2017-06-03 02:35:34 +08:00
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## CARLA 0.4.0
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* Made vehicle input more realistic, now reverse and brake use different input
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* Changed server-client protocol
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- CarlaSettings.ini is sent for every new episode
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- Control is extended with brake, reverse and handbrake
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* Made camera post-process settings able to change depending on the weather
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* Added basic functionality for NPC vehicles
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* Some improvements to the walker spawner
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* Generate road map metadata on save
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* Added command-line switch -carla-no-networking
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* Improved verbosity control of CarlaServer
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* Fixed issue with server that two threads used 100% CPU
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* Fixed issue with the attachment of the main camera to the player
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* Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
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2017-05-19 22:27:06 +08:00
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## CARLA 0.3.0
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2017-06-03 02:35:34 +08:00
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* Added basic dynamic weather functionality
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- Weather and sun light can be changed during game
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- Presets stored in config file CarlaWeather.ini
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* Add basic functionality to spawn pedestrians
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* Split road meshes for intersections and turns for better precission of the road map
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* Better debug for road map
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* Implemented collision count for other cars and pedestrians
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* Command line argument -carla-settings now accepts relative paths
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* Improved performance when semantic segmentation is disabled
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* Improved tagger system
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2017-05-19 22:27:06 +08:00
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2017-05-09 02:04:44 +08:00
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## CARLA 0.2.4
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2017-06-03 02:35:34 +08:00
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* Fixed serialization of road map resulting in a huge map size
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2017-05-09 02:04:44 +08:00
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2017-05-04 16:48:57 +08:00
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## CARLA 0.2.3
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2017-06-03 02:35:34 +08:00
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* Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
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* Fixed crash when player goes out of road map
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* Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
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2017-05-04 16:48:57 +08:00
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## CARLA 0.2.2
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* Implemented signals for off-road and opposite lane invasion
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* Fixed linking issues (use Unreal's libpng)
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* Fixed memory leak in PNG compression
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## CARLA 0.2.1
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* Fixed the memory leak related to protobuf issues
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* Fixed color shift in semantic segmentation and depth
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* Added in-game timestamp (now sending both OS and in-game)
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## CARLA 0.2.0
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* Fixed Depth issues
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* Added semantic segmentation
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* Changed codification to PNG
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* Camera configuration through config INI file
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## CARLA 0.1.1
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* Added build system for Windows and Linux
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## CARLA 0.1.0
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* Added basic functionality
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