Commit Graph

6165 Commits

Author SHA1 Message Date
bernatx 27a06da659 changeslog 2023-06-21 11:02:41 +02:00
bernatx ed332ecbcd Check for stream ready, and also disable g-buffers 2023-06-21 11:02:41 +02:00
bernatx fb41820d92 Adding some plugins for pedestrians of gen. 3 2023-06-19 12:11:59 +02:00
bernatx 3552b1f184 Adding some pedestrians generation 3 2023-06-16 20:41:06 +02:00
matejm42 3ad4cc9a09 Update build_linux.md
The same change 1 line above
2023-06-06 11:22:49 +02:00
matejm42 7185c37112 Update build_linux.md
Change pseudopath to linux format
2023-06-06 11:22:41 +02:00
Blyron cbc79a3717
Digital Twins Update 26//05 (#6502)
* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Osm Renderer Tool dummy version

* Server creates SVG files when client request it

* SVG creation and rasterization - libraries integration

* Server size working

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Trying to paint bitmap into the UTexture

* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Removing unnecesary spaces

* One tile with landscape and road cut

* WidgetCreated

* Widget progress

* LevelCreator Update

* Folder for basicParameters in father map

* Father map from template

* Terrain mesh generated from noise and road mask

Road mask not applied

* Assign SubLevel by position

* Changed to static functions

* StrigUpdate

* Added missing UFUNCTIONS

* Trying to move Houdini actors to tiles

* Meshes from Houdini to Tiles

* Number of X and Y tiles exposed

* Modify to new functions

* Modifying code to create a new variable-offset and table to ingest blueprints

* Update assignTile Function

* Updating widget and cpp file to relocate meshes

* Update Widget and create local copy of OpenDriveToMap

* Added planes as landscape

* RoadImported fixed

* Simplification done in UE side

* Update Houdini pipeline

* Fixed osmrenderer compilation for windows

* Generate landscape and set materials

* Generate UVs for lane meshes. Generate Normals and Tangets for lane meshes

* Delete unnecesary files

* Widget updated

* Exposing different variables to BPs

* Update Assets

* Asset path names fixed

* Fixed height for misc objects, set default landscape

* Rotate Light boxes

* Adding OSM Importer plugin

* Fixed normals on sidewalks

* Update adding buildings plugin

* Adding missing BP

* Update

* Fix BP_Instanced

* Update OSMImporter

* Creating BP_BuildingCreator

* LevelCreator Fixed

* Update building asset creation

* If def add for osm renderer

* Building block variation and styles

* Updated values and generation for demo3

* Fix Widget

* Changed unreal FSocket for boost sockets. Fixed road position errors

* Update building creation

* Updated Building Height

* Fixing line colors

* Added Planes in missing stuff

* Update for meshes

* Update deformation, avoid creation of individual buildings and add check for deformation

* Deleted unnecesary files

* Deleted unnecesary files

* Cleaning code

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: marionzki <mnoriegazamora@gmail.com>
2023-06-06 11:19:19 +02:00
matejm42 43b5e70648 Update build_linux.md
The same change 1 line above
2023-06-06 11:08:21 +02:00
matejm42 fc1a67eb8f Update build_linux.md
Change pseudopath to linux format
2023-06-06 11:08:21 +02:00
Guillermo 416d4c90e2 Added map name if not found 2023-06-06 11:02:38 +02:00
Marcel Pi 78476f6b37
Add EditorCameraUtils (#6469)
* Add EditorCamera utility class.

* Rename and reparent UEditorCameraUtils to AEditorCameraUtils (AActor).

* Add copyright and fix indentation.

* Fix copyright.
2023-05-12 16:35:39 +02:00
Axel 14f6ea1f79 Removed blank spaces 2023-05-09 10:58:53 +02:00
Axel 0829f3a54b Added physx parameters parse 2023-05-09 10:58:53 +02:00
bernatx b7a1c8ad6a Fixes from review 2023-05-05 10:55:53 +02:00
bernatx 938ee194d8 new content version 2023-05-05 10:55:53 +02:00
bernatx bfb6b4c40c Removing comments 2023-05-05 10:55:53 +02:00
bernatx 5f1de211a7 Fix include case 2023-05-05 10:55:53 +02:00
bernatx 12fc74dcbb Fix installation of headers 2023-05-05 10:55:53 +02:00
bernatx 189e4f4c4f Pedestrian will wait for the trafficlight before crossing 2023-05-05 10:55:53 +02:00
bernat c243eb7844 Fixing compilation 2023-05-05 10:55:53 +02:00
bernatx 44f0b8cd24 Adding functions to kill a pedestrian from the client library 2023-05-05 10:55:53 +02:00
bernatx 73315d3d62 Pedestrians collision deisabled when using AI or in replayer 2023-05-05 10:55:53 +02:00
Axel1092 88f6764e6c
Houdini mesh position (#6369)
* Fixed Houdini actor locations

