179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
|
/*
|
||
|
* Copyright (C) 2015 Open Source Robotics Foundation
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "gazebo/common/Assert.hh"
|
||
|
#include "gazebo/common/Events.hh"
|
||
|
#include "plugins/BuoyancyPlugin.hh"
|
||
|
|
||
|
using namespace gazebo;
|
||
|
|
||
|
GZ_REGISTER_MODEL_PLUGIN(BuoyancyPlugin)
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
BuoyancyPlugin::BuoyancyPlugin()
|
||
|
// Density of liquid water at 1 atm pressure and 15 degrees Celsius.
|
||
|
: fluidDensity(999.1026)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void BuoyancyPlugin::Load(physics::ModelPtr _model, sdf::ElementPtr _sdf)
|
||
|
{
|
||
|
GZ_ASSERT(_model != NULL, "Received NULL model pointer");
|
||
|
this->model = _model;
|
||
|
physics::WorldPtr world = _model->GetWorld();
|
||
|
GZ_ASSERT(world != NULL, "Model is in a NULL world");
|
||
|
this->physicsEngine = world->GetPhysicsEngine();
|
||
|
GZ_ASSERT(this->physicsEngine != NULL, "Physics engine was NULL");
|
||
|
|
||
|
GZ_ASSERT(_sdf != NULL, "Received NULL SDF pointer");
|
||
|
this->sdf = _sdf;
|
||
|
|
||
|
if (this->sdf->HasElement("fluid_density"))
|
||
|
{
|
||
|
this->fluidDensity = this->sdf->Get<double>("fluid_density");
|
||
|
}
|
||
|
|
||
|
// Get "center of volume" and "volume" that were inputted in SDF
|
||
|
// SDF input is recommended for mesh or polylines collision shapes
|
||
|
if (this->sdf->HasElement("link"))
|
||
|
{
|
||
|
for (sdf::ElementPtr linkElem = this->sdf->GetElement("link"); linkElem;
|
||
|
linkElem = linkElem->GetNextElement("link"))
|
||
|
{
|
||
|
int id = -1;
|
||
|
std::string name = "";
|
||
|
if (linkElem->HasAttribute("name"))
|
||
|
{
|
||
|
name = linkElem->Get<std::string>("name");
|
||
|
physics::LinkPtr link =
|
||
|
this->model->GetLink(name);
|
||
|
if (!link)
|
||
|
{
|
||
|
gzwarn << "Specified link [" << name << "] not found." << std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
id = link->GetId();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gzwarn << "Required attribute name missing from link [" << name
|
||
|
<< "] in BuoyancyPlugin SDF" << std::endl;
|
||
|
// Exit if we didn't set ID
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (this->volPropsMap.count(id) != 0)
|
||
|
{
|
||
|
gzwarn << "Properties for link [" << name << "] already set, skipping "
|
||
|
<< "second property block" << std::endl;
|
||
|
}
|
||
|
|
||
|
if (linkElem->HasElement("center_of_volume"))
|
||
|
{
|
||
|
math::Vector3 cov =
|
||
|
linkElem->GetElement("center_of_volume")->Get<math::Vector3>();
|
||
|
this->volPropsMap[id].cov = cov;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gzwarn << "Required element center_of_volume missing from link ["
|
||
|
<< name
|
||
|
<< "] in BuoyancyPlugin SDF" << std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (linkElem->HasElement("volume"))
|
||
|
{
|
||
|
double volume = linkElem->GetElement("volume")->Get<double>();
|
||
|
if (volume <= 0)
|
||
|
{
|
||
|
gzwarn << "Nonpositive volume specified in BuoyancyPlugin!"
|
||
|
<< std::endl;
|
||
|
// Remove the element from the map since it's invalid.
|
||
|
this->volPropsMap.erase(id);
|
||
|
continue;
|
||
|
}
|
||
|
this->volPropsMap[id].volume = volume;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gzwarn << "Required element volume missing from element link [" << name
|
||
|
<< "] in BuoyancyPlugin SDF" << std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// For links the user didn't input, precompute the center of volume and
|
||
|
// density. This will be accurate for simple shapes.
|
||
|
for (auto link : this->model->GetLinks())
|
||
|
{
|
||
|
int id = link->GetId();
|
||
|
if (this->volPropsMap.find(id) == this->volPropsMap.end())
|
||
|
{
|
||
|
double volumeSum = 0;
|
||
|
math::Vector3 weightedPosSum = math::Vector3::Zero;
|
||
|
|
||
|
// The center of volume of the link is a weighted average over the pose
|
||
|
// of each collision shape, where the weight is the volume of the shape
|
||
|
for (auto collision : link->GetCollisions())
|
||
|
{
|
||
|
double volume = collision->GetShape()->ComputeVolume();
|
||
|
volumeSum += volume;
|
||
|
weightedPosSum += volume*collision->GetWorldPose().pos;
|
||
|
}
|
||
|
// Subtract the center of volume into the link frame.
|
||
|
this->volPropsMap[id].cov =
|
||
|
weightedPosSum/volumeSum - link->GetWorldPose().pos;
|
||
|
this->volPropsMap[id].volume = volumeSum;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void BuoyancyPlugin::Init()
|
||
|
{
|
||
|
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
|
||
|
std::bind(&BuoyancyPlugin::OnUpdate, this));
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////
|
||
|
void BuoyancyPlugin::OnUpdate()
|
||
|
{
|
||
|
for (auto link : this->model->GetLinks())
|
||
|
{
|
||
|
VolumeProperties volumeProperties = this->volPropsMap[link->GetId()];
|
||
|
double volume = volumeProperties.volume;
|
||
|
GZ_ASSERT(volume > 0, "Nonpositive volume found in volume properties!");
|
||
|
|
||
|
// By Archimedes' principle,
|
||
|
// buoyancy = -(mass*gravity)*fluid_density/object_density
|
||
|
// object_density = mass/volume, so the mass term cancels.
|
||
|
// Therefore,
|
||
|
math::Vector3 buoyancy =
|
||
|
-this->fluidDensity * volume * this->physicsEngine->GetGravity();
|
||
|
|
||
|
math::Pose linkFrame = link->GetWorldPose();
|
||
|
// rotate buoyancy into the link frame before applying the force.
|
||
|
math::Vector3 buoyancyLinkFrame =
|
||
|
linkFrame.rot.GetInverse().RotateVector(buoyancy);
|
||
|
|
||
|
link->AddLinkForce(buoyancyLinkFrame, volumeProperties.cov);
|
||
|
}
|
||
|
}
|