ppovb5fc7/gazebo/test/integration/speed.cc

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2019-03-25 11:01:43 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/test/helper_physics_generator.hh"
using namespace gazebo;
class SpeedTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
/// \brief Spawn 500 spheres into empty.world and
/// verify that real-time factor is fast enough.
/// \param[in] _physicsEngine Physics engine to use.
public: void BallTest(const std::string &_physicsEngine);
/// \brief Spawn 500 spheres into shapes.world and
/// verify that real-time factor is fast enough.
/// \param[in] _physicsEngine Physics engine to use.
public: void ShapesWorld(const std::string &_physicsEngine);
/// \brief Unthrottle real-time update rate and call World::Step
/// in an empty world.
/// Verify that it goes at least 2 times faster than real-time.
/// \param[in] _physicsEngine Physics engine to use.
public: void UnthrottledStep(const std::string &_physicsEngine);
};
//////////////////////////////////////////////////
void SpeedTest::BallTest(const std::string &_physicsEngine)
{
Load("worlds/empty.world", false, _physicsEngine);
double emptySpeed;
while ((emptySpeed = GetPercentRealTime()) == 0)
common::Time::MSleep(100);
common::Time::MSleep(2000);
emptySpeed = GetPercentRealTime();
// Load 500 spheres into the world
std::string name = "sphere";
math::Vector3 pos(0, 0, 5);
for (int i = 0; i < 500; ++i)
{
pos.z += i;
SpawnSphere(name + boost::lexical_cast<std::string>(i),
pos, math::Vector3(0, 0, 0), i == 499);
}
common::Time::MSleep(2000);
double loadedSpeed = GetPercentRealTime();
double speedRatio = loadedSpeed / emptySpeed;
std::cout << "Speed: Empty[" << emptySpeed << "] Loaded["
<< loadedSpeed << "] Ratio[" << speedRatio << "]\n";
#ifdef BUILD_TYPE_RELEASE
EXPECT_GT(speedRatio, 0.02);
#else
EXPECT_GT(speedRatio, 0.01);
#endif
}
TEST_P(SpeedTest, BallTest)
{
BallTest(GetParam());
}
//////////////////////////////////////////////////
void SpeedTest::ShapesWorld(const std::string &_physicsEngine)
{
Load("worlds/shapes.world", false, _physicsEngine);
double emptySpeed;
while ((emptySpeed = GetPercentRealTime()) == 0)
common::Time::MSleep(100);
common::Time::MSleep(2000);
emptySpeed = GetPercentRealTime();
// Load 500 spheres into the world
std::string name = "sphere";
math::Vector3 pos(0, 0, 5);
for (int i = 0; i < 500; ++i)
{
pos.z += i;
SpawnSphere(name + boost::lexical_cast<std::string>(i),
pos, math::Vector3(0, 0, 0), i == 499);
}
common::Time::MSleep(2000);
double loadedSpeed = GetPercentRealTime();
double speedRatio = loadedSpeed / emptySpeed;
std::cout << "Speed: Empty[" << emptySpeed << "] Loaded["
<< loadedSpeed << "] Ratio[" << speedRatio << "]\n";
#ifdef BUILD_TYPE_RELEASE
EXPECT_GT(speedRatio, 0.08);
#else
EXPECT_GT(speedRatio, 0.01);
#endif
}
TEST_P(SpeedTest, ShapesWorld)
{
ShapesWorld(GetParam());
}
//////////////////////////////////////////////////
void SpeedTest::UnthrottledStep(const std::string &_physicsEngine)
{
Load("worlds/empty.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
// Unthrottle physics updates
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
physics->SetRealTimeUpdateRate(0.0);
double dt = physics->GetMaxStepSize();
const unsigned int steps = 2000;
common::Time startTime = common::Time::GetWallTime();
for (unsigned int i = 0; i < steps; ++i)
{
world->Step(1);
}
common::Time runTime = common::Time::GetWallTime() - startTime;
double realTimeFactor = dt * steps / runTime.Double();
gzdbg << "realTimeFactor " << realTimeFactor << std::endl;
EXPECT_GT(realTimeFactor, 2.0);
RecordProperty("engine", _physicsEngine);
this->Record("realTimeFactor", realTimeFactor);
}
TEST_P(SpeedTest, UnthrottledStep)
{
UnthrottledStep(GetParam());
}
INSTANTIATE_TEST_CASE_P(PhysicsEngines, SpeedTest, PHYSICS_ENGINE_VALUES);
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}