* Matched buildings and road position

* review fixes
2023-05-04 13:24:23 +02:00
Blyron 1a908dd936
Aaron/digitaltwinssidewalks (#6430)
* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Osm Renderer Tool dummy version

* Server creates SVG files when client request it

* SVG creation and rasterization - libraries integration

* Server size working

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Trying to paint bitmap into the UTexture

* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Modified workflow for side walks

* Added check for traffic lights and default materials for sidewalks

* Change build osm script hash

* Fix code format

* changed buildosm2odr hash

* Updated has

* Format fix

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
2023-05-03 17:00:58 +02:00
Axel 07bbfe1fcc UTaggedComponent only enables the tick when is representing a skeletalmesh 2023-05-03 17:00:15 +02:00
xqgex 133873bf1c Typo maxixum => maximum 2023-05-03 16:47:42 +02:00
xqgex b917258e95 Typo maxixum => maximum 2023-05-03 16:47:42 +02:00
bernatx 2c1242fcd9 Optimizing collision registry 2023-04-27 11:44:01 +02:00
MattRoweEAIF 102eb3f0c7 updated collision sensor documentation 2023-04-27 11:44:01 +02:00
Guillermo 3f2acd3465 Limited Collision events to one 2023-04-27 11:44:01 +02:00
Th1nkMore 9fefb127a6 remove duplicated cloudiness output 2023-04-27 09:57:10 +02:00
Guillermo 70a8ca831b Added default values to the CARLA client 2023-04-26 15:05:46 +02:00
bernat 508f3b9141 Fixing pointer check 2023-04-24 14:40:19 +02:00
bernat 7a58cab708 Fixing parked vehicles path for cooking 2023-04-24 14:40:04 +02:00
adrian-ollero 89a4cf29fc
Aollero/building impostor texture (#6379)
* Impostor texture SceneCapture component

* SceneComponment distance issue solved with ortho camera

* Dynamic  Scene Component Creation

* Procedural material duplication for new building

* Generate Impostor Geometry

* Impostor texture SceneCapture component

* SceneComponment distance issue solved with ortho camera

* Dynamic  Scene Component Creation

* Procedural material duplication for new building

* Generate Impostor Geometry

* Style updated

* Update ProceduralBuildingUtilities.h

* Ubuntu error fixed

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
2023-04-24 11:37:50 +02:00
Guillermo a9819fa289 Added filter check to examples 2023-04-24 11:35:12 +02:00
Axel 355c47f7ac Removed blank spaces 2023-04-14 11:16:15 +02:00
Axel 13358263c6 Removed unnecessary comments. Added vehicle light and door ingestion to the pipeline 2023-04-14 11:16:15 +02:00
Axel 359806f9b0 Added importer UI for usd vehicles 2023-04-14 11:16:15 +02:00
MattRoweEAIF ade852e619
Review python api (#6330)
* updated missing api docs

* auto generated python_api.md

* @glopezdiest corrections

---------

Co-authored-by: bernat <bernatx@gmail.com>
2023-04-14 08:43:38 +02:00
bernatx 8a33893cb0 Saving AdditionalMaps in nightly build 2023-04-14 08:41:52 +02:00
Guillermo 9a2aa57db7 Fixed == operator for large map settings 2023-04-13 13:05:27 +02:00
Guillermo 9ac5a11752 Fixed comparison 2023-04-13 13:05:27 +02:00
Guillermo 43620bcc07 Changed float to bool 2023-04-13 13:05:27 +02:00
MattRoweEAIF 5c445df124 added spectator as ego parameter to API docs 2023-04-13 13:05:27 +02:00
Guillermo 7df2fd8a96 Added missing bool at world init 2023-04-13 13:05:27 +02:00
Guillermo 1501a13b1e Added spectator_as_ego settings 2023-04-13 13:05:27 +02:00
Blyron 8be9fd22dd
Added spawnning for trees (#6367)
* Added spawnning for trees

* Set trees for designer

* Tag static mesh actor from road type

* Changed format of For
2023-04-13 13:00:15 +02:00
Blyron c3e5f9c019
Aaron/digitaltwinsbumps (#6346)
* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Osm Renderer Tool dummy version

* Server creates SVG files when client request it

* SVG creation and rasterization - libraries integration

* Server size working

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Trying to paint bitmap into the UTexture

* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Removing unnecesary spaces

* Format fixing

* Fixed spaces

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
2023-04-11 10:46:55 +02:00
MattRoweEAIF 2d74605f54 fixed links for child pedestrians 2023-03-21 10:09:13 +01:00