_time = now + VGA_TEXT_CURSOR_PERIOD_MS / 2;
s->cursor_visible_phase = !s->cursor_visible_phase;
}
depth_index = get_depth_index(surface);
if (cw == 16)
vga_draw_glyph8 = vga_draw_glyph16_table[depth_index];
else
vga_draw_glyph8 = vga_draw_glyph8_table[depth_index];
vga_draw_glyph9 = vga_draw_glyph9_table[depth_index];
dest = surface_data(surface);
linesize = surface_stride(surface);
ch_attr_ptr = s->last_ch_attr;
line = 0;
offset = s->start_addr * 4;
for(cy = 0; cy < height; cy++) {
d1 = dest;
src = s->vram_ptr + offset;
cx_min = width;
cx_max = -1;
for(cx = 0; cx < width; cx++) {
ch_attr = *(uint16_t *)src;
if (full_update || ch_attr != *ch_attr_ptr || src == cursor_ptr) {
if (cx < cx_min)
cx_min = cx;
if (cx > cx_max)
cx_max = cx;
*ch_attr_ptr = ch_attr;
#ifdef HOST_WORDS_BIGENDIAN
ch = ch_attr >> 8;
cattr = ch_attr & 0xff;
#else
ch = ch_attr & 0xff;
cattr = ch_attr >> 8;
#endif
font_ptr = font_base[(cattr >> 3) & 1];
font_ptr += 32 * 4 * ch;
bgcol = palette[cattr >> 4];
fgcol = palette[cattr & 0x0f];
if (cw != 9) {
vga_draw_glyph8(d1, linesize,
font_ptr, cheight, fgcol, bgcol);
} else {
dup9 = 0;
if (ch >= 0xb0 && ch <= 0xdf &&
(s->ar[VGA_ATC_MODE] & 0x04)) {
dup9 = 1;
}
vga_draw_glyph9(d1, linesize,
font_ptr, cheight, fgcol, bgcol, dup9);
}
if (src == cursor_ptr &&
!(s->cr[VGA_CRTC_CURSOR_START] & 0x20) &&
s->cursor_visible_phase) {
int line_start, line_last, h;
/* draw the cursor */
line_start = s->cr[VGA_CRTC_CURSOR_START] & 0x1f;
line_last = s->cr[VGA_CRTC_CURSOR_END] & 0x1f;
/* XXX: check that */
if (line_last > cheight - 1)
line_last = cheight - 1;
if (line_last >= line_start && line_start < cheight) {
h = line_last - line_start + 1;
d = d1 + linesize * line_start;
if (cw != 9) {
vga_draw_glyph8(d, linesize,
cursor_glyph, h, fgcol, bgcol);
} else {
vga_draw_glyph9(d, linesize,
cursor_glyph, h, fgcol, bgcol, 1);
}
}
}
}
d1 += x_incr;
src += 4;
ch_attr_ptr++;
}
if (cx_max != -1) {
dpy_gfx_update(s->con, cx_min * cw, cy * cheight,
(cx_max - cx_min + 1) * cw, cheight);
}
dest += linesize * cheight;
line1 = line + cheight;
offset += line_offset;
if (line < s->line_compare && line1 >= s->line_compare) {
offset = 0;
}
line = line1;
}
}
enum {
VGA_DRAW_LINE2,
VGA_DRAW_LINE2D2,
VGA_DRAW_LINE4,
VGA_DRAW_LINE4D2,
VGA_DRAW_LINE8D2,
VGA_DRAW_LINE8,
VGA_DRAW_LINE15,
VGA_DRAW_LINE16,
VGA_DRAW_LINE24,
VGA_DRAW_LINE32,
VGA_DRAW_LINE_NB,
};
static vga_draw_line_func * const vga_draw_line_table[NB_DEPTHS * VGA_DRAW_LINE_NB] = {
vga_draw_line2_8,
vga_draw_line2_16,
vga_draw_line2_16,
vga_draw_line2_32,
vga_draw_line2_32,
vga_draw_line2_16,
vga_draw_line2_16,
vga_draw_line2d2_8,
vga_draw_line2d2_16,
vga_draw_line2d2_16,
vga_draw_line2d2_32,
vga_draw_line2d2_32,
vga_draw_line2d2_16,
vga_draw_line2d2_16,
vga_draw_line4_8,
vga_draw_line4_16,
vga_draw_line4_16,
vga_draw_line4_32,
vga_draw_line4_32,
vga_draw_line4_16,
vga_draw_line4_16,
vga_draw_line4d2_8,
vga_draw_line4d2_16,
vga_draw_line4d2_16,
vga_draw_line4d2_32,
vga_draw_line4d2_32,
vga_draw_line4d2_16,
vga_draw_line4d2_16,
