ppovb5fc7/gazebo/media/materials/scripts/ssao.material

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// full screen quad with camera-to-pixel ray calculations
vertex_program ssao_vs glsl
{
source deferred_rendering/ssao_vp.glsl
default_params
{
param_named_auto wvp worldviewproj_matrix
}
}
fragment_program ssao_ps glsl
{
source deferred_rendering/ssao_fp.glsl
default_params
{
}
}
fragment_program ssaoBlurX_ps glsl
{
source deferred_rendering/ssao_blurx.glsl
default_params
{
param_named_auto invTexSize inverse_texture_size 0
}
}
fragment_program ssaoBlurY_ps glsl
{
source deferred_rendering/ssao_blury.glsl
default_params
{
param_named_auto invTexSize inverse_texture_size 0
}
}
material ssao
{
technique
{
pass
{
vertex_program_ref ssao_vs
{
}
fragment_program_ref ssao_ps
{
}
texture_unit geomMap
{
tex_address_mode clamp
filtering bilinear
}
texture_unit randMap
{
texture random.png
filtering none
}
}
}
}
material ssaoBlurX
{
technique
{
pass
{
fragment_program_ref ssaoBlurX_ps
{
}
texture_unit map
{
tex_address_mode clamp
filtering bilinear
}
texture_unit geomMap
{
tex_address_mode clamp
filtering bilinear
}
}
}
}
material ssaoBlurY
{
technique
{
pass
{
fragment_program_ref ssaoBlurY_ps
{
}
texture_unit map
{
tex_address_mode clamp
filtering bilinear
}
texture_unit geomMap
{
tex_address_mode clamp
filtering bilinear
}
}
}
}
material modulate
{
technique
{
pass
{
lighting off
texture_unit
{
texture white.bmp
filtering bilinear
}
texture_unit
{
texture white.bmp
filtering bilinear
}
}
}
}