ppovb5fc7/gazebo/examples/plugins/presentation.cc

166 lines
5.9 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <boost/bind.hpp>
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/GuiEvents.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/Camera.hh"
#include "gazebo/rendering/DepthCamera.hh"
#include "gazebo/rendering/RenderEngine.hh"
#include "gazebo/rendering/UserCamera.hh"
#include "gazebo/rendering/GUIOverlay.hh"
#include "gazebo/rendering/Visual.hh"
#include "gazebo/gazebo.hh"
namespace gazebo
{
class State
{
public: State(const std::string &_slide,
const math::Vector3 &_offset,
double _pitch, double _yaw, double _duration)
: slide(_slide), offset(_offset),
pitch(_pitch), yaw(_yaw), duration(_duration) {}
public: std::string slide;
public: math::Vector3 offset;
public: double pitch;
public: double yaw;
public: double duration;
};
class Presentation : public SystemPlugin
{
public: void Load()
{
this->node = transport::NodePtr(new transport::Node());
this->node->Init();
this->connections.push_back(
gui::Events::ConnectKeyPress(
boost::bind(&Presentation::KeyPress, this, _1)));
this->states.push_back(new State("default::slide1",
math::Vector3(0, 0, 3.6), M_PI*0.5, 0, 0.6));
this->states.push_back(new State("default::slide1",
math::Vector3(0, 0, 3.6), M_PI*0.5, 0, 0.6));
this->states.push_back(new State("default::slide2",
math::Vector3(0, 0, 0.03), M_PI*0.5, 0, 0.6));
this->states.push_back(new State("default::slide3",
math::Vector3(0, 0, 0.03), M_PI*0.5, -M_PI*0.5, 0.5));
this->states.push_back(new State("default::slide4",
math::Vector3(0, 0, 0.03), M_PI*0.5, -M_PI*0.5, 0.5));
this->states.push_back(new State("default::slide5",
math::Vector3(0, 0, 0.03), M_PI*0.5, -M_PI*0.5, 0.5));
this->states.push_back(new State("default::slide6",
math::Vector3(0, 0, 0.035), M_PI*0.5, -M_PI*0.5, 0.5));
this->states.push_back(new State("default::slide7",
math::Vector3(0, 0, 0.035), M_PI*0.5, -M_PI*0.5, 0.5));
this->states.push_back(new State("default::slide8",
math::Vector3(0, 0, 3.5), M_PI*0.5, 0, 0));
this->states.push_back(new State("default::slide9",
math::Vector3(0, 0, .037), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide10",
math::Vector3(0, 0, .037), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide8",
math::Vector3(0, 0, 3.5), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide11",
math::Vector3(0, 0, 0.037), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide8",
math::Vector3(0, 0, 3.5), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide12",
math::Vector3(0, 0, 0.037), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide8",
math::Vector3(0, 0, 3.5), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide13",
math::Vector3(0, 0, 0.037), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide8",
math::Vector3(0, 0, 3.5), M_PI*0.5, 0, 0.5));
this->states.push_back(new State("default::slide14",
math::Vector3(0, 0, 3.5), M_PI*0.5, M_PI*0.5, 0.5));
this->states.push_back(new State("default::slide15",
math::Vector3(0, 0, 3.5), M_PI*0.5, M_PI, 0.5));
this->iter = this->states.begin();
}
private: void Init()
{
}
private: void KeyPress(const std::string &_key)
{
rendering::UserCameraPtr userCam = gui::get_active_camera();
if (_key == " ")
this->iter++;
else if (_key == "b")
this->iter--;
if (this->iter != this->states.end())
this->Update();
else
this->iter = this->states.end()-1;
}
private: void Update()
{
rendering::UserCameraPtr userCam = gui::get_active_camera();
rendering::Scene *scene = userCam->GetScene();
rendering::VisualPtr visual =
scene->GetVisual((*this->iter)->slide);
math::Pose pose = visual->GetWorldPose();
math::Vector3 p = pose.pos + (*this->iter)->offset;
if ((*this->iter)->duration >0)
{
userCam->MoveToPosition(p, (*this->iter)->pitch,
(*this->iter)->yaw,
(*this->iter)->duration);
}
else
{
pose.pos = p;
pose.rot.SetFromEuler(
math::Vector3(0, (*this->iter)->pitch,
(*this->iter)->yaw));
userCam->SetWorldPose(pose);
}
}
private: transport::NodePtr node;
private: std::vector<event::ConnectionPtr> connections;
private: std::vector<State*> states;
private: std::vector<State*>::iterator iter;
};
// Register this plugin with the simulator
GZ_REGISTER_SYSTEM_PLUGIN(Presentation)
}