vga_draw_line8d2_8,
vga_draw_line8d2_16,
vga_draw_line8d2_16,
vga_draw_line8d2_32,
vga_draw_line8d2_32,
vga_draw_line8d2_16,
vga_draw_line8d2_16,
vga_draw_line8_8,
vga_draw_line8_16,
vga_draw_line8_16,
vga_draw_line8_32,
vga_draw_line8_32,
vga_draw_line8_16,
vga_draw_line8_16,
vga_draw_line15_8,
vga_draw_line15_15,
vga_draw_line15_16,
vga_draw_line15_32,
vga_draw_line15_32bgr,
vga_draw_line15_15bgr,
vga_draw_line15_16bgr,
vga_draw_line16_8,
vga_draw_line16_15,
vga_draw_line16_16,
vga_draw_line16_32,
vga_draw_line16_32bgr,
vga_draw_line16_15bgr,
vga_draw_line16_16bgr,
vga_draw_line24_8,
vga_draw_line24_15,
vga_draw_line24_16,
vga_draw_line24_32,
vga_draw_line24_32bgr,
vga_draw_line24_15bgr,
vga_draw_line24_16bgr,
vga_draw_line32_8,
vga_draw_line32_15,
vga_draw_line32_16,
vga_draw_line32_32,
vga_draw_line32_32bgr,
vga_draw_line32_15bgr,
vga_draw_line32_16bgr,
};
static int vga_get_bpp(VGACommonState *s)
{
int ret;
if (s->vbe_regs[VBE_DISPI_INDEX_ENABLE] & VBE_DISPI_ENABLED) {
ret = s->vbe_regs[VBE_DISPI_INDEX_BPP];
} else {
ret = 0;
}
return ret;
}
static void vga_get_resolution(VGACommonState *s, int *pwidth, int *pheight)
{
int width, height;
if (s->vbe_regs[VBE_DISPI_INDEX_ENABLE] & VBE_DISPI_ENABLED) {
width = s->vbe_regs[VBE_DISPI_INDEX_XRES];
height = s->vbe_regs[VBE_DISPI_INDEX_YRES];
} else {
width = (s->cr[VGA_CRTC_H_DISP] + 1) * 8;
height = s->cr[VGA_CRTC_V_DISP_END] |
((s->cr[VGA_CRTC_OVERFLOW] & 0x02) << 7) |
((s->cr[VGA_CRTC_OVERFLOW] & 0x40) << 3);
height = (height + 1);
}
*pwidth = width;
*pheight = height;
}
void vga_invalidate_scanlines(VGACommonState *s, int y1, int y2)
{
int y;
if (y1 >= VGA_MAX_HEIGHT)
return;
if (y2 >= VGA_MAX_HEIGHT)
y2 = VGA_MAX_HEIGHT;
for(y = y1; y < y2; y++) {
s->invalidated_y_table[y >> 5] |= 1 << (y & 0x1f);
}
}
void vga_sync_dirty_bitmap(VGACommonState *s)
{
memory_region_sync_dirty_bitmap(&s->vram);
}
void vga_dirty_log_start(VGACommonState *s)
{
memory_region_set_log(&s->vram, true, DIRTY_MEMORY_VGA);
}
void vga_dirty_log_stop(VGACommonState *s)
{
memory_region_set_log(&s->vram, false, DIRTY_MEMORY_VGA);
}
/*
* graphic modes
*/
static void vga_draw_graphic(VGACommonState *s, int full_update)
{
DisplaySurface *surface = qemu_console_surface(s->con);
int y1, y, update, linesize, y_start, double_scan, mask, depth;
int width, height, shift_control, line_offset, bwidth, bits;
ram_addr_t page0, page1, page_min, page_max;
int disp_width, multi_scan, multi_run;
uint8_t *d;
uint32_t v, addr1, addr;
vga_draw_line_func *vga_draw_line;
#if defined(HOST_WORDS_BIGENDIAN) == defined(TARGET_WORDS_BIGENDIAN)
static const bool byteswap = false;
#else
static const bool byteswap = true;
#endif
full_update |= update_basic_params(s);
if (!full_update)
vga_sync_dirty_bitmap(s);
s->get_resolution(s, &width, &height);
disp_width = width;
shift_control = (s->gr[VGA_GFX_MODE] >> 5) & 3;
double_scan = (s->cr[VGA_CRTC_MAX_SCAN] >> 7);
if (shift_control != 1) {
multi_scan = (((s->cr[VGA_CRTC_MAX_SCAN] & 0x1f) + 1) << double_scan)
- 1;
} else {
