47 lines
1.9 KiB
Markdown
47 lines
1.9 KiB
Markdown
<h1>How to link Epic's Automotive Materials</h1>
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!!! important
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Since version 0.8.0 CARLA does not use Epic's _Automotive Materials_ by
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default. However, you can still enable them if you compile from source.
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Epic Game's provides a set of realistic _Automotive Materials_ free to use. In
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this document we explain how to download and link these materials to our
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vehicles for a more realistic car paint.
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Download from Marketplace
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-------------------------
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Epic Games' [Automotive Materials][automatlink] package can be downloaded for
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free from the Unreal Engine Marketplace.
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!!! note
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Unfortunately Linux based machines don't have official support for Epic Game Store / Unreal Marketplace. In order to access the purchased assets download [this Java Package](https://github.com/neutrino-steak/UE4LinuxLauncher).
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1. Install Epic Games Launcher from [www.unrealengine.com](https://www.unrealengine.com).
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2. Buy the [Automotive Materials][automatlink] package for $0.
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3. Create a new dummy project and add the Automotive Materials package to it.
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4. Inside the "Content" folder of the newly created project, you can find the
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"AutomotiveMaterials" folder. Copy this folder to the CARLA project
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- `{NewProject}/Content/AutomotiveMaterials` --> `{CARLA}/Unreal/CarlaUE4/Content/AutomotiveMaterials`
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[automatlink]: https://www.unrealengine.com/marketplace/automotive-material-pack
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Manually link the materials
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---------------------------
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Right after opening the project, you should link the automotive materials you
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just downloaded.
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In the content browser, go to
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"Content/Static/Vehicles/GeneralMaterials/MaterialRedirectors" and open
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"RedirectorInstance".
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![Unreal Engine Screenshot 1](img/materials_screenshot_00.png)
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Under the "Details" pane, search for the "Parent" material, and replace
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"DummyCar" material by "M_Carpaint" material.
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![Unreal Engine Screenshot 2](img/materials_screenshot_01.png)
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Now save "RedirectorInstance", and you are ready to go.
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