- SkeletalMesh now is being disabled while the pooled actor is not in use.
- Distances are calculated with squared distance.
- Added a new state for pooled actors to activate them when the vehicle is too close.
* Added local frame option. Fixed inputs for NN
* Add Textures
* Changed texture to grayscale RGB and added check for 'air' particles
* Updated 2k and 4k textures enable parameter for select res texture for deformation
* Fix issue where trying to access TMap when loading
* Use contains functions instead of checking num of elemnts on tmap to make a secure access
* Used ParticlesHeightmap optimization and clear some log
* Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls
* Decoupling visualization with gamethread
* Make work optimisations
* Disable deformation visualization
* Updated collisions parameters, collisions itself are not updated
* Disable Collisions vehicle with landscape
* Add in pytorch output wheel normal and put them into UE4 and apply to wheels
* Moved collider removal logic
Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
* Added local frame option. Fixed inputs for NN
* Add Textures
* Changed texture to grayscale RGB and added check for 'air' particles
* Updated 2k and 4k textures enable parameter for select res texture for deformation
* Fix issue where trying to access TMap when loading
* Use contains functions instead of checking num of elemnts on tmap to make a secure access
* Used ParticlesHeightmap optimization and clear some log
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: bernat <bernatx@gmail.com>
* Added local frame option. Fixed inputs for NN
* Add Textures
* Changed texture to grayscale RGB and added check for 'air' particles
* Updated 2k and 4k textures enable parameter for select res texture for deformation
* Fix issue where trying to access TMap when loading
* Use contains functions instead of checking num of elemnts on tmap to make a secure access
Co-authored-by: Axel <axellopez92@outlook.com>
* Show and hide detailed noise
* Heightmap material updated for previous commit
* Addition of soil type query code to terramechanics component
* Bug creating vegetation and teramechanics actors fixed
* Terrain Rois Presets
Co-authored-by: bernat <bernatx@gmail.com>
* Added local frame option. Fixed inputs for NN
* Add Textures
* Changed texture to grayscale RGB and added check for 'air' particles
* Updated 2k and 4k textures enable parameter for select res texture for deformation
Co-authored-by: Axel <axellopez92@outlook.com>
* fixed pool increasing size fast.
* Fixed pools
* get the vehicle each frame
* Fixed bug when starting a new manual control script.
* Fixed xerces-c dependency
* fixed xerces-c dependencies
* Adding backup for xerces-c library
* Fix the duplication of collision capsules, and remove the impulse with static bones
* enable impulse force again, for static bones
* nullptr tile bug fixed
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: bernatx <bernatx@gmail.com>
* Added deformation effect multiplayer as parameter
* Removal Particles from container multithreaded
* Paralelize particle update, get less particles just taking texture radius, changing how we get intersecting tiles
* Added min max displacement parameters
* Fixed tiles not being searched correctly, fixed probable race condition
Co-authored-by: Axel <axellopez92@outlook.com>
* Terrain rois defined within the user widget
* Improvementes in ROIs blending with original heightmap
* Rois Tiling fixed
* Support for multiple ROIs (overlapping bug)
* Minor improvementes in river placement
* Support for Spreaded and specific actors ROIs
* Soil type Rois supported in widget
* Soil type assignment to main map container actor
* Soil type queried from soil type actor soil list and tag
* Cleaning code
* Basic Spreaded Actors feature
* Single selection for specific actors placement
* Misc Persistent state for specific location actors implemented
* Spreaded Actors feature completed
* Spreaded Actors Tagged, offset and delete option code
* Specific Location Actor basic implementation
* Specific actor placement feauture completed
* Terrain Editor Bugs Fixed
* Missing icon
* Smoothing terrain boundaries
* Sewing between terrain tiles
* Terrain overlapping ROIs not allowed
* Overlapping message bug fixed
* Preset c++ funtions
* Improvements in the terrain generation
* Presets creation
* Terrain preset feature finished
* Missing references fixed
* Format errors fixed
* Last format fixes
* Error in static member
* Changing tabs for spaces
* Identation to spaces
* Duplicated include deleted
Co-authored-by: bernat <bernatx@gmail.com>