/* in CGA modes, multi_scan is ignored */
/* XXX: is it correct ? */
multi_scan = double_scan;
}
multi_run = multi_scan;
if (shift_control != s->shift_control ||
double_scan != s->double_scan) {
full_update = 1;
s->shift_control = shift_control;
s->double_scan = double_scan;
}
if (shift_control == 0) {
if (s->sr[VGA_SEQ_CLOCK_MODE] & 8) {
disp_width <<= 1;
}
} else if (shift_control == 1) {
if (s->sr[VGA_SEQ_CLOCK_MODE] & 8) {
disp_width <<= 1;
}
}
depth = s->get_bpp(s);
if (s->line_offset != s->last_line_offset ||
disp_width != s->last_width ||
height != s->last_height ||
s->last_depth != depth) {
if (depth == 32 || (depth == 16 && !byteswap)) {
surface = qemu_create_displaysurface_from(disp_width,
height, depth, s->line_offset,
s->vram_ptr + (s->start_addr * 4), byteswap);
dpy_gfx_replace_surface(s->con, surface);
} else {
qemu_console_resize(s->con, disp_width, height);
surface = qemu_console_surface(s->con);
}
s->last_scr_width = disp_width;
s->last_scr_height = height;
s->last_width = disp_width;
s->last_height = height;
s->last_line_offset = s->line_offset;
s->last_depth = depth;
full_update = 1;
} else if (is_buffer_shared(surface) &&
(full_update || surface_data(surface) != s->vram_ptr
+ (s->start_addr * 4))) {
surface = qemu_create_displaysurface_from(disp_width,
height, depth, s->line_offset,
s->vram_ptr + (s->start_addr * 4), byteswap);
dpy_gfx_replace_surface(s->con, surface);
}
s->rgb_to_pixel =
rgb_to_pixel_dup_table[get_depth_index(surface)];
if (shift_control == 0) {
full_update |= update_palette16(s);
if (s->sr[VGA_SEQ_CLOCK_MODE] & 8) {
v = VGA_DRAW_LINE4D2;
} else {
v = VGA_DRAW_LINE4;
}
bits = 4;
} else if (shift_control == 1) {
full_update |= update_palette16(s);
if (s->sr[VGA_SEQ_CLOCK_MODE] & 8) {
v = VGA_DRAW_LINE2D2;
} else {
v = VGA_DRAW_LINE2;
}
bits = 4;
} else {
switch(s->get_bpp(s)) {
default:
case 0:
full_update |= update_palette256(s);
v = VGA_DRAW_LINE8D2;
bits = 4;
break;
case 8:
full_update |= update_palette256(s);
v = VGA_DRAW_LINE8;
bits = 8;
break;
case 15:
v = VGA_DRAW_LINE15;
bits = 16;
break;
case 16:
v = VGA_DRAW_LINE16;
bits = 16;
break;
case 24:
v = VGA_DRAW_LINE24;
bits = 24;
break;
case 32:
v = VGA_DRAW_LINE32;
bits = 32;
break;
}
}
vga_draw_line = vga_draw_line_table[v * NB_DEPTHS +
get_depth_index(surface)];
if (!is_buffer_shared(surface) && s->cursor_invalidate) {
s->cursor_invalidate(s);
}
line_offset = s->line_offset;
#if 0
printf("w=%d h=%d v=%d line_offset=%d cr[0x09]=0x%02x cr[0x17]=0x%02x linecmp=%d sr[0x01]=0x%02x\n",
width, height, v, line_offset, s->cr[9], s->cr[VGA_CRTC_MODE],
s->line_compare, s->sr[VGA_SEQ_CLOCK_MODE]);
#endif
addr1 = (s->start_addr * 4);
bwidth = (width * bits + 7) / 8;
y_start = -1;
page_min = -1;
page_max = 0;
d = surface_data(surface);
linesize = surface_stride(surface);
y1 = 0;
for(y = 0; y < height; y++) {
addr = addr1;
if (!(s->cr[VGA_CRTC_MODE] & 1)) {
int shift;
/* CGA compatibility handling */
shift = 14 + ((s->cr[VGA_CRTC_MODE] >> 6) & 1);
addr = (addr & ~(1 << shift)) | ((y1 & 1) << shift);
