Change Roadrunned semantic names in the move commandlet
This commit is contained in:
parent
cfc33405ab
commit
3f7c7d2882
|
@ -86,6 +86,12 @@ void MoveFiles(const TArray<UObject *> &Assets, const FString &DestPath)
|
||||||
new(AssetsAndNames) FAssetRenameData(Asset, DestPath, Asset->GetName());
|
new(AssetsAndNames) FAssetRenameData(Asset, DestPath, Asset->GetName());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::cerr << "These are the assets we are going to move: " << std::endl;
|
||||||
|
for (const auto& asset: AssetsAndNames) {
|
||||||
|
std::cerr << "\tFrom: " << TCHAR_TO_ANSI(*asset.OldObjectPath.GetAssetPathString()) << std::endl;
|
||||||
|
std::cerr << "\tTo: " << TCHAR_TO_ANSI(*asset.NewObjectPath.GetAssetPathString()) << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
if (AssetsAndNames.Num() > 0)
|
if (AssetsAndNames.Num() > 0)
|
||||||
{
|
{
|
||||||
AssetToolsModule.Get().RenameAssetsWithDialog(AssetsAndNames);
|
AssetToolsModule.Get().RenameAssetsWithDialog(AssetsAndNames);
|
||||||
|
@ -115,6 +121,8 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
|
||||||
AssetDataMap.Add(Paths, {});
|
AssetDataMap.Add(Paths, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::cerr << "Time to move " << MapContents.Num() << " assets." << std::endl;
|
||||||
|
|
||||||
for (const auto &MapAsset : MapContents)
|
for (const auto &MapAsset : MapContents)
|
||||||
{
|
{
|
||||||
// Get AssetName
|
// Get AssetName
|
||||||
|
@ -124,11 +132,17 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
|
||||||
FString AssetName;
|
FString AssetName;
|
||||||
MapAsset.AssetName.ToString(AssetName);
|
MapAsset.AssetName.ToString(AssetName);
|
||||||
|
|
||||||
|
std::cerr << "Moving Object: " << TCHAR_TO_ANSI(*ObjectName) << std::endl;
|
||||||
|
std::cerr << "Moving Asset: " << TCHAR_TO_ANSI(*AssetName) << std::endl;
|
||||||
|
|
||||||
if (SrcPath.Len())
|
if (SrcPath.Len())
|
||||||
{
|
{
|
||||||
|
|
||||||
const FString CurrentPackageName = MeshAsset->GetOutermost()->GetName();
|
const FString CurrentPackageName = MeshAsset->GetOutermost()->GetName();
|
||||||
|
|
||||||
|
std::cerr << "Package name: " << TCHAR_TO_ANSI(*CurrentPackageName) << std::endl;
|
||||||
|
std::cerr << "Source path: " << TCHAR_TO_ANSI(*SrcPath) << std::endl;
|
||||||
|
|
||||||
if (!ensure(CurrentPackageName.StartsWith(SrcPath)))
|
if (!ensure(CurrentPackageName.StartsWith(SrcPath)))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
|
@ -155,6 +169,7 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
|
||||||
for (const auto &Elem : AssetDataMap)
|
for (const auto &Elem : AssetDataMap)
|
||||||
{
|
{
|
||||||
FString DestPath = TEXT("/Game/") + PackageName + TEXT("/Static/") + Elem.Key + "/" + MapName;
|
FString DestPath = TEXT("/Game/") + PackageName + TEXT("/Static/") + Elem.Key + "/" + MapName;
|
||||||
|
std::cerr << "Now moving all " << TCHAR_TO_ANSI(*Elem.Key) << " to " << TCHAR_TO_ANSI(*DestPath) << std::endl;
|
||||||
MoveFiles(Elem.Value, DestPath);
|
MoveFiles(Elem.Value, DestPath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue