Add more options to CARLA settings
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@ -16,8 +16,14 @@ UseNetworking=true
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; the command-line switch `-world-port=N`, write and read ports will be set to
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; N+1 and N+2 respectively.
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WorldPort=2000
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WritePort=2001
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ReadPort=2002
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; Time-out in milliseconds for the networking operations.
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ServerTimeOut=10000
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; In synchronous mode, CARLA waits every tick until the control from the client
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; is received.
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SynchronousMode=true
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; Send info about every non-player agent in the scene every frame. Slows down
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; the simulation significantly.
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SendNonPlayerAgentsInfo=false
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[CARLA/LevelSettings]
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; Path of the vehicle class to be used for the player. Leave empty for default.
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@ -114,7 +114,8 @@ void CarlaGameController::Tick(float DeltaSeconds)
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check(GameState != nullptr);
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if (Errc::Error == Server->SendMeasurements(
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*GameState,
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Player->GetPlayerState())) {
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Player->GetPlayerState(),
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CarlaSettings->bSendNonPlayerAgentsInfo)) {
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Server = nullptr;
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}
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}
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@ -242,7 +242,8 @@ static void GetAgentInfo(
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CarlaServer::ErrorCode CarlaServer::SendMeasurements(
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const ACarlaGameState &GameState,
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const ACarlaPlayerState &PlayerState)
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const ACarlaPlayerState &PlayerState,
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const bool bSendNonPlayerAgentsInfo)
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{
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// Measurements.
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carla_measurements values;
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@ -259,7 +260,9 @@ CarlaServer::ErrorCode CarlaServer::SendMeasurements(
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Set(player.intersection_offroad, PlayerState.GetOffRoadIntersectionFactor());
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TArray<carla_agent> Agents;
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if (bSendNonPlayerAgentsInfo) {
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GetAgentInfo(GameState, Agents);
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}
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values.non_player_agents = (Agents.Num() > 0 ? Agents.GetData() : nullptr);
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values.number_of_non_player_agents = Agents.Num();
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@ -38,7 +38,8 @@ public:
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ErrorCode SendMeasurements(
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const ACarlaGameState &GameState,
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const ACarlaPlayerState &PlayerState);
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const ACarlaPlayerState &PlayerState,
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bool bSendNonPlayerAgentsInfo);
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private:
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@ -88,8 +88,9 @@ static void LoadSettingsFromConfig(
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ConfigFile.GetBool(S_CARLA_SERVER, TEXT("UseNetworking"), Settings.bUseNetworking);
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ConfigFile.GetInt(S_CARLA_SERVER, TEXT("WorldPort"), Settings.WorldPort);
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ConfigFile.GetInt(S_CARLA_SERVER, TEXT("ServerTimeOut"), Settings.ServerTimeOut);
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ConfigFile.GetBool(S_CARLA_SERVER, TEXT("SynchronousMode"), Settings.bSynchronousMode);
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}
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ConfigFile.GetBool(S_CARLA_SERVER, TEXT("SynchronousMode"), Settings.bSynchronousMode);
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ConfigFile.GetBool(S_CARLA_SERVER, TEXT("SendNonPlayerAgentsInfo"), Settings.bSendNonPlayerAgentsInfo);
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// LevelSettings.
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ConfigFile.GetString(S_CARLA_LEVELSETTINGS, TEXT("PlayerVehicle"), Settings.PlayerVehicle);
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ConfigFile.GetInt(S_CARLA_LEVELSETTINGS, TEXT("NumberOfVehicles"), Settings.NumberOfVehicles);
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@ -203,6 +204,7 @@ void UCarlaSettings::LogSettings() const
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UE_LOG(LogCarla, Log, TEXT("World Port = %d"), WorldPort);
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UE_LOG(LogCarla, Log, TEXT("Server Time-out = %d ms"), ServerTimeOut);
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UE_LOG(LogCarla, Log, TEXT("Synchronous Mode = %s"), EnabledDisabled(bSynchronousMode));
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UE_LOG(LogCarla, Log, TEXT("Send Non-Player Agents Info = %s"), EnabledDisabled(bSendNonPlayerAgentsInfo));
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UE_LOG(LogCarla, Log, TEXT("[%s]"), S_CARLA_LEVELSETTINGS);
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UE_LOG(LogCarla, Log, TEXT("Player Vehicle = %s"), (PlayerVehicle.IsEmpty() ? TEXT("default") : *PlayerVehicle));
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UE_LOG(LogCarla, Log, TEXT("Number Of Vehicles = %d"), NumberOfVehicles);
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@ -80,7 +80,11 @@ public:
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* client is received.
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*/
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UPROPERTY(Category = "CARLA Server", VisibleAnywhere, meta = (EditCondition = bUseNetworking))
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bool bSynchronousMode = false;
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bool bSynchronousMode = true;
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/** Send info about every non-player agent in the scene every frame. */
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UPROPERTY(Category = "CARLA Server", VisibleAnywhere, meta = (EditCondition = bUseNetworking))
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bool bSendNonPlayerAgentsInfo = false;
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/// @}
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// ===========================================================================
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@ -16,6 +16,9 @@ import carla_server_pb2 as carla_protocol
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CarlaSettings = """
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[CARLA/Server]
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SynchronousMode=true
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SendNonPlayerAgentsInfo=false
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[CARLA/LevelSettings]
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NumberOfVehicles=10
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NumberOfPedestrians=20
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@ -172,6 +175,7 @@ def test_carla_client():
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logging.info('received non-initialized measurements')
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else:
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logging.info('received valid measurements')
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logging.info('received info of %d agents', len(data.non_player_agents))
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logging.info('waiting for images')
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data = client.read_images()
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logging.info('received %d bytes of images', len(data) if data is not None else 0)
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