373 lines
12 KiB
C++
373 lines
12 KiB
C++
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/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <string.h>
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/physics/physics.hh"
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#include "gazebo/transport/transport.hh"
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/test/helper_physics_generator.hh"
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using namespace gazebo;
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class JointGetForceTorqueTest : public ServerFixture,
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public testing::WithParamInterface<const char *>
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{
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/// \brief Constructor
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protected: JointGetForceTorqueTest() : ServerFixture()
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{
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}
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/// \brief Class to hold parameters for spawning joints.
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public: class SpawnGetFTBoxOptions
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{
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/// \brief Constructor.
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public: SpawnGetFTBoxOptions() : mass(10.0),
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size(1.0, 1.0, 1.0),
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parentIsWorld(false)
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{
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}
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/// \brief Destructor.
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public: ~SpawnGetFTBoxOptions()
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{
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}
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/// \brief Mass of box to spawn (inertia computed automatically).
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public: double mass;
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/// \brief Size of box to spawn.
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public: ignition::math::Vector3d size;
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/// \brief Model pose.
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public: ignition::math::Pose3d modelPose;
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/// \brief Link pose.
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public: ignition::math::Pose3d linkPose;
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/// \brief Inertial pose.
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public: ignition::math::Pose3d inertialPose;
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/// \brief Joint type
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public: std::string jointType;
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/// \brief Joint axis
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public: ignition::math::Vector3d jointAxis;
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/// \brief If true the parent of the joint is the world
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/// otherwise the parent of the tested joint is a dummy link
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/// that is itself connect to the world
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public: bool parentIsWorld;
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};
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/// \brief Spawn a box rigidly attached to the world
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/// \param[in] _opt Options for box attached to the world.
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public: physics::ModelPtr SpawnBox(const SpawnGetFTBoxOptions &_opt)
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{
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msgs::Model msg;
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std::string modelName = this->GetUniqueString("box_model");
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msg.set_name(modelName);
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msgs::Set(msg.mutable_pose(), _opt.modelPose);
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double dx = _opt.size.X();
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double dy = _opt.size.Y();
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double dz = _opt.size.Z();
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double ixx = _opt.mass/12.0 * (dy*dy + dz*dz);
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double iyy = _opt.mass/12.0 * (dz*dz + dx*dx);
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double izz = _opt.mass/12.0 * (dx*dx + dy*dy);
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if ( !_opt.parentIsWorld )
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{
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msg.add_link();
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int linkCount = msg.link_size();
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auto link = msg.mutable_link(linkCount-1);
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link->set_name("dummy_link");
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}
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msg.add_link();
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int linkCount = msg.link_size();
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auto link = msg.mutable_link(linkCount-1);
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link->set_name("link");
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msgs::Set(link->mutable_pose(), _opt.linkPose);
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msgs::Inertial inertial;
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inertial.set_mass(_opt.mass);
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inertial.set_ixx(ixx);
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inertial.set_iyy(iyy);
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inertial.set_izz(izz);
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inertial.set_ixy(0.0);
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inertial.set_ixz(0.0);
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inertial.set_iyz(0.0);
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msgs::Set(inertial.mutable_pose(), _opt.inertialPose);
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*(link->mutable_inertial()) = inertial;
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// Depending on the parentIsWorld option, we test
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// two different cases: a joint that is connecting
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// a link to the world (parentIsWorld true) and
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// a joint connecting two different links (and the
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// parent one is itself connected to the world for
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// convenience)
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if ( !_opt.parentIsWorld )
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{
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msg.add_joint();
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int jointCount = msg.joint_size();
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auto joint = msg.mutable_joint(jointCount-1);
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joint->set_name("dummy_joint");
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joint->set_parent("world");
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joint->set_child("dummy_link");
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joint->set_type(msgs::ConvertJointType("fixed"));
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}
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msg.add_joint();
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int jointCount = msg.joint_size();
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auto joint = msg.mutable_joint(jointCount-1);
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joint->set_name("joint");
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joint->set_type(msgs::ConvertJointType(_opt.jointType));
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if ( _opt.parentIsWorld )
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{
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joint->set_parent("world");
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}
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else
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{
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joint->set_parent("dummy_link");
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}
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joint->set_child("link");
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if ( _opt.jointType != "fixed" )
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{
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auto axis = joint->mutable_axis1();
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msgs::Set(axis->mutable_xyz(), _opt.jointAxis);
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axis->set_limit_lower(0.0);
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axis->set_limit_upper(0.0);
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}
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physics::WorldPtr world = physics::get_world("default");
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physics::ModelPtr model =this->SpawnModel(msg);
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physics::JointPtr pJoint = model->GetJoint("joint");
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pJoint->SetProvideFeedback(true);
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return model;
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}
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/// \brief Helper function for GetForceTorqueDemo
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/// \param[in] _world Pointer to the world object
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/// \param[in] _physics Pointer to the physics object.
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/// \param[in] _physicsEngine Physics engine to use.
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/// \param[in] _options Options for the joint to test.
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public: void GetFTDemoHelper(physics::WorldPtr _world,
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physics::PhysicsEnginePtr _physics,
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const std::string &_physicsEngine,
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const SpawnGetFTBoxOptions & opt);
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/// \brief Test GetForceTorque method for different type joints
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/// \param[in] _physicsEngine Physics engine to use.
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public: void GetForceTorqueDemo(const std::string &_physicsEngine);
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};
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/////////////////////////////////////////////////
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void JointGetForceTorqueTest::GetFTDemoHelper(
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physics::WorldPtr _world,
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physics::PhysicsEnginePtr _physics,
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const std::string& _physicsEngine,
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const SpawnGetFTBoxOptions& opt)
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{
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gzdbg << "GetFTDemoHelper for physics " << _physicsEngine
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<< "joint type " << opt.jointType
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<< " joint axis " << opt.jointAxis << std::endl;
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ignition::math::Vector3d g = _physics->GetGravity().Ign();
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double mass = opt.mass;
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physics::ModelPtr model = SpawnBox(opt);
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physics::LinkPtr link = model->GetLink("link");
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physics::JointPtr joint = model->GetJoint("joint");
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ASSERT_TRUE(model != NULL);
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ASSERT_TRUE(link != NULL);
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ASSERT_TRUE(joint != NULL);
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ignition::math::Vector3d com = link->GetWorldCoGPose().pos.Ign();
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ignition::math::Vector3d jointOrigin = joint->GetWorldPose().pos.Ign();
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// do a simulation step to get a meaningful measure
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_world->Step(1);
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// ode need some additional steps
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if (_physicsEngine == "ode")
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{
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_world->Step(15);
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}
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// bullet need some additional steps
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// probably related to Gazebo issue 1196
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if (_physicsEngine == "bullet")
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{
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_world->Step(99);
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}
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if (opt.parentIsWorld)
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{
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ASSERT_EQ(model->GetJointCount(), 1u);
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}
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else
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{
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ASSERT_EQ(model->GetJointCount(), 2u);
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}
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physics::JointWrench W = joint->GetForceTorque(0u);
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const int TOL_FORCE = 1.0;
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const int TOL_TORQUE = 2.0;
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// Everthing is expressed in world frame, so
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// the math is easy
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ignition::math::Vector3d fWorld = mass*g;
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ignition::math::Vector3d tauWorld = mass*(com-jointOrigin).Cross(g);
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ignition::math::Pose3d parentPose;
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ignition::math::Pose3d childPose = link->GetWorldPose().Ign();
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if (!opt.parentIsWorld)
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{
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parentPose = link->GetParentJointsLinks()[0]->GetWorldPose().Ign();
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}
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ignition::math::Vector3d body1ForceExpected =
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-(parentPose.Rot().Inverse() * fWorld);
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ignition::math::Vector3d body1TorqueExpected =
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-(parentPose.Rot().Inverse() * tauWorld);
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ignition::math::Vector3d body2ForceExpected =
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childPose.Rot().Inverse() * fWorld;
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ignition::math::Vector3d body2TorqueExpected =
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childPose.Rot().Inverse() * tauWorld;
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EXPECT_NEAR(body1ForceExpected.X(), W.body1Force.x, TOL_FORCE);
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EXPECT_NEAR(body1ForceExpected.Y(), W.body1Force.y, TOL_FORCE);
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EXPECT_NEAR(body1ForceExpected.Z(), W.body1Force.z, TOL_FORCE);
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EXPECT_NEAR(body1TorqueExpected.X(), W.body1Torque.x, TOL_TORQUE);
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EXPECT_NEAR(body1TorqueExpected.Y(), W.body1Torque.y, TOL_TORQUE);
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EXPECT_NEAR(body1TorqueExpected.Z(), W.body1Torque.z, TOL_TORQUE);
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EXPECT_NEAR(body2ForceExpected.X(), W.body2Force.x, TOL_FORCE);
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EXPECT_NEAR(body2ForceExpected.Y(), W.body2Force.y, TOL_FORCE);
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EXPECT_NEAR(body2ForceExpected.Z(), W.body2Force.z, TOL_FORCE);
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EXPECT_NEAR(body2TorqueExpected.X(), W.body2Torque.x, TOL_TORQUE);
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EXPECT_NEAR(body2TorqueExpected.Y(), W.body2Torque.y, TOL_TORQUE);
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EXPECT_NEAR(body2TorqueExpected.Z(), W.body2Torque.z, TOL_TORQUE);
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// Remove model
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_world->RemoveModel(model);
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}
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/////////////////////////////////////////////////
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// GetForceTorqueDemo test:
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// spawn a simple box connected to the world
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// with different types of "fixed" joints
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// (actual fixed joint, or revolute/prismatic joint
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// with zero limis) and then check the GetForceTorque
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// output against analytical solution.
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void JointGetForceTorqueTest::GetForceTorqueDemo(const std::string &_physEng)
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{
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Load("worlds/empty.world", true, _physEng);
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physEng);
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// test for a fixed joint
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SpawnGetFTBoxOptions opt;
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opt.jointType = "fixed";
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opt.inertialPose.Pos() = ignition::math::Vector3d(1.0, 2.0, 3.0);
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opt.linkPose.Rot().Euler(0.1, 0.0, 0.0);
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opt.parentIsWorld = true;
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this->GetFTDemoHelper(world, physics, _physEng, opt);
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opt.parentIsWorld = false;
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this->GetFTDemoHelper(world, physics, _physEng, opt);
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// test a revolute joint against all axis
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if ( _physEng == "bullet" )
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{
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for (int i = 0; i < 3; ++i)
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{
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opt.jointType = "revolute";
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switch (i)
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{
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case 0:
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opt.jointAxis = ignition::math::Vector3d::UnitX;
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break;
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case 1:
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opt.jointAxis = ignition::math::Vector3d::UnitY;
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break;
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case 2:
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opt.jointAxis = ignition::math::Vector3d::UnitZ;
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break;
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}
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this->GetFTDemoHelper(world, physics, _physEng, opt);
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}
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}
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// test a prismatic joint against all axis
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// bullet and simbody GetForceTorque() is
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// broken for prismatic joints
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// see gazebo issues 1639 and 1640
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if ( _physEng != "bullet" && _physEng != "simbody" )
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{
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for (int i = 0; i < 3; ++i)
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{
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opt.jointType = "prismatic";
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switch (i)
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{
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case 0:
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opt.jointAxis = ignition::math::Vector3d::UnitX;
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break;
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case 1:
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opt.jointAxis = ignition::math::Vector3d::UnitY;
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break;
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case 2:
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opt.jointAxis = ignition::math::Vector3d::UnitZ;
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break;
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}
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this->GetFTDemoHelper(world, physics, _physEng, opt);
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}
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}
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}
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/////////////////////////////////////////////////
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TEST_P(JointGetForceTorqueTest, GetForceTorqueDemo)
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{
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GetForceTorqueDemo(GetParam());
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}
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/////////////////////////////////////////////////
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INSTANTIATE_TEST_CASE_P(PhysicsEngines, JointGetForceTorqueTest,
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PHYSICS_ENGINE_VALUES);
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/////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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