0ddfeeadac | ||
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Content/PostProcessingMaterials | ||
Resources | ||
Source | ||
.gitattributes | ||
.gitignore | ||
CHANGELOG.md | ||
Carla.uplugin | ||
Doxyfile | ||
Makefile | ||
README.md |
README.md
CARLA UE4 Plugin
Plugin for Unreal Engine 4.
See CHANGELOG.
Settings
See Resources/Example.CarlaSettings.ini.
Compiling a UE4 project with CARLA plugin
Clone or copy the files of this repository under the folder
<project-root>/Plugins/Carla
.
Build CarlaServer located at <project-root>/Plugins/Carla/Source/CarlaServer
,
follow the instructions here to build all the
necessary dependencies too.
Now compile the Unreal project.
Linux
Opening the .uproject file with UE4Editor usually triggers a recompile. If not you can follow the next steps to do it manually.
Generate project files
$ <unreal-installation-path>/GenerateProjectFiles.sh -project="<full-path-to-the-project-root-folder>/<project-name>.uproject" -game -engine
Build project in the in-editor configuration
$ cd <project-root-folder>
$ make <project-name>Editor
Now you can launch the editor.
Windows
Usually double-clicking the .uproject file triggers a recompile.
To build from Visual Studio, right-click the project file and select "Generate Visual Studio Files". Open the generated solution (.sln) and compile. You can change the build configuration to development/debug both in-editor and standalone game.