}
if (!(s->cr[VGA_CRTC_MODE] & 2)) {
addr = (addr & ~0x8000) | ((y1 & 2) << 14);
}
update = full_update;
page0 = addr;
page1 = addr + bwidth - 1;
update |= memory_region_get_dirty(&s->vram, page0, page1 - page0,
DIRTY_MEMORY_VGA);
/* explicit invalidation for the hardware cursor */
update |= (s->invalidated_y_table[y >> 5] >> (y & 0x1f)) & 1;
if (update) {
if (y_start < 0)
y_start = y;
if (page0 < page_min)
page_min = page0;
if (page1 > page_max)
page_max = page1;
if (!(is_buffer_shared(surface))) {
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
vga_draw_line(s, d, s->vram_ptr + addr, width);
if (s->cursor_draw_line)
s->cursor_draw_line(s, d, y);
}
} else {
if (y_start >= 0) {
/* flush to display */
dpy_gfx_update(s->con, 0, y_start,
disp_width, y - y_start);
y_start = -1;
}
}
if (!multi_run) {
mask = (s->cr[VGA_CRTC_MODE] & 3) ^ 3;
if ((y1 & mask) == mask)
addr1 += line_offset;
y1++;
multi_run = multi_scan;
} else {
multi_run--;
}
/* line compare acts on the displayed lines */
if (y == s->line_compare)
addr1 = 0;
d += linesize;
}
if (y_start >= 0) {
/* flush to display */
dpy_gfx_update(s->con, 0, y_start,
disp_width, y - y_start);
}
/* reset modified pages */
if (page_max >= page_min) {
memory_region_reset_dirty(&s->vram,
page_min,
page_max - page_min,
DIRTY_MEMORY_VGA);
}
memset(s->invalidated_y_table, 0, ((height + 31) >> 5) * 4);
}
static void vga_draw_blank(VGACommonState *s, int full_update)
{
DisplaySurface *surface = qemu_console_surface(s->con);
int i, w, val;
uint8_t *d;
if (!full_update)
return;
if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
return;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
s->rgb_to_pixel =
rgb_to_pixel_dup_table[get_depth_index(surface)];
if (surface_bits_per_pixel(surface) == 8) {
val = s->rgb_to_pixel(0, 0, 0);
} else {
val = 0;
}
w = s->last_scr_width * surface_bytes_per_pixel(surface);
d = surface_data(surface);
for(i = 0; i < s->last_scr_height; i++) {
memset(d, val, w);
d += surface_stride(surface);
}
dpy_gfx_update(s->con, 0, 0,
s->last_scr_width, s->last_scr_height);
}
#define GMODE_TEXT 0
#define GMODE_GRAPH 1
#define GMODE_BLANK 2
static void vga_update_display(void *opaque)
{
VGACommonState *s = opaque;
DisplaySurface *surface = qemu_console_surface(s->con);
int full_update, graphic_mode;
qemu_flush_coalesced_mmio_buffer();
if (surface_bits_per_pixel(surface) == 0) {
/* nothing to do */
} else {
full_update = 0;
if (!(s->ar_index & 0x20)) {
graphic_mode = GMODE_BLANK;
} else {
graphic_mode = s->gr[VGA_GFX_MISC] & VGA_GR06_GRAPHICS_MODE;
}
if (graphic_mode != s->graphic_mode) {
s->graphic_mode = graphic_mode;
s->cursor_blink_time = qemu_clock_get_ms(QEMU_CLOCK_VIRTUAL);
full_update = 1;
}
switch(graphic_mode) {
case GMODE_TEXT:
vga_draw_text(s, full_update);
break;
case GMODE_GRAPH:
vga_draw_graphic(s, full_update);
break;
case GMODE_BLANK:
default:
vga_draw_blank(s, full_update);
break;
}
}
}
/* force a full display refresh */
static void vga_invalidate_display(void *opaque)
{
VGACommonState *s = opaque;
s->last_width = -1;
s->last_height = -1;
}
void vga_common_reset(VGACommonState *s)
{
s->sr_index = 0;
memset(s->sr, '\0', sizeof(s->sr));
s->gr_index = 0;
memset(s->gr, '\0', sizeof(s->gr));
s->ar_index = 0;
memset(s->ar, '\0', sizeof(s->ar));
s->ar_flip_flop = 0;
s->cr_index = 0;
memset(s->cr, '\0', sizeof(s->cr));
s->msr = 0;
s->fcr = 0;
s->st00 = 0;
s->st01 = 0;
s->dac_state = 0;
s->dac_sub_index = 0;
s->dac_read_index = 0;
s->dac_write_index = 0;
memset(s->dac_cache, '\0', sizeof(s->dac_cache));
s->dac_8bit = 0;
memset(s->palette, '\0', sizeof(s->palette));
s->bank_offset = 0;
s->vbe_index = 0;
memset(s->vbe_regs, '\0', sizeof(s->vbe_regs));
s->vbe_regs[VBE_DISPI_INDEX_ID] = VBE_DISPI_ID5;
s->vbe_start_addr = 0;
s->vbe_line_offset = 0;
s->vbe_bank_mask = (s->vram_size >> 16) - 1;
memset(s->font_offsets, '\0', sizeof(s->font_offsets));
s->graphic_mode = -1; /* force full update */
s->shift_control = 0;
s->double_scan = 0;
s->line_offset = 0;
s->line_compare = 0;
s->start_addr = 0;
s->plane_updated = 0;
s->last_cw = 0;
s->last_ch = 0;
s->last_width = 0;
s->last_height = 0;
s->last_scr_width = 0;
s->last_scr_height = 0;
s->cursor_start = 0;
s->cursor_end = 0;
s->cursor_offset = 0;
memset(s->invalidated_y_table, '\0', sizeof(s->invalidated_y_table));
memset(s->last_palette, '\0', sizeof(s->last_palette));
memset(s->last_ch_attr, '\0', sizeof(s->last_ch_attr));
switch (vga_retrace_method) {
case VGA_RETRACE_DUMB:
break;
case VGA_RETRACE_PRECISE:
memset(&s->retrace_info, 0, sizeof (s->retrace_info));
break;
}
vga_update_memory_access(s);
}
static void vga_reset(void *opaque)
{
VGACommonState *s = opaque;
vga_common_reset(s);
}
#define TEXTMODE_X(x) ((x) % width)
#define TEXTMODE_Y(x) ((x) / width)
#define VMEM2CHTYPE(v) ((v & 0xff0007ff) | \
((v & 0x00000800) << 10) | ((v & 0x00007000) >> 1))
/* relay text rendering to the display driver
* instead of doing a full vga_update_display() */
static void vga_update_text(void *opaque, console_ch_t *chardata)
{
VGACommonState *s = opaque;
int graphic_mode, i, cursor_offset, cursor_visible;
int cw, cheight, width, height, size, c_min, c_max;
uint32_t *src;
console_ch_t *dst, val;
char msg_buffer[80];
int full_update = 0;
qemu_flush_coalesced_mmio_buffer();
if (!(s->ar_index & 0x20)) {
graphic_mode = GMODE_BLANK;
} else {
graphic_mode = s->gr[VGA_GFX_MISC] & VGA_GR06_GRAPHICS_MODE;
}
if (graphic_mode != s->graphic_mode) {
s->graphic_mode = graphic_mode;
full_update = 1;
}
if (s->last_width == -1) {
s->last_width = 0;
full_update = 1;
}
switch (graphic_mode) {
case GMODE_TEXT:
/* TODO: update palette */
full_update |= update_basic_params(s);
/* total width & height */
cheight = (s->cr[VGA_CRTC_MAX_SCAN] & 0x1f) + 1;
cw = 8;
if (!(s->sr[VGA_SEQ_CLOCK_MODE] & VGA_SR01_CHAR_CLK_8DOTS)) {
cw = 9;
}
if (s->sr[VGA_SEQ_CLOCK_MODE] & 0x08) {
cw = 16; /* NOTE: no 18 pixel wide */
}
width = (s->cr[VGA_CRTC_H_DISP] + 1);
if (s->cr[VGA_CRTC_V_TOTAL] == 100) {
/* ugly hack for CGA 160x100x16 - explain me the logic */
height = 100;
} else {
height = s->cr[VGA_CRTC_V_DISP_END] |
((s->cr[VGA_CRTC_OVERFLOW] & 0x02) << 7) |
((s->cr[VGA_CRTC_OVERFLOW] & 0x40) << 3);
height = (height + 1) / cheight;
}
size = (height * width);
if (size > CH_ATTR_SIZE) {
if (!full_update)
return;
snprintf(msg_buffer, sizeof(msg_buffer), "%i x %i Text mode",
width, height);
break;
}
if (width != s->last_width || height != s->last_height ||
cw != s->last_cw || cheight != s->last_ch) {
s->last_scr_width = width * cw;
s->last_scr_height = height * cheight;
qemu_console_resize(s->con, s->last_scr_width, s->last_scr_height);
dpy_text_resize(s->con, width, height);
s->last_depth = 0;
s->last_width = width;
s->last_height = height;
s->last_ch = cheight;
s->last_cw = cw;
full_update = 1;
}
if (full_update) {
s->full_update_gfx = 1;
}
if (s->full_update_text) {
s->full_update_text = 0;
full_update |= 1;
}
/* Update "hardware" cursor */
cursor_offset = ((s->cr[VGA_CRTC_CURSOR_HI] << 8) |
s->cr[VGA_CRTC_CURSOR_LO]) - s->start_addr;
if (cursor_offset != s->cursor_offset ||
s->cr[VGA_CRTC_CURSOR_START] != s->cursor_start ||
s->cr[VGA_CRTC_CURSOR_END] != s->cursor_end || full_update) {
cursor_visible = !(s->cr[VGA_CRTC_CURSOR_START] & 0x20);
if (cursor_visible && cursor_offset < size && cursor_offset >= 0)
dpy_text_cursor(s->con,
TEXTMODE_X(cursor_offset),
TEXTMODE_Y(cursor_offset));
else
dpy_text_cursor(s->con, -1, -1);
s->cursor_offset = cursor_offset;
s->cursor_start = s->cr[VGA_CRTC_CURSOR_START];
s->cursor_end = s->cr[VGA_CRTC_CURSOR_END];
}
src = (uint32_t *) s->vram_ptr + s->start_addr;
dst = chardata;
if (full_update) {
for (i = 0; i < size; src ++, dst ++, i ++)
console_write_ch(dst, VMEM2CHTYPE(le32_to_cpu(*src)));
dpy_text_update(s->con, 0, 0, width, height);
} else {
c_max = 0;
for (i = 0; i < size; src ++, dst ++, i ++) {
console_write_ch(&val, VMEM2CHTYPE(le32_to_cpu(*src)));
if (*dst != val) {
*dst = val;
c_max = i;
break;
}
}
c_min = i;
for (; i < size; src ++, dst ++, i ++) {
console_write_ch(&val, VMEM2CHTYPE(le32_to_cpu(*src)));
if (*dst != val) {
*dst = val;
c_max = i;
}
}
if (c_min <= c_max) {
i = TEXTMODE_Y(c_min);
dpy_text_update(s->con, 0, i, width, TEXTMODE_Y(c_max) - i + 1);
}
}
return;
case GMODE_GRAPH:
if (!full_update)
return;
s->get_resolution(s, &width, &height);
snprintf(msg_buffer, sizeof(msg_buffer), "%i x %i Graphic mode",
width, height);
break;
case GMODE_BLANK:
default:
if (!full_update)
return;
snprintf(msg_buffer, sizeof(msg_buffer), "VGA Blank mode");
break;
}
/* Display a message */
s->last_width = 60;
s->last_height = height = 3;
dpy_text_cursor(s->con, -1, -1);
dpy_text_resize(s->con, s->last_width, height);
for (dst = chardata, i = 0; i < s->last_width * height; i ++)
console_write_ch(dst ++, ' ');
size = strlen(msg_buffer);
width = (s->last_width - size) / 2;
dst = chardata + s->last_width + width;
for (i = 0; i < size; i ++)
console_write_ch(dst ++, 0x00200100 | msg_buffer[i]);
dpy_text_update(s->con, 0, 0, s->last_width, height);
}
