* First iteration of the required files functionality
* WIP: Binary file for in memory map
* Fixed "/Game/" replacement and load new episode by name problems with the required files system
* removed unnecessary changes
* added extra space
* Enable pedestrians building only for single maps, no in tiled maps (temporal)
* Added python selector to make import command
* returning const reference
* fix bug not finding required files
* add TM binary files to packages
Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts.
Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty"
ApplyVehiclePhysicsControl was overriding some of the default
values of the wheel's blueprint. Now, we change it through the
TireData to avoid this problem.
- We flush between sublevel load/unload calls to improve determinism
- We have added a global uuid to allow the load/unload methods to be
called in the same tick
* Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.
* WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
* Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
* Now traffic lights can be spawned without controllers inside junctions.
* Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.
* Fixed missing includes.
* Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.
* Fixed missing includes.
* Streaming level list now is persistant and can be saved for unreal to detect the dependencies.
* Enabled packages for large maps.
* Added Tiles to the MapPath.txt file. Removed debug warnings.
* Fixed traffic light trigger box placement in large maps.
* Fixed traffic light warning. Set speed limit for dormant actors to 30. Fixed semantic segmentation on streaming levels.
* Fixed Traffic Light issue with recorder and dormant state. Removed old ActorView files.
* Fixing line markings semantics
* Fixed recorder issues with traffic lights.
* Filter out the base large map as available map
* Added tile_stream_distance and actor_stream_distance to world settings.
* removed unused comments.
* Added IsActive functions. Dormant actors that cannot be respawned now remain dormant.
* Fixed missing includes.
* Fixed missing includes
* Review fixes. Missing includes.
* Fixed link errors.
Co-authored-by: bernat <bernatx@gmail.com>