If make complains about missing libintl3.dll or/and libiconv2.dll please donwload the [dependencies](http://gnuwin32.sourceforge.net/downlinks/make-dep-zip.php) and extract the bin contento into the make installation path.
- **Recomended:** Use [`Visual Studio x64 Native Tools Command Prompt`](https://docs.microsoft.com/en-us/dotnet/framework/tools/developer-command-prompt-for-vs). Just press the `Win` button and search for `x64` (be careful to not **unintentionally open a `x86_x64` prompt**), because the name of this Command Prompt can change depending on the lenguage you have Visual Studio installed.
- [Enable a 64-Bit Visual C++ Toolset on the Command Line](https://msdn.microsoft.com/en-us/library/x4d2c09s.aspx) (the instructions will depend on the version of VS that you have).
Depending on the Carla version that you are unsing download one of the links that you can find in `\Util\ContentVersions.txt` and extract the content to `Unreal\CarlaUE4\Content\Carla`, if the path doesn't exist, create it.
Once you have downloaded the repo and extract the Carla contents you can start with the automatic build. The process may take a while, it will download and install the necessary libraries (Boost, RPCLib and googletest). Expect 20-40 minutes, depending on your hardware and internet connection. If you get any error comment on [GitHub #647](https://github.com/carla-simulator/carla/issues/647) issue or just ask on the [Windows Discord channel](https://discord.gg/42KJdRj).
If you build Carla for the first time or after you clean the project it will probably ask you to build the `UE4Editor-CarlaUE4.dll` and `UE4Editor-Carla.dll` also (as is needed for coocking the content for launch Carla), agree and the project will be opened in the Unreal Engine in a few minutes.
Every new release of CARLA we release a new package with the latest changes in the CARLA assets. To download the latest version and recompile CARLA, run:
If you also have installed other version of Visual Studio or Microsoft Compiler and get any error during the build as C2440 or C2672 this is probably because is not using the 2017 compiler, so try first to uninstall the other ones and rebuild again.
If you would like to keep the other version of Visual Studio edit ```%appdata%\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml``` adding the following lines: