77 lines
3.4 KiB
C++
77 lines
3.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Contains a handy indexed triangle class.
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* \file IceIndexedTriangle.h
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* \author Pierre Terdiman
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* \date January, 17, 2000
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "ode/common.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Include Guard
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#ifndef __ICEINDEXEDTRIANGLE_H__
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#define __ICEINDEXEDTRIANGLE_H__
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// Forward declarations
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#ifdef _MSC_VER
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enum CubeIndex;
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#else
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typedef int CubeIndex;
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#endif
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// An indexed triangle class.
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class ICEMATHS_API IndexedTriangle
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{
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public:
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//! Constructor
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inline_ IndexedTriangle() {}
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//! Constructor
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inline_ IndexedTriangle(dTriIndex r0, dTriIndex r1, dTriIndex r2) { mVRef[0]=r0; mVRef[1]=r1; mVRef[2]=r2; }
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//! Copy constructor
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inline_ IndexedTriangle(const IndexedTriangle& triangle)
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{
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mVRef[0] = triangle.mVRef[0];
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mVRef[1] = triangle.mVRef[1];
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mVRef[2] = triangle.mVRef[2];
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}
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//! Destructor
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inline_ ~IndexedTriangle() {}
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//! Vertex-references
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dTriIndex mVRef[3];
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// Methods
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void Flip();
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float Area(const Point* verts) const;
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float Perimeter(const Point* verts) const;
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float Compacity(const Point* verts) const;
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void Normal(const Point* verts, Point& normal) const;
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void DenormalizedNormal(const Point* verts, Point& normal) const;
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void Center(const Point* verts, Point& center) const;
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void CenteredNormal(const Point* verts, Point& normal) const;
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void RandomPoint(const Point* verts, Point& random) const;
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bool IsVisible(const Point* verts, const Point& source) const;
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bool BackfaceCulling(const Point* verts, const Point& source) const;
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float ComputeOcclusionPotential(const Point* verts, const Point& view) const;
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bool ReplaceVertex(dTriIndex oldref, dTriIndex newref);
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bool IsDegenerate() const;
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bool HasVertex(dTriIndex ref) const;
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bool HasVertex(dTriIndex ref, dTriIndex* index) const;
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ubyte FindEdge(dTriIndex vref0, dTriIndex vref1) const;
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dTriIndex OppositeVertex(dTriIndex vref0, dTriIndex vref1) const;
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inline_ dTriIndex OppositeVertex(ubyte edgenb) const { return mVRef[2-edgenb]; }
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void GetVRefs(ubyte edgenb, dTriIndex& vref0, dTriIndex& vref1, dTriIndex& vref2) const;
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float MinEdgeLength(const Point* verts) const;
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float MaxEdgeLength(const Point* verts) const;
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void ComputePoint(const Point* verts, float u, float v, Point& pt, dTriIndex* nearvtx=null) const;
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float Angle(const IndexedTriangle& tri, const Point* verts) const;
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inline_ Plane PlaneEquation(const Point* verts) const { return Plane(verts[mVRef[0]], verts[mVRef[1]], verts[mVRef[2]]); }
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bool Equal(const IndexedTriangle& tri) const;
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CubeIndex ComputeCubeIndex(const Point* verts) const;
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};
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#endif // __ICEINDEXEDTRIANGLE_H__
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