Commit Graph

43 Commits

Author SHA1 Message Date
Roel Algaba Brizuela 4e1976def4 Fixed tabs and spaces for PR 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f13b16bfad Fix Import.py error 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 8738bf10da Fix errors from rebase 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 631e760fd8 Minor changes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela f2c7a52a9d Changes for road materials. 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 170154aabd Tiling materials and added more decals 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela dc85b48c11 Check for .fbx 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela e0d63efc5f Changes for large maps 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 49f287c4f1 Added generation of JSON file and bug fixes 2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 6aa5898854 Bug fixing and updated road painter import process
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-17 20:56:46 +02:00
Roel Algaba Brizuela 6f7ba077cb make import road painter materials for maps
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-17 20:56:46 +02:00
bernat 35da5b4190 Fixing conflicts 2021-05-13 19:39:50 +02:00
bernat 50edd95c7a Modify import process to accept the tile size as .json parameter and enable the 'tile to relative' conversion from UE4 (CARLA modification) 2021-05-13 19:39:50 +02:00
bernat bc4d23a5e9 Import maps in tiles 2021-05-13 19:39:50 +02:00
Roel Algaba Brizuela d2cd4b4cfe Fixed further spaces and tabs 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela dab92c7311 Fixed tabs, spaces and comments 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela f4e8dd2d0b Fixed spaces and tabs and updated textures 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 4f1add75ee Updated make import process for spawning decals easier 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela b327e479d4 Changes to apply material to large maps and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 2a65f83aa9 Added generation of JSON file and bug fixes 2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela 0a9332c16f Bug fixing and updated road painter import process
The import process now loads a .json file for applying decals to the road. Several bug fixes related to the generation of multiple map textures and dynamic materials. New update to the road painter preset on the art repository.
2021-05-07 15:52:21 +02:00
Roel Algaba Brizuela d76f682005 make import road painter materials for maps
First implementation for applying road painter materials to imported maps. However, the user still has to access the road painter blueprint and click on the "Paint all roads button"
2021-05-07 15:52:21 +02:00
bernat 244a85a9a1 Improved creation of json with 'json' module 2020-04-15 14:57:06 +02:00
bernat a0294e9e78 Fix Codacy errors 2020-04-15 14:57:06 +02:00
bernat 22ebc81599 Fix PyLint errors 2020-04-15 14:57:06 +02:00
bernat a88c28a972 Adding autogeneration of JSON file if none exist 2020-04-15 14:57:06 +02:00
Jeff Xiao 8e881ad5a7 Only create target folder if source folder exists
build.sh returns without errors even if there it does not generate a .bin file
this is a slight improvement on the existing fix
2020-02-28 16:01:47 +01:00
Michele Bianchi 8687ab18bc Updated Import.py style 2020-02-28 16:01:47 +01:00
Michele Bianchi a5e311e286 Don't assume that the map contains a pedestrian navmesh 2020-02-28 16:01:47 +01:00
bernatx 0891cd6746 Fixing import.py 2019-12-11 15:42:40 +01:00
bernatx 00b901c9e2 Updating Docker pipeline to rebuild pedestrian binary for navigation 2019-12-11 15:42:40 +01:00
bernatx 5f1b5e18e0 Fix import on windows, and rename imported assets 2019-12-11 15:17:51 +01:00
manishthani 89e329b738
Fixed bugs of importing assets (#2068)
* Refactor Commandlet + made small fix

* fixed scale of assets when importing them

* Fixed bug of adding assets automatically, but semantic segmentation to be fixed

* small fix + hiding movemeshes call until its stable

* Meshes are moved to semantic segmentation folders

* Retagging semantic segmentation

* Redefined tags, refactor and added comments

* Updated Changelog

* created a move assets commandlet

* Removing RoadRunnerFiles folder

* readded flag of only prepare maps in import script

* Removing ContentBrowser module

* Added Import folder

* updated readme

* Apply zero rotation

* updated doc link

* updated readme

* refactoring

* Adding more comments and refactoring

* Removed unnecesary include header files

* Remove unnecessary includes in source files
2019-09-17 14:57:22 +02:00
Manish 0ce908dbf2 fix pylint 2019-07-10 01:35:47 +02:00
Manish edc27f7add Modified pipeline, now make import prepares maps for cooking 2019-07-10 01:35:47 +02:00
Marc Garcia Puig 7ba7587c78 Few fixes 2019-07-10 01:35:47 +02:00
Marc Garcia Puig 0afdfbbeea Correctly preparing assets for cooking on package 2019-07-10 01:35:47 +02:00
Manish db88de61c6 Updating documentation and refactoring 2019-07-10 01:35:47 +02:00
Manish 91d815e115 Updated doc and renamed commandlet 2019-07-10 01:35:47 +02:00
Manish b7c670f638 Solved importing for more that 1 package and avoid propmap creation if no props found 2019-07-10 01:35:47 +02:00
Marc Garcia Puig 85c8fd88d4 Disabling rendering in commandlet 2019-07-10 01:35:47 +02:00
Manish b988b597ee Check if xodr file exists + refactor 2019-07-10 01:35:47 +02:00
Marc Garcia Puig 987a257800 Now 'make package' works with standalone packages 2019-07-10 01:35:47 +02:00