Document bounding box in player measurements
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@ -27,17 +27,18 @@ time-stamp keeps the actual time elapsed.
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Player measurements
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-------------------
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Key | Type | Units | Description
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-------------------------- | --------- | ------ | ------------
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transform | Transform | | World transform of the player (contains a locations and a rotation).
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acceleration | Vector3D | m/s^2 | Current acceleration of the player.
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forward_speed | float | m/s | Forward speed of the player.
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collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
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collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
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collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles).
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intersection_otherlane | float | | Percentage of the car invading other lanes.
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intersection_offroad | float | | Percentage of the car off-road.
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autopilot_control | Control | | Vehicle's autopilot control that would apply this frame.
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Key | Type | Units | Description
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-------------------------- | ----------- | ------ | ------------
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transform | Transform | | World transform of the player (contains a locations and a rotation).
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bounding_box | BoundingBox | | Bounding box of the player.
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acceleration | Vector3D | m/s^2 | Current acceleration of the player.
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forward_speed | float | m/s | Forward speed of the player.
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collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
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collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
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collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles).
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intersection_otherlane | float | | Percentage of the car invading other lanes.
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intersection_offroad | float | | Percentage of the car off-road.
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autopilot_control | Control | | Vehicle's autopilot control that would apply this frame.
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<h4>Transform</h4>
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@ -49,6 +50,15 @@ location | Vector3D | m | World location.
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orientation *[deprecated]* | Vector3D | | Orientation in Cartesian coordinates.
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rotation | Rotation3D | degrees | Pitch, roll, and yaw.
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<h4>BoundingBox</h4>
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Contains the transform and extent of a bounding box.
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Key | Type | Units | Description
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-------------------------- | ---------- | ------- | ------------
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transform | Transform | | Transform of the bounding box relative to the vehicle.
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extent | Vector3D | m | Radii dimensions of the bounding box (half-box).
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<h4>Collision</h4>
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Collision variables keep an accumulation of all the collisions occurred during
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