Commit Graph

1316 Commits

Author SHA1 Message Date
bernatx 4d04b4ae29 Cook maps one by one in windows (slower but can package unlimited maps) 2021-07-30 03:07:41 +02:00
Roel Algaba Brizuela c451c3cb8a Axel : Fixed make import for large maps 2021-07-29 22:29:32 +02:00
Axel df9470015c Fixed speed limit matching from opendrive 2021-07-29 13:51:55 +02:00
Daniel Santos-Olivan 63227ba665 Added generation to vehicles and pedestrians 2021-07-28 22:05:48 +02:00
joel-mb 4b0525eef2
[Traffic Manager] InMemoryMap binary file (#4424)
* First iteration of the required files functionality

* WIP: Binary file for in memory map

* Fixed "/Game/" replacement and load new episode by name problems with the required files system

* removed unnecessary changes

* added extra space

* Enable pedestrians building only for single maps, no in tiled maps (temporal)

* Added python selector to make import command

* returning const reference

* fix bug not finding required files

* add TM binary files to packages

Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
Axel e22e6d8027 Fixed pedestrians being moved after dying. 2021-07-28 14:43:18 +02:00
bernat 2ce9897ce9 Fixing vehicle name and compilation on windows 2021-07-28 08:38:25 +02:00
Roel Algaba Brizuela fc8428cd11 Fixed spaces 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela 0941abc43d Fixed spaces between lines 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela a118cffcc1 Correct spaces and tabulations 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela 5d2843c87f Auto stash before rebase of "origin/dev" 2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela cd1776cead Re-Upload : Enabled overlap events on static meshes for chrono-carsim
This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts.

Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty"
2021-07-27 20:12:47 +02:00
Axel c97381d010 Fixed collision sensor 2021-07-27 19:23:03 +02:00
Axel daf269dd94 Fixed file transfer file paths 2021-07-27 13:07:49 +02:00
Axel fb30cbafac Fixed load xodr file from UWorld 2021-07-27 13:07:49 +02:00
Roel Algaba Brizuela c269c7efb4 Fixed import process fatal error 2021-07-27 13:07:49 +02:00
bernat e6379b4aa2 Add Town10HD_Opt as default town 2021-07-26 10:35:39 +02:00
Daniel Santos-Oliván a2c4cc5ffd Added EditorScriptingUtilities plugin 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván ec64374db6 Added ShowDebugTelemetry to API 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván a55bafeacd CarlaWheeledVehicle: Telemetry is enable/disable with one methor 2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván 9bf26a2d84 Bugfig: new physics control was overriding default values
ApplyVehiclePhysicsControl was overriding some of the default
values of the wheel's blueprint. Now, we change it through the
TireData to avoid this problem.
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván c2a50f070e CarlaWheeledVehicle: Added debug telemetry 2021-07-23 10:34:54 +02:00
Daniel Santos-Olivan c8f14d4b42 Fix lidar parallel scaling
The creation of FCollisionQueryParams object inside each raycasting
point was slowing down some threads breaking the parallel speedup.
2021-07-23 10:28:20 +02:00
Axel c58de91423 Revert to temporal AA, removed partial ghosting. 2021-07-21 17:40:27 +02:00
bernat 76a51b9010 Removing spaces 2021-07-20 22:12:36 +02:00
Roel Algaba Brizuela 66cd52b7e8 Modified file transfer to avoid multiple downloads 2021-07-20 22:12:36 +02:00
bernat 9eba707216 Removing some functions and fixing the map name if in editor 2021-07-20 22:12:36 +02:00
alejandroFraga 6d39572e09 Navigation .bin file integrated with the required file system 2021-07-20 22:12:36 +02:00
alejandroFraga 1a58b48564 OpenDrive .xodr file integrated with the required file system 2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila 47f733c099 Fixed "/Game/" replacement and load new episode by name problems with the required files system 2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila 05a09b1007 First iteration of the required files functionality 2021-07-20 22:12:36 +02:00
Axel c7ce0eab7a Fix for StreetLights not registering in UCarlaLightSubsystem. 2021-07-20 11:04:37 +02:00
Axel 5a41195afc Removed unnecessary warning/error logs. 2021-07-20 11:03:57 +02:00
Axel 5ae79c7d31 Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds) 2021-07-16 17:21:40 +02:00
Roel Algaba Brizuela dd321ba39f Updated coding style 2021-07-16 17:21:21 +02:00
Roel Algaba Brizuela 62ba09093c Fixed python api commands for rotating vehicle wheels 2021-07-16 17:21:21 +02:00
Axel 54616a0240 Fixed gnss sensor 2021-07-15 10:56:19 +02:00
Axel 6f0c9acc55 Added speed limit to FActorData. 2021-07-13 19:25:44 +02:00
Axel cccb2755eb Fixed rare crash when traffic lights become dormant. 2021-07-13 19:25:44 +02:00
Axel 0cacdad88a Fixed speed limit not reset when waking up actors. 2021-07-13 19:25:44 +02:00
Axel 669c058211 Fixed speed limit component wrong check. 2021-07-13 19:25:44 +02:00
Axel 46fad26755 Fixed speed limit component crash when waking up. 2021-07-13 19:25:44 +02:00
bernat 7986806204 Adding some includes 2021-07-13 19:25:44 +02:00
Axel 46223fa71a Added automatic generation of speed limit signals. 2021-07-13 19:25:44 +02:00
Axel 5456dc5957 Set FXAA antialiasing method 2021-07-13 19:25:44 +02:00
Axel fa144beade Enabled texture streaming. 2021-07-12 15:29:42 +02:00
Axel f1d6b9778e Fixed CarlaServer.cpp function to work with the new FCarlaActor class. 2021-07-04 20:11:19 +02:00
Axel bf4e7b0633 Added get_light_boxes in traffic light actors. Added functions to the World to obtain traffic lights from waypoints and junctions. Improved chached map method. 2021-07-04 20:11:19 +02:00
Daniel Santos-Oliván e9efa7677e Added Command: ApplyVehiclePhysicsControl 2021-07-02 10:26:00 +02:00
Daniel Santos-Oliván 96e9f35793 Improve the load of the sublevels
- We flush between sublevel load/unload calls to improve determinism
 - We have added a global uuid to allow the load/unload methods to be
called in the same tick
2021-07-02 10:26:00 +02:00