Commit Graph

984 Commits

Author SHA1 Message Date
Marc Garcia Puig e2c0349ef6 Exposed max chunk size to the PythonAPI 2020-04-13 16:50:32 +02:00
Axel1092 5ddb97a58e Added parameter to disable rendering meshes generated from OpenDRIVE. 2020-04-13 16:50:32 +02:00
Marc Garcia Puig 40ee5705d6 Added walls to the mesh chunks 2020-04-13 16:50:32 +02:00
Marc Garcia Puig 00a73c4f02 Splited the map generation in chunks 2020-04-13 16:50:32 +02:00
Marc Garcia Puig 832b293a33 Added MeshFactory + improved code architecture 2020-04-13 16:50:32 +02:00
codeffee 01f98aac07 Fixing Windows compilation errors and some warnings 2020-04-13 13:06:38 +02:00
doterop a108bf5b3b Updated default value for TM. Now should be retrocompatible. 2020-04-13 13:06:38 +02:00
doterop 66efc6ea17 Cleaned some TM includes 2020-04-13 13:06:38 +02:00
doterop 2f6b8e048f Change to support default parameter to keep compatibility 2020-04-13 13:06:38 +02:00
doterop 79d6298395 Cleaned logs 2020-04-13 13:06:38 +02:00
doterop 64cc616938 Added changes to SetAutopilot BatchCommand 2020-04-13 13:06:38 +02:00
doterop f2f4b229d7 Updated set_autopilot to get tm as a parameter 2020-04-13 13:06:38 +02:00
Praveen Kumar 6b1a5db4f6 Implemented carla::geom::Vector3D::MakeSafeUnitVector 2020-04-09 19:48:03 +02:00
Praveen Kumar ba6957b405 Magnitude guard on vector normalization. 2020-04-09 19:48:03 +02:00
berndgassmann b0787c0018
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-09 15:23:00 +02:00
Axel1092 9d76978f93 Fixed get_all_landmarks functions returning invalid landmarks when using world.get_map().get_all_landmarks(). 2020-04-09 14:47:49 +02:00
bernat 5e7c6bb783
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-09 12:18:23 +02:00
Jacopo Bartiromo b839cf3419
Minor changes to Traffic Manager (#2708)
* removes vertical offset
changes in radius
radius increasing with higher velocity

* changes to collision detection policy

* introducing radius as parameter
removed radius increasing with velocity
2020-04-09 09:56:04 +02:00
berndgassmann 53967647ed
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-08 16:00:03 +02:00
Praveen Kumar 30edd5ce2c Implemented changes to track multiple hero vehicles
in hybrid physics mode.
2020-04-08 15:45:52 +02:00
berndgassmann f02c269bd1
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-08 14:55:41 +02:00
Praveen Kumar 8c7ac56f8f Implemented changes to account for corners
of unregistered vehicles during localization.
2020-04-08 14:26:34 +02:00
berndgassmann cf413fa8b4
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-07 17:05:32 +02:00
Néstor Subirón 499b189fe7 Fix compilation issue with BullseyeCoverage 2020-04-06 17:40:25 +02:00
Bernd Gassmann f3930a8f0f Ensure make package always package the correct version
Add postfix to libcarla_client{_rss}{_debug}.a in RSS variant.
make package target always rebuilds the final python shared library and
so cannot package wrong version.
Put LGPL lisence in python egg if RSS is linked.
2020-04-03 19:57:44 +02:00
berndgassmann 07fafaea67
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-02 19:59:17 +02:00
Axel1092 bdd0aaaac9 Added function to retrieve landmarks in the same group. 2020-04-02 19:01:31 +02:00
Axel1092 e24bcebfbf Added get landmarks functions from map. 2020-04-02 19:01:31 +02:00
Bernd Gassmann 938c4516ae Added detailed documentation of RSSSensor 2020-04-01 11:51:33 +02:00
berndgassmann 5743930238
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-04-01 08:25:14 +02:00
Praveen Kumar fe86dc21d1 Changed ApplyBatchSync call by passing do_tick_cue=true
to reduce longitudinal oscillation in hybrid physics mode.
2020-03-31 23:04:04 +02:00
Praveen Kumar 58c7fe3539 Implemented waiting trigger in localization stage
to initiate pipeline in synchronous mode.

Restricting teleportation to forward direction only
by checking teleportation transform in batch control stage.
2020-03-31 23:04:04 +02:00
Bernd Gassmann 179ec725fa Fix some robustness issues
Create RssCheck (again) when Listen is called to prevent from creating
loggers all the time someone lopps over the actor list and the
actor/sensor instances getting created.

Only traverse actor list in CreateWorldModel once.

tbb::parallel_for_each() gets already created actors and doesn't loop
itself over actor list (which blocks).

Finally changed code format of RSS to keep 120 chars per line.
2020-03-31 18:30:50 +02:00
berndgassmann 849a6c54c5
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-03-31 18:28:22 +02:00
Praveen Kumar 858a58556f
Hot Fixes For Hybrid Physics Mode (#2680)
* Improved braking, collision negotiation.

* Improved braking algorithm for smoother approach
to lead vehicle.

* Implemented smoother path boundary modification
to aid smoother braking.

* Re-worked collision negotiation algorithm.

* Improved collision candidate filtering.

* Added safe-guard in case of vehicle removal
in collision stage.

* Used local variable for heavily referenced object
in localization stage.

* Implemented vector relative velocities
for motion planner's collision consideration.

* Moved collision candidate sorting logic
from collision stage to localization stage.

* Sorting collision candidates using their ids
instead of shared pointers to avoid memory corruption.

* Improved conditions for collision consideration
for greater efficiency.

* Removed fps limit in async mode.

* Hybrid physics mode

* Introduced hybrid physics mode parameter
* Implemented physics independent velocity computation
* Modified localization stage to be physics agnostic

* Fixing velocity compute interval in sync and async mode.
Made motion planner stage work with internally computed velocities.

* Made collision stage agnostic to actor physics

* Sampling waypoint buffer for teleportation window

* WIP: Teleportation changes

* WIP2: Teleportation changes

* Fixes waypoint window and vehicle spawning

* hotfix to performance benchmark

* comment out debugs

* changelog

* fixes collision bug

* fixes package error and out_of_range bug

* WIP: Hybrid mode oscillation bug

* Added vertical offset parameter for physics-less mode.
Restricting longitudinal waypoint offset to forward only.

* remove comment

Co-authored-by: Jacopo Bartiromo <jackbart94@gmail.com>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
2020-03-31 14:56:18 +02:00
Axel1092 1e06309953 Added warning when signals overlap driving lanes. 2020-03-31 12:12:02 +02:00
Marc Garcia Puig 0eed245e34 Review fixes 2020-03-31 12:11:39 +02:00
Marc Garcia Puig 5520f31d0a Exposed road mesh generation params to PythonAPI 2020-03-31 12:11:39 +02:00
Marc Garcia Puig b94180b0ce Fixed wall generation 2020-03-31 12:11:39 +02:00
Marc Garcia Puig 0999b0ba05 Added basic walls to standalone OpenDRIVE mode 2020-03-31 12:11:39 +02:00
berndgassmann dc6c80a820
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-03-31 10:28:35 +02:00
Jacopo Bartiromo 151e38ce8d
Hybrid mode for Traffic Manager (#2674)
* Improved braking, collision negotiation.

* Improved braking algorithm for smoother approach
to lead vehicle.

* Implemented smoother path boundary modification
to aid smoother braking.

* Re-worked collision negotiation algorithm.

* Improved collision candidate filtering.

* Added safe-guard in case of vehicle removal
in collision stage.

* Used local variable for heavily referenced object
in localization stage.

* Implemented vector relative velocities
for motion planner's collision consideration.

* Moved collision candidate sorting logic
from collision stage to localization stage.

* Sorting collision candidates using their ids
instead of shared pointers to avoid memory corruption.

* Improved conditions for collision consideration
for greater efficiency.

* Removed fps limit in async mode.

* Hybrid physics mode

* Introduced hybrid physics mode parameter
* Implemented physics independent velocity computation
* Modified localization stage to be physics agnostic

* Fixing velocity compute interval in sync and async mode.
Made motion planner stage work with internally computed velocities.

* Made collision stage agnostic to actor physics

* Sampling waypoint buffer for teleportation window

* WIP: Teleportation changes

* WIP2: Teleportation changes

* Fixes waypoint window and vehicle spawning

* hotfix to performance benchmark

* comment out debugs

* changelog

* fixes collision bug

* fixes package error and out_of_range bug

* changes after review

* Left & Right Transit of a lane: Waypoint mapping

Co-authored-by: Praveen Kumar <pravinblaze@hotmail.com>
Co-authored-by: Soumyadeep <soumyadeep.dhar@kpit.com>
2020-03-30 22:53:29 +02:00
doterop 081de023ce Added methods to get trafficlights and trafficsigns from landmarks 2020-03-30 19:44:46 +02:00
Bernd Gassmann d913938f1f Integrate ad-rss without find_package to cope with cmake 3.5 and newer boost version 2020-03-30 17:52:37 +02:00
berndgassmann 5dda249040
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-03-30 17:49:15 +02:00
Axel1092 1b108a027c Review fixes. Added default lane validity if missing record in OpenDRIVE. Added Automatic spawn of traffic lights and signals to the map generation without geometry. 2020-03-30 14:40:39 +02:00
Axel1092 df75abf5bf Added stop sign automatic triggerbox generation. 2020-03-30 14:40:39 +02:00
Axel1092 d2b9c7e11f Added computation of conflicting road in junctions. 2020-03-30 14:40:39 +02:00
berndgassmann ee5c7c8c42
Merge branch 'master' into feature/integrate_rss_3.0.0 2020-03-30 09:46:50 +02:00
Praveen Kumar a075e4fc5c
Collision avoidance and braking improvements (#2650)
* Improved braking, collision negotiation.

* Improved braking algorithm for smoother approach
to lead vehicle.

* Implemented smoother path boundary modification
to aid smoother braking.

* Re-worked collision negotiation algorithm.

* Improved collision candidate filtering.

* Added safe-guard in case of vehicle removal
in collision stage.

* Used local variable for heavily referenced object
in localization stage.

* Implemented vector relative velocities
for motion planner's collision consideration.

* Moved collision candidate sorting logic
from collision stage to localization stage.

* Sorting collision candidates using their ids
instead of shared pointers to avoid memory corruption.

* Improved conditions for collision consideration
for greater efficiency.

* Removed fps limit in async mode.

* removed unused variable e

* Implemented more details in snippet profiler
Demonstration of compute bottleneck demo

* Deeper bottleneck investigation demo

* * Implemented road curvature threshold for path polygon
vertex selection
* Implemented direct boost point append to construct polygons

* * Fix for polygon shrink bug.
* Changed polygon start point relative to front waypoint
instead of vehicle location.
* Removed debug statements

* Implemented lock and track logic for collision avoidance
instead of state-less boundary extension.

Improved braking logic to approach moving lead vehicle
until a threshold and then following it at distance.

* Increased vertical overlap threshold
to accomodate high slope roads.

* Implemented PR review change

* Fixed collision negotiation bug inside junctions.

* Implemented speed dependent (linear) follow distance.

Temporary solution to flush overcompensating controller state.

* Clamped velocity integral to avoid accumulating
over-compensation for vehicles that take
a long time to reach high target velocities.

* changes to pid values
changes to collision stage conditions

Co-authored-by: Jacopo Bartiromo <jackbart94@gmail.com>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
Co-authored-by: bernat <bernatx@gmail.com>
2020-03-28 16:26:50 +01:00