Daniel Santos-Olivan
d492abce74
CarlaWheeledVehicle: added some documentation
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
d294213818
CarlaWheeledVehicle: door anim alpha is always initialized
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
9a81ecf045
CarlaServer: Open/Close door logic implemented in plugin
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
d814312d63
CarlaWheeledVehicle: Fix bad spelling
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
d5db7570be
CarlaWheeledVehicle: Refactor door enum
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
0decf47206
CarlaWheeledVehicle: Fix constness in open/close of doors
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
e692759e2f
CarlaWheeledVehicle: Remove timelines from code.
...
There is problem with using arrays of timeslines so we will
do each of the door cases in blueprint.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
bab40ff07b
CarlaWheeledVehicle: Correct iniatization for alpha vector
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
50069eac3f
CarlaWheeledVehicle: Open/CloseDoorAnim implemented in code
...
From now on, it is not expected to be implemented in blueprint anymore.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
8971cf94f1
CarlaWheeledVehicle: Minor changes in ConfigureAnimData
...
Minor refactor and added to BeginPlay().
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
9400f8f546
CarlaWheeledVehicle: Added for curve/callbacks for timeline
...
For now, all the logic happens in the TimelineDefault.
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
4fb8476211
CarlaWheeledVehicle: Add timelines for doors
2021-09-16 11:28:46 +02:00
Daniel Santos-Olivan
25412daf93
CarlaWheeledVehicle: Added Open/Close door functionality
2021-09-16 11:28:46 +02:00
Axel
808d00d0b0
Fixed UCarlaLight related crash
2021-09-09 13:03:45 +02:00
bernatx
32ffd2c435
Changing to version 0.9.12
2021-07-30 13:12:28 +02:00
bernatx
4d04b4ae29
Cook maps one by one in windows (slower but can package unlimited maps)
2021-07-30 03:07:41 +02:00
Roel Algaba Brizuela
c451c3cb8a
Axel : Fixed make import for large maps
2021-07-29 22:29:32 +02:00
Axel
df9470015c
Fixed speed limit matching from opendrive
2021-07-29 13:51:55 +02:00
Daniel Santos-Olivan
63227ba665
Added generation to vehicles and pedestrians
2021-07-28 22:05:48 +02:00
joel-mb
4b0525eef2
[Traffic Manager] InMemoryMap binary file ( #4424 )
...
* First iteration of the required files functionality
* WIP: Binary file for in memory map
* Fixed "/Game/" replacement and load new episode by name problems with the required files system
* removed unnecessary changes
* added extra space
* Enable pedestrians building only for single maps, no in tiled maps (temporal)
* Added python selector to make import command
* returning const reference
* fix bug not finding required files
* add TM binary files to packages
Co-authored-by: Alejandro Fraga Cimadevila <alex_fraga95@hotmail.com>
Co-authored-by: bernatx <berni2berni>
Co-authored-by: bernat <bernatx@gmail.com>
2021-07-28 14:44:54 +02:00
Axel
e22e6d8027
Fixed pedestrians being moved after dying.
2021-07-28 14:43:18 +02:00
bernat
2ce9897ce9
Fixing vehicle name and compilation on windows
2021-07-28 08:38:25 +02:00
Roel Algaba Brizuela
fc8428cd11
Fixed spaces
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
0941abc43d
Fixed spaces between lines
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
a118cffcc1
Correct spaces and tabulations
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
5d2843c87f
Auto stash before rebase of "origin/dev"
2021-07-27 20:12:47 +02:00
Roel Algaba Brizuela
cd1776cead
Re-Upload : Enabled overlap events on static meshes for chrono-carsim
...
This is a copy of another branch where there were unnecesary changes to some files and doing a rebase would cause a good amount of conflicts.
Enabled overlap events on all static meshes so it can be detected by carsim and chrono. Also throws an error to log, if a static mesh has it's mesh "empty"
2021-07-27 20:12:47 +02:00
Axel
c97381d010
Fixed collision sensor
2021-07-27 19:23:03 +02:00
Axel
daf269dd94
Fixed file transfer file paths
2021-07-27 13:07:49 +02:00
Axel
fb30cbafac
Fixed load xodr file from UWorld
2021-07-27 13:07:49 +02:00
Roel Algaba Brizuela
c269c7efb4
Fixed import process fatal error
2021-07-27 13:07:49 +02:00
bernat
e6379b4aa2
Add Town10HD_Opt as default town
2021-07-26 10:35:39 +02:00
Daniel Santos-Oliván
a2c4cc5ffd
Added EditorScriptingUtilities plugin
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
ec64374db6
Added ShowDebugTelemetry to API
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
a55bafeacd
CarlaWheeledVehicle: Telemetry is enable/disable with one methor
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
9bf26a2d84
Bugfig: new physics control was overriding default values
...
ApplyVehiclePhysicsControl was overriding some of the default
values of the wheel's blueprint. Now, we change it through the
TireData to avoid this problem.
2021-07-23 10:34:54 +02:00
Daniel Santos-Oliván
c2a50f070e
CarlaWheeledVehicle: Added debug telemetry
2021-07-23 10:34:54 +02:00
Daniel Santos-Olivan
c8f14d4b42
Fix lidar parallel scaling
...
The creation of FCollisionQueryParams object inside each raycasting
point was slowing down some threads breaking the parallel speedup.
2021-07-23 10:28:20 +02:00
Axel
c58de91423
Revert to temporal AA, removed partial ghosting.
2021-07-21 17:40:27 +02:00
bernat
76a51b9010
Removing spaces
2021-07-20 22:12:36 +02:00
Roel Algaba Brizuela
66cd52b7e8
Modified file transfer to avoid multiple downloads
2021-07-20 22:12:36 +02:00
bernat
9eba707216
Removing some functions and fixing the map name if in editor
2021-07-20 22:12:36 +02:00
alejandroFraga
6d39572e09
Navigation .bin file integrated with the required file system
2021-07-20 22:12:36 +02:00
alejandroFraga
1a58b48564
OpenDrive .xodr file integrated with the required file system
2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila
47f733c099
Fixed "/Game/" replacement and load new episode by name problems with the required files system
2021-07-20 22:12:36 +02:00
Alejandro Fraga Cimadevila
05a09b1007
First iteration of the required files functionality
2021-07-20 22:12:36 +02:00
Axel
c7ce0eab7a
Fix for StreetLights not registering in UCarlaLightSubsystem.
2021-07-20 11:04:37 +02:00
Axel
5a41195afc
Removed unnecessary warning/error logs.
2021-07-20 11:03:57 +02:00
Axel
5ae79c7d31
Fixed crash caused by actors destroyed by unreal (e.g. actor out of bounds)
2021-07-16 17:21:40 +02:00
Roel Algaba Brizuela
dd321ba39f
Updated coding style
2021-07-16 17:21:21 +02:00