static uint64_t vga_mem_read(void *opaque, hwaddr addr,
unsigned size)
{
VGACommonState *s = opaque;
return vga_mem_readb(s, addr);
}
static void vga_mem_write(void *opaque, hwaddr addr,
uint64_t data, unsigned size)
{
VGACommonState *s = opaque;
return vga_mem_writeb(s, addr, data);
}
const MemoryRegionOps vga_mem_ops = {
.read = vga_mem_read,
.write = vga_mem_write,
.endianness = DEVICE_LITTLE_ENDIAN,
.impl = {
.min_access_size = 1,
.max_access_size = 1,
},
};
static int vga_common_post_load(void *opaque, int version_id)
{
VGACommonState *s = opaque;
/* force refresh */
s->graphic_mode = -1;
return 0;
}
const VMStateDescription vmstate_vga_common = {
.name = "vga",
.version_id = 2,
.minimum_version_id = 2,
.minimum_version_id_old = 2,
.post_load = vga_common_post_load,
.fields = (VMStateField []) {
VMSTATE_UINT32(latch, VGACommonState),
VMSTATE_UINT8(sr_index, VGACommonState),
VMSTATE_PARTIAL_BUFFER(sr, VGACommonState, 8),
VMSTATE_UINT8(gr_index, VGACommonState),
VMSTATE_PARTIAL_BUFFER(gr, VGACommonState, 16),
VMSTATE_UINT8(ar_index, VGACommonState),
VMSTATE_BUFFER(ar, VGACommonState),
VMSTATE_INT32(ar_flip_flop, VGACommonState),
VMSTATE_UINT8(cr_index, VGACommonState),
VMSTATE_BUFFER(cr, VGACommonState),
VMSTATE_UINT8(msr, VGACommonState),
VMSTATE_UINT8(fcr, VGACommonState),
VMSTATE_UINT8(st00, VGACommonState),
VMSTATE_UINT8(st01, VGACommonState),
VMSTATE_UINT8(dac_state, VGACommonState),
VMSTATE_UINT8(dac_sub_index, VGACommonState),
VMSTATE_UINT8(dac_read_index, VGACommonState),
VMSTATE_UINT8(dac_write_index, VGACommonState),
VMSTATE_BUFFER(dac_cache, VGACommonState),
VMSTATE_BUFFER(palette, VGACommonState),
VMSTATE_INT32(bank_offset, VGACommonState),
VMSTATE_UINT8_EQUAL(is_vbe_vmstate, VGACommonState),
VMSTATE_UINT16(vbe_index, VGACommonState),
VMSTATE_UINT16_ARRAY(vbe_regs, VGACommonState, VBE_DISPI_INDEX_NB),
VMSTATE_UINT32(vbe_start_addr, VGACommonState),
VMSTATE_UINT32(vbe_line_offset, VGACommonState),
VMSTATE_UINT32(vbe_bank_mask, VGACommonState),
VMSTATE_END_OF_LIST()
}
};
static const GraphicHwOps vga_ops = {
.invalidate = vga_invalidate_display,
.gfx_update = vga_update_display,
.text_update = vga_update_text,
};
void vga_common_init(VGACommonState *s, Object *obj)
{
int i, j, v, b;
for(i = 0;i < 256; i++) {
v = 0;
for(j = 0; j < 8; j++) {
v |= ((i >> j) & 1) << (j * 4);
}
expand4[i] = v;
v = 0;
for(j = 0; j < 4; j++) {
v |= ((i >> (2 * j)) & 3) << (j * 4);
}
expand2[i] = v;
}
for(i = 0; i < 16; i++) {
v = 0;
for(j = 0; j < 4; j++) {
b = ((i >> j) & 1);
v |= b << (2 * j);
v |= b << (2 * j + 1);
}
expand4to8[i] = v;
}
/* valid range: 1 MB -> 256 MB */
s->vram_size = 1024 * 1024;
while (s->vram_size < (s->vram_size_mb << 20) &&
s->vram_size < (256 << 20)) {
s->vram_size <<= 1;
}
s->vram_size_mb = s->vram_size >> 20;
s->is_vbe_vmstate = 1;
memory_region_init_ram(&s->vram, obj, "vga.vram", s->vram_size);
vmstate_register_ram_global(&s->vram);
xen_register_framebuffer(&s->vram);
s->vram_ptr = memory_region_get_ram_ptr(&s->vram);
s->get_bpp = vga_get_bpp;
s->get_offsets = vga_get_offsets;
