ppovb5fc7/gazebo/media/materials/scripts/gazebo.material

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2019-03-25 11:01:43 +08:00
import * from "grid.material"
vertex_program Gazebo/DepthMapVS glsl
{
source depth_map.vert
default_params
{
param_named_auto texelOffsets texel_offsets
}
}
fragment_program Gazebo/DepthMapFS glsl
{
source depth_map.frag
default_params
{
param_named_auto pNear near_clip_distance
param_named_auto pFar far_clip_distance
}
}
material Gazebo/DepthMap
{
technique
{
pass
{
vertex_program_ref Gazebo/DepthMapVS { }
fragment_program_ref Gazebo/DepthMapFS { }
}
}
}
vertex_program Gazebo/XYZPointsVS glsl
{
source depth_points_map.vert
}
fragment_program Gazebo/XYZPointsFS glsl
{
source depth_points_map.frag
default_params
{
param_named_auto width viewport_width
param_named_auto height viewport_height
}
}
material Gazebo/XYZPoints
{
technique
{
pass pcd_tex
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/XYZPointsVS { }
fragment_program_ref Gazebo/XYZPointsFS { }
}
}
}
vertex_program Gazebo/LaserScan1stVS glsl
{
source laser_1st_pass.vert
}
fragment_program Gazebo/LaserScan1stFS glsl
{
source laser_1st_pass.frag
default_params
{
param_named retro float 0.0
param_named_auto near near_clip_distance
param_named_auto far far_clip_distance
}
}
material Gazebo/LaserScan1st
{
technique
{
pass laser_tex
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/LaserScan1stVS { }
fragment_program_ref Gazebo/LaserScan1stFS { }
}
}
}
vertex_program Gazebo/LaserScan2ndVS glsl
{
source laser_2nd_pass.vert
}
fragment_program Gazebo/LaserScan2ndFS glsl
{
source laser_2nd_pass.frag
default_params
{
param_named tex1 int 0
param_named tex2 int 1
param_named tex3 int 2
param_named_auto texSize texture_size 0
}
}
material Gazebo/LaserScan2nd
{
technique
{
pass laser_tex_2nd
{
separate_scene_blend one zero one zero
vertex_program_ref Gazebo/LaserScan2ndVS { }
fragment_program_ref Gazebo/LaserScan2ndFS { }
}
}
}
material Gazebo/Grey
{
technique
{
pass main
{
ambient .3 .3 .3 1.0
diffuse .7 .7 .7 1.0
specular 0.01 0.01 0.01 1.000000 1.500000
}
}
}
material Gazebo/DarkGrey
{
technique
{
pass main
{
ambient .175 .175 .175 1.0
diffuse .175 .175 .175 1.0
specular .175 .175 .175 1.000000 1.500000
}
}
}
material Gazebo/White
{
technique
{
pass ambient
{
ambient 1 1 1 1
}
pass light
{
diffuse 1 1 1 1
specular .1 .1 .1 128
}
}
}
material Gazebo/FlatBlack
{
technique
{
pass
{
ambient 0.1 0.1 0.1
diffuse 0.1 0.1 0.1
specular 0.01 0.01 0.01 1.0 1.0
}
}
}
material Gazebo/Black
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0 0 0 1
specular 0.1 0.1 0.1 1 5.0
}
}
}
material Gazebo/Red
{
technique
{
pass ambient
{
ambient 1 0 0
diffuse 1 0 0
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/RedBright
{
technique
{
pass ambient
{
ambient 0.87 0.26 0.07
diffuse 0.87 0.26 0.07
specular 0.87 0.26 0.07 1 1
}
}
}
material Gazebo/Green
{
technique
{
pass ambient
{
ambient 0 1 0
diffuse 0 1 0
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Blue
{
technique
{
pass ambient
{
ambient 0 0 1
diffuse 0 0 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/SkyBlue
{
technique
{
pass ambient
{
ambient 0.13 0.44 0.70
diffuse 0 0 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Yellow
{
technique
{
pass ambient
{
ambient 1 1 0 1
diffuse 1 1 0 1
specular 0 0 0 0 0
}
}
}
material Gazebo/ZincYellow
{
technique
{
pass ambient
{
ambient 0.9725 0.9529 0.2078 1
diffuse 0.9725 0.9529 0.2078 1
specular 0.9725 0.9529 0.2078 1 1
}
}
}
material Gazebo/DarkYellow
{
technique
{
pass ambient
{
ambient 0.7 0.7 0 1
diffuse 0.7 0.7 0 1
specular 0 0 0 0 0
}
}
}
material Gazebo/Purple
{
technique
{
pass ambient
{
ambient 1 0 1
diffuse 1 0 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Turquoise
{
technique
{
pass ambient
{
ambient 0 1 1
diffuse 0 1 1
specular 0.1 0.1 0.1 1 1
}
}
}
material Gazebo/Orange
{
technique
{
pass ambient
{
lighting on
ambient 1 0.5088 0.0468 1
diffuse 1 0.5088 0.0468 1
specular 0.5 0.5 0.5 128
}
}
}
material Gazebo/Indigo
{
technique
{
pass ambient
{
ambient 0.33 0.0 0.5
diffuse 0.33 0.0 0.5
specular 0.1 0.1 0.1 1
}
}
}
material Gazebo/WhiteGlow : Gazebo/White
{
technique
{
pass light
{
emissive 1 1 1
}
}
}
material Gazebo/RedGlow
{
technique
{
pass ambient
{
ambient 1 0 0
diffuse 1 0 0
emissive 1 0 0
specular 0 0 0 128
}
pass light
{
ambient 1 0 0
diffuse 1 0 0
emissive 1 0 0
specular 1 0 0 128
}
}
}
material Gazebo/GreenGlow : Gazebo/Green
{
technique
{
pass ambient
{
emissive 0 1 0
}
pass light
{
emissive 0 1 0
}
}
}
material Gazebo/BlueGlow : Gazebo/Blue
{
technique
{
pass light
{
emissive 0 0 1
}
}
}
material Gazebo/YellowGlow : Gazebo/Yellow
{
technique
{
pass light
{
emissive 1 1 0
}
}
}
material Gazebo/PurpleGlow : Gazebo/Purple
{
technique
{
pass light
{
emissive 1 0 1
}
}
}
material Gazebo/TurquoiseGlow : Gazebo/Turquoise
{
technique
{
pass light
{
emissive 0 1 1
}
}
}
material Gazebo/TurquoiseGlowOutline
{
technique
{
pass ambient
{
scene_blend alpha_blend
//lighting off
diffuse 0 1 1 1
specular .1 .1 .1 128
}
pass ambient2
{
scene_blend alpha_blend
diffuse 0 1 1
specular .1 .1 .1 128
emissive 0 1 1
polygon_mode wireframe
}
}
}
material Gazebo/RedTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
texture_unit
{
colour_op_ex source1 src_manual src_current 1 0 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/BlueTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
texture_unit
{
colour_op_ex source1 src_manual src_current 0 0 1
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/GreenTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
texture_unit
{
colour_op_ex source1 src_manual src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/OrangeTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
ambient 1 0.5088 0.0468
texture_unit
{
colour_op_ex source1 src_manual src_current 1 0.5088 0.0468
alpha_op_ex source1 src_manual src_current 0.8
}
}
}
}
material Gazebo/DarkOrangeTransparentOverlay
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
depth_check off
ambient 0.6 0.305 0.028
texture_unit
{
colour_op_ex source1 src_manual src_current 0.6 0.305 0.028
alpha_op_ex source1 src_manual src_current 0.8
}
}
}
}
material Gazebo/RedTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
lighting off
texture_unit
{
colour_op_ex source1 src_manual src_current 1 0 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/GreenTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.0 1.0 0.0 1
diffuse 0.0 1.0 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/BlueTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.0 0.0 1.0 1
diffuse 0.0 0.0 1.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/DarkMagentaTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.6 0.0 0.6 1
diffuse 0.6 0.0 0.6 1
texture_unit
{
colour_op_ex source1 src_current src_current 0.6 0 0.6
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/GreyTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.5 0.5 0.5 1
diffuse 0.5 0.5 0.5 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/BlackTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 0.0 0.0 0.0 1
diffuse 0.0 0.0 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/YellowTransparent
{
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 1.0 1.0 0.0 1
diffuse 1.0 1.0 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.5
}
}
}
}
material Gazebo/LightOn
{
technique
{
pass ambient
{
diffuse 0 1 0
ambient 0 1 0
emissive 0 1 0
}
}
}
material Gazebo/LightOff
{
technique
{
pass ambient
{
diffuse 1 0 0
ambient 1 0 0
emissive 1 0 0
}
}
}
material Gazebo/LightBlueLaser
{
receive_shadows off
technique
{
pass
{
scene_blend alpha_blend
depth_write off
cull_hardware none
ambient 0.5 0.5 1.0 1
diffuse 0.5 0.5 1.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
material Gazebo/BlueLaser
{
receive_shadows off
technique
{
pass
{
scene_blend alpha_blend
depth_write off
cull_hardware none
ambient 0.0 0.0 1.0 1
diffuse 0.0 0.0 1.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
material Gazebo/OrangeTransparent
{
