ppovb5fc7/gazebo/plugins/PressurePlugin.cc

172 lines
5.7 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <boost/algorithm/string.hpp>
#include <gazebo/physics/Base.hh>
#include "PressurePlugin.hh"
using namespace gazebo;
GZ_REGISTER_SENSOR_PLUGIN(PressurePlugin)
/////////////////////////////////////////////////
PressurePlugin::PressurePlugin() : SensorPlugin()
{
}
/////////////////////////////////////////////////
PressurePlugin::~PressurePlugin()
{
}
/////////////////////////////////////////////////
void PressurePlugin::Load(sensors::SensorPtr _sensor, sdf::ElementPtr /*_sdf*/)
{
// Get the parent sensor.
this->parentSensor =
std::dynamic_pointer_cast<sensors::ContactSensor>(_sensor);
// Make sure the parent sensor is valid.
if (!this->parentSensor)
{
gzerr << "PressurePlugin requires a ContactSensor.\n";
return;
}
// Connect to the sensor update event.
this->updateConnection = this->parentSensor->ConnectUpdated(
std::bind(&PressurePlugin::OnUpdate, this));
// Make sure the parent sensor is active.
this->parentSensor->SetActive(true);
// Get world name.
this->worldName = this->parentSensor->WorldName();
// Get name of parent sensor.
this->parentSensorName = this->parentSensor->Name();
// Get collision names of parent sensor and physics pointers.
physics::WorldPtr world = physics::get_world(this->worldName);
unsigned int collisionCount = this->parentSensor->GetCollisionCount();
for (unsigned int i = 0; i < collisionCount; ++i)
{
std::string collisionScopedName = this->parentSensor->GetCollisionName(i);
// Strip off ::collision_name to get link name
std::string linkName = collisionScopedName.substr(0,
collisionScopedName.rfind("::"));
// Get unscoped name of collision
std::string collisionName =
collisionScopedName.substr(collisionScopedName.rfind("::") + 2);
// Get physics pointers
physics::EntityPtr entity = world->GetEntity(linkName);
if (entity && entity->HasType(physics::Base::LINK))
{
physics::LinkPtr link =
boost::dynamic_pointer_cast<physics::Link>(entity);
if (link)
{
physics::CollisionPtr collision = link->GetCollision(collisionName);
if (collision)
{
physics::ShapePtr shape = collision->GetShape();
if (shape->HasType(physics::Base::BOX_SHAPE))
{
physics::BoxShapePtr box =
boost::dynamic_pointer_cast<physics::BoxShape>(shape);
if (box)
{
math::Vector3 size = box->GetSize();
std::vector<double> sizeVector;
sizeVector.push_back(size.x);
sizeVector.push_back(size.y);
sizeVector.push_back(size.z);
std::sort(sizeVector.begin(), sizeVector.end());
double area = sizeVector[1] * sizeVector[2];
if (area > 0.0)
this->collisionNamesToArea[collisionScopedName] = area;
}
}
}
}
}
}
}
/////////////////////////////////////////////////
void PressurePlugin::Init()
{
this->node.reset(new transport::Node());
this->node->Init(this->worldName);
if (!this->parentSensorName.empty())
{
// Create publisher for tactile messages
std::string topicName = "~/" + this->parentSensorName + "/tactile";
boost::replace_all(topicName, "::", "/");
this->tactilePub = this->node->Advertise<msgs::Tactile>(topicName);
}
}
/////////////////////////////////////////////////
void PressurePlugin::OnUpdate()
{
msgs::Tactile tactileMsg;
// For each collision attached to this sensor
boost::unordered_map<std::string, double>::iterator iter;
for (iter = this->collisionNamesToArea.begin();
iter != this->collisionNamesToArea.end(); ++iter)
{
double normalForceSum = 0, normalForce;
// Get the contacts sorted by collision element.
std::map<std::string, gazebo::physics::Contact> contacts;
std::map<std::string, gazebo::physics::Contact>::iterator iter2;
contacts = this->parentSensor->Contacts(iter->first);
for (iter2 = contacts.begin(); iter2 != contacts.end(); ++iter2)
{
for (int i = 0; i < iter2->second.count; ++i)
{
// TODO: determine whether body1Force or body2Force should be used.
normalForce = iter2->second.normals[i].x *
iter2->second.wrench[i].body1Force.x +
iter2->second.normals[i].y *
iter2->second.wrench[i].body1Force.y +
iter2->second.normals[i].z *
iter2->second.wrench[i].body1Force.z;
normalForceSum += normalForce;
}
}
if (normalForceSum > 0)
{
tactileMsg.add_collision_name(iter->first);
tactileMsg.add_collision_id(0);
tactileMsg.add_pressure(normalForceSum / iter->second);
}
}
msgs::Contacts contacts = this->parentSensor->Contacts();
int nc = contacts.contact_size();
if (nc > 0)
{
common::Time currentContactTime;
currentContactTime = msgs::Convert(contacts.contact(nc-1).time());
msgs::Set(tactileMsg.mutable_time(), currentContactTime);
if (this->tactilePub && tactileMsg.pressure_size() > 0)
this->tactilePub->Publish(tactileMsg);
}
}