s->get_resolution = vga_get_resolution;
s->hw_ops = &vga_ops;
switch (vga_retrace_method) {
case VGA_RETRACE_DUMB:
s->retrace = vga_dumb_retrace;
s->update_retrace_info = vga_dumb_update_retrace_info;
break;
case VGA_RETRACE_PRECISE:
s->retrace = vga_precise_retrace;
s->update_retrace_info = vga_precise_update_retrace_info;
break;
}
vga_dirty_log_start(s);
}
static const MemoryRegionPortio vga_portio_list[] = {
{ 0x04, 2, 1, .read = vga_ioport_read, .write = vga_ioport_write }, /* 3b4 */
{ 0x0a, 1, 1, .read = vga_ioport_read, .write = vga_ioport_write }, /* 3ba */
{ 0x10, 16, 1, .read = vga_ioport_read, .write = vga_ioport_write }, /* 3c0 */
{ 0x24, 2, 1, .read = vga_ioport_read, .write = vga_ioport_write }, /* 3d4 */
{ 0x2a, 1, 1, .read = vga_ioport_read, .write = vga_ioport_write }, /* 3da */
PORTIO_END_OF_LIST(),
};
static const MemoryRegionPortio vbe_portio_list[] = {
{ 0, 1, 2, .read = vbe_ioport_read_index, .write = vbe_ioport_write_index },
# ifdef TARGET_I386
{ 1, 1, 2, .read = vbe_ioport_read_data, .write = vbe_ioport_write_data },
# endif
{ 2, 1, 2, .read = vbe_ioport_read_data, .write = vbe_ioport_write_data },
PORTIO_END_OF_LIST(),
};
/* Used by both ISA and PCI */
MemoryRegion *vga_init_io(VGACommonState *s, Object *obj,
const MemoryRegionPortio **vga_ports,
const MemoryRegionPortio **vbe_ports)
{
MemoryRegion *vga_mem;
*vga_ports = vga_portio_list;
*vbe_ports = vbe_portio_list;
vga_mem = g_malloc(sizeof(*vga_mem));
memory_region_init_io(vga_mem, obj, &vga_mem_ops, s,
"vga-lowmem", 0x20000);
memory_region_set_flush_coalesced(vga_mem);
return vga_mem;
}
void vga_init(VGACommonState *s, Object *obj, MemoryRegion *address_space,
MemoryRegion *address_space_io, bool init_vga_ports)
{
MemoryRegion *vga_io_memory;
const MemoryRegionPortio *vga_ports, *vbe_ports;
PortioList *vga_port_list = g_new(PortioList, 1);
PortioList *vbe_port_list = g_new(PortioList, 1);
qemu_register_reset(vga_reset, s);
s->bank_offset = 0;
s->legacy_address_space = address_space;
vga_io_memory = vga_init_io(s, obj, &vga_ports, &vbe_ports);
memory_region_add_subregion_overlap(address_space,
isa_mem_base + 0x000a0000,
vga_io_memory,
1);
memory_region_set_coalescing(vga_io_memory);
if (init_vga_ports) {
portio_list_init(vga_port_list, obj, vga_ports, s, "vga");
portio_list_set_flush_coalesced(vga_port_list);
portio_list_add(vga_port_list, address_space_io, 0x3b0);
}
if (vbe_ports) {
portio_list_init(vbe_port_list, obj, vbe_ports, s, "vbe");
portio_list_add(vbe_port_list, address_space_io, 0x1ce);
}
}
void vga_init_vbe(VGACommonState *s, Object *obj, MemoryRegion *system_memory)
{
/* With pc-0.12 and below we map both the PCI BAR and the fixed VBE region,
* so use an alias to avoid double-mapping the same region.
*/
memory_region_init_alias(&s->vram_vbe, obj, "vram.vbe",
&s->vram, 0, memory_region_size(&s->vram));
/* XXX: use optimized standard vga accesses */
memory_region_add_subregion(system_memory,
VBE_DISPI_LFB_PHYSICAL_ADDRESS,
&s->vram_vbe);
s->vbe_mapped = 1;
}