receive_shadows off
technique
{
pass
{
scene_blend alpha_blend
depth_write off
ambient 1.0 0.44 0.0 1
diffuse 1.0 0.44 0.0 1
texture_unit
{
colour_op_ex source1 src_current src_current 0 1 0
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
material Gazebo/JointAnchor
{
receive_shadows off
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 1.000000 1.000000 1.000000 1.000000
emissive 1.000000 1.000000 1.000000 1.000000
lighting off
}
}
}
material Gazebo/CoM
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture com.png
}
}
}
}
material Gazebo/WoodFloor
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture hardwood_floor.jpg
}
}
}
}
material Gazebo/CeilingTiled
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture ceiling_tiled.jpg
}
}
}
}
material Gazebo/PaintedWall
{
receive_shadows on
technique
{
pass
{
ambient 1.0 1.0 1.0 1.000000
texture_unit
{
texture paintedWall.jpg
}
}
}
}
material Gazebo/PioneerBody
{
receive_shadows on
technique
{
pass Ambient
{
ambient 0.5 0 0
texture_unit
{
texture pioneerBody.jpg
filtering trilinear
}
}
pass DirectionalLight
{
ambient 0 0 0
diffuse 1 0 0 1
specular 0.5 0 0 1 10
texture_unit
{
texture pioneerBody.jpg
filtering trilinear
}
}
pass PointLight
{
ambient 0 0 0
diffuse 1 0 0 1
specular 0.5 0 0 1 10
texture_unit
{
texture pioneerBody.jpg
filtering trilinear
}
}
}
}
material Gazebo/Pioneer2Body
{
receive_shadows on
technique
{
pass
{
//ambient 0.500000 0.500000 0.500000 1.000000
ambient 0.481193 0.000123 0.000123 1.000000
diffuse 0.681193 0.000923 0.000923 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material Gazebo/Gold
{
receive_shadows on
technique
{
pass
{
ambient 0.400000 0.248690 0.020759 1.000000
diffuse 0.800000 0.648690 0.120759 1.000000
specular 0.400000 0.400000 0.400000 1.000000 12.500000
}
}
}
material Gazebo/GreyGradientSky
{
technique
{
pass
{
depth_write off
lighting off
texture_unit
{
texture grey_gradient.jpg
}
}
}
}
material Gazebo/CloudySky
{
technique
{
pass
{
depth_write off
lighting off
texture_unit
{
texture clouds.jpg
scroll_anim 0.15 0
}
}
}
}
material Gazebo/WoodPallet
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 0.5
texture_unit
{
texture WoodPallet.png
filtering trilinear
}
}
}
/*
technique
{
scheme GBuffer
pass DeferredShading/GBuffer/Pass_16
{
lighting off
vertex_program_ref Gazebo/NateVS
{
}
fragment_program_ref Gazebo/NateFS
{
}
}
}*/
}
material Gazebo/Wood
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.2 0.2 1.0 12.5
texture_unit
{
texture wood.jpg
filtering trilinear
}
}
}
}
material Gazebo/Bricks
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.2 0.2 1.0 12.5
texture_unit
{
texture bricks.png
filtering trilinear
}
}
}
}
material Gazebo/Road
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture road1.jpg
filtering trilinear
}
}
}
}
material Gazebo/Residential
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture residential.jpg
filtering trilinear
}
}
}
}
material Gazebo/Tertiary
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture residential.jpg
filtering trilinear
}
}
}
}
material Gazebo/Pedestrian
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture sidewalk.jpg
filtering trilinear
}
}
}
}
material Gazebo/Footway
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture sidewalk.jpg
filtering trilinear
}
}
}
}
material Gazebo/Motorway
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture motorway.jpg
filtering trilinear
}
}
}
}
material Gazebo/Lanes_6
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture motorway.jpg
filtering trilinear
}
}
}
}
material Gazebo/Trunk
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture trunk.jpg
filtering trilinear
}
}
}
}
material Gazebo/Lanes_4
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture trunk.jpg
filtering trilinear
}
}
}
}
material Gazebo/Primary
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture primary.jpg
filtering trilinear
}
}
}
}
material Gazebo/Lanes_2
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture primary.jpg
