ppovb5fc7/gazebo/plugins/ElevatorPluginPrivate.hh

308 lines
8.7 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_ELEVATOR_PLUGIN_PRIVATE_HH_
#define _GAZEBO_ELEVATOR_PLUGIN_PRIVATE_HH_
#include <list>
#include <mutex>
#include <string>
#include <sdf/sdf.hh>
#include <gazebo/transport/Node.hh>
#include <gazebo/transport/Subscriber.hh>
#include <gazebo/msgs/msgs.hh>
#include <gazebo/common/PID.hh>
#include <gazebo/common/Timer.hh>
namespace gazebo
{
/// \internal
/// \brief Private data for the ElevatorPlugin
class ElevatorPluginPrivate
{
/// \brief Constructor
public: ElevatorPluginPrivate() = default;
/// \brief Destructor
public: virtual ~ElevatorPluginPrivate();
/// \brief Controller for opening and closing the elevator door.
public: class DoorController
{
/// \enum Target
/// \brief Door targets.
public: enum Target {
/// \brief Open the door
OPEN,
/// \brief Close the door
CLOSE
};
/// \enum State
/// \brief Door motion states
public: enum State {
/// \brief The door is moving
MOVING,
/// \brief The door is stationary
STATIONARY
};
/// \brief Constructor
/// \param[in] _doorJoint Pointer to the joint that should be
/// controlled.
public: DoorController(physics::JointPtr _doorJoint);
/// \brief Destructor
public: virtual ~DoorController() = default;
/// \brief Set the target for the door (OPEN or CLOSE).
/// \param[in] _target The target for the door.
public: void SetTarget(
ElevatorPluginPrivate::DoorController::Target _target);
/// \brief Get the current state.
/// \return Current state.
public: ElevatorPluginPrivate::DoorController::State GetState() const;
/// \brief Get the current target.
/// \return Current target.
public: ElevatorPluginPrivate::DoorController::Target GetTarget() const;
/// \brief Reset the controller
public: void Reset();
/// \brief Update the controller.
/// \param[in] _info Update information provided by the server.
/// \return True if the target has been reached.
public: virtual bool Update(const common::UpdateInfo &_info);
/// \brief Pointer to the door joint.
public: physics::JointPtr doorJoint;
/// \brief Current door state
public: State state;
/// \brief Current door target
public: Target target;
/// \brief PID controller for the door.
public: common::PID doorPID;
/// \brief Previous simulation time.
public: common::Time prevSimTime;
};
/// \brief Controller for raising and lowering the elevator.
public: class LiftController
{
/// \enum State
/// \brief Lift state
public: enum State {
/// \brief The lift is moving
MOVING,
/// \brief The lift is stationary
STATIONARY
};
/// \brief Constructor
/// \param[in] _liftJoint Pointer to the joint that should be
/// controlled.
/// \param[in] _floorHeight Height of each floor.
public: LiftController(physics::JointPtr _liftJoint,
float _floorHeight);
/// \brief Destructor
public: virtual ~LiftController() = default;
/// \brief Set the current floor to move to.
/// \param[in] _floor Floor number.
public: void SetFloor(int _floor);
/// \brief Get the current floor.
/// \return Floor number
public: int GetFloor() const;
/// \brief Get the current state.
/// \return Current lift state.
public: ElevatorPluginPrivate::LiftController::State GetState() const;
/// \brief Reset the controller
public: void Reset();
/// \brief Update the controller.
/// \param[in] _info Update information provided by the server.
/// \return True if the target has been reached.
public: virtual bool Update(const common::UpdateInfo &_info);
/// \brief State of the controller.
public: State state;
/// \brief Floor the elevator is on or moving to.
public: int floor;
/// \brief Height of each floor.
public: float floorHeight;
/// \brief Joint to control
public: physics::JointPtr liftJoint;
/// \brief PID controller.
public: common::PID liftPID;
/// \brief Previous simulation time.
public: common::Time prevSimTime;
};
/// \brief State base class
public: class State
{
/// \brief Constructor
public: State() : started(false) {}
/// \brief Destructor
public: virtual ~State() = default;
/// \brief State name
public: std::string name;
/// \brief Used to start a state.
public: virtual void Start() {}
/// \brief Used to update a state.
public: virtual bool Update() {return true;}
/// \brief True when started.
protected: bool started;
};
/// \brief State used to close the elevator door.
public: class CloseState : public State
{
/// \brief Constructor.
/// \param[in] _ctrl Elevator door controller
public: CloseState(ElevatorPluginPrivate::DoorController *_ctrl);
// Documentation inherited
public: virtual void Start();
// Documentation inherited
public: virtual bool Update();
/// \brief Pointer to the door controller.
public: ElevatorPluginPrivate::DoorController *ctrl;
};
/// \brief State used to open the elevator door.
public: class OpenState : public State
{
/// \brief Constructor.
/// \param[in] _ctrl Elevator door controller
public: OpenState(ElevatorPluginPrivate::DoorController *_ctrl);
// Documentation inherited
public: virtual void Start();
// Documentation inherited
public: virtual bool Update();
/// \brief Pointer to the door controller.
public: ElevatorPluginPrivate::DoorController *ctrl;
};
/// \brief State used to move the elevator to a floor.
public: class MoveState : public State
{
/// \brief Constructor
/// \param[in] _floor Floor index to move to.
/// \param[in] _ctrl Lift controller pointer.
public: MoveState(int _floor, LiftController *_ctrl);
// Documentation inherited
public: virtual void Start();
// Documentation inherited
public: virtual bool Update();
/// \brief Target floor number.
public: int floor;
/// \brief Lift controller.
public: LiftController *ctrl;
};
/// \brief State used to make the elevator wait.
public: class WaitState : public State
{
/// \brief Constructor
/// \param[in] _waitTime Length of the wait state
public: WaitState(const common::Time &_waitTime);
// Documentation inherited
public: virtual void Start();
// Documentation inherited
public: virtual bool Update();
/// \brief Timer to hold the door open.
public: common::Timer waitTimer;
};
/// \brief Pointer to the elevator model.
public: physics::ModelPtr model;
/// \brief Pointer to the joint that lifts the elevator
public: physics::JointPtr liftJoint;
/// \brief Pointer to the joint that opens the door
public: physics::JointPtr doorJoint;
/// \brief SDF pointer.
public: sdf::ElementPtr sdf;
/// \brief Pointer to the update event connection
public: event::ConnectionPtr updateConnection;
/// \brief Node for communication
public: transport::NodePtr node;
/// \brief Used to subscribe to command message. This will call the
/// OnElevator function when a message arrives.
public: transport::SubscriberPtr elevatorSub;
/// \brief Door controller.
public: DoorController *doorController;
/// \brief Lift controller.
public: LiftController *liftController;
/// \brief List of states that should be executed.
public: std::list<State *> states;
/// \brief Mutex to protect states.
public: std::mutex stateMutex;
/// \brief Time to hold the door in the open state.
public: common::Time doorWaitTime;
};
}
#endif