Added enhanced physics and change default substepping options

This commit is contained in:
Daniel Santos-Olivan 2020-11-03 17:55:17 +01:00 committed by DSantosO
parent f6da3d1718
commit a5ea491e4b
1 changed files with 3 additions and 5 deletions

View File

@ -86,12 +86,12 @@ bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
bEnableEnhancedDeterminism=True
MaxPhysicsDeltaTime=0.333330
bSubstepping=True
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
MaxSubstepDeltaTime=0.010000
MaxSubsteps=10
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
@ -107,5 +107,3 @@ DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="OverlapChannel")
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="SensorObject"),(Channel="SensorTrace")))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="SensorObject",Response=ECR_Overlap),(Channel="SensorTrace",Response=ECR_Overlap)))