filtering trilinear
}
}
}
}
material Gazebo/Secondary
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture secondary.jpg
filtering trilinear
}
}
}
}
material Gazebo/Lane_1
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture secondary.jpg
filtering trilinear
}
}
}
}
material Gazebo/Steps
{
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.01 0.01 0.01 1.0 2.0
texture_unit
{
texture steps.jpeg
filtering trilinear
}
}
}
}
material drc/san_fauxcity_sign
{
receive_shadows off
technique
{
pass
{
ambient 0.8 0.8 0.8 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.1 0.1 0.1 1.0 2.0
texture_unit
{
texture san_fauxcity.png
filtering trilinear
}
}
}
}
vertex_program Gazebo/GaussianCameraNoiseVS glsl
{
source camera_noise_gaussian_vs.glsl
}
fragment_program Gazebo/GaussianCameraNoiseFS glsl
{
source camera_noise_gaussian_fs.glsl
default_params
{
param_named RT int 0
param_named mean float 0.0
param_named stddev float 1.0
param_named offsets float3 0.0 0.0 0.0
}
}
material Gazebo/GaussianCameraNoise
{
technique
{
pass
{
vertex_program_ref Gazebo/GaussianCameraNoiseVS { }
fragment_program_ref Gazebo/GaussianCameraNoiseFS { }
texture_unit RT
{
tex_coord_set 0
tex_address_mode clamp
filtering linear linear linear
}
}
}
}
vertex_program Gazebo/CameraDistortionMapVS glsl
{
source camera_distortion_map_vs.glsl
}
fragment_program Gazebo/CameraDistortionMapFS glsl
{
source camera_distortion_map_fs.glsl
default_params
{
param_named RT int 0
param_named distortionMap int 1
param_named scale float3 1.0 1.0 1.0
}
}
material Gazebo/CameraDistortionMap
{
technique
{
pass
{
vertex_program_ref Gazebo/CameraDistortionMapVS { }
fragment_program_ref Gazebo/CameraDistortionMapFS { }
texture_unit RT
{
tex_coord_set 0
tex_address_mode border
filtering linear linear linear
}
}
}
}
vertex_program Gazebo/WideLensMapVS glsl
{
source wide_lens_map_vs.glsl
default_params
{
param_named ratio float 1
}
}
fragment_program Gazebo/WideLensMapFS glsl
{
source wide_lens_map_fp.glsl
default_params
{
param_named envMap int 0
param_named c1 float 1
param_named c2 float 1
param_named c3 float 0
param_named f float 1
param_named fun float3 0 1
param_named cutOffAngle float 3.14
}
}
material Gazebo/WideLensMap
{
technique
{
pass
{
vertex_program_ref Gazebo/WideLensMapVS { }
fragment_program_ref Gazebo/WideLensMapFS { }
}
}
}
vertex_program Gazebo/CameraLesnFlareVS glsl
{
source camera_lens_flare_vs.glsl
}
fragment_program Gazebo/CameraLesnFlareFS glsl
{
source camera_lens_flare_fs.glsl
default_params
{
param_named RT int 0
param_named noiseRGBA int 1
param_named time float 0.0
param_named viewport float3 0.0 0.0 0.0
param_named lightPos float3 0 0 0
param_named scale float 1.0
}
}
material Gazebo/CameraLensFlare
{
technique
{
pass
{
vertex_program_ref Gazebo/CameraLesnFlareVS { }
fragment_program_ref Gazebo/CameraLesnFlareFS { }
texture_unit RT
{
tex_coord_set 0
tex_address_mode border
filtering linear linear linear
}
texture_unit noiseRGBA
{
texture noise_rgba.png
}
}
}
}
material Gazebo/PointCloud
{
technique
{
pass
{
diffuse vertexcolour
specular vertexcolour
ambient vertexcolour
point_size 3
point_sprites off
point_size_attenuation off
}
}
}
material Gazebo/PointHandle
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
}
}
}
material Gazebo/BuildingFrame
{
technique
{
pass
{
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.2 0.2 1.0 12.5
texture_unit
{
texture building_frame.png
filtering trilinear
}
}
}
}
material Gazebo/Runway
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
texture runway.png
}
}
}
}
material Gazebo/Grass
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
texture_unit
{
scale .02 .02
texture grass.jpg
filtering anisotropic
max_anisotropy 16
}
}
}
}
material Gazebo/Editor
{
technique
{
pass ambient
{
ambient 1.0 1.0 1.0 1.0
diffuse 1.0 1.0 1.0 1
specular .1 .1 .1 128
}
}
}
material Gazebo/EditorPlane
{
technique
{
pass
{
scene_blend colour_blend
ambient .3 .3 .3 1.0
diffuse .7 .7 .7 1.0
specular 0.01 0.01 0.01 1.000000 1.500000
}
}
}