693 lines
23 KiB
C++
693 lines
23 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <cmath>
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/physics/physics.hh"
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#include "gazebo/sensors/sensors.hh"
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#include "gazebo/common/common.hh"
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#include "scans_cmp.h"
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#include "gazebo/test/helper_physics_generator.hh"
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#define TOL 1e-4
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using namespace gazebo;
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class ContactSensor : public ServerFixture,
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public testing::WithParamInterface<const char*>
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{
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/// \brief Test removing a model that has a contact sensor
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public: void ModelRemoval(const std::string &_physicsEngine);
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/// \brief Test moving a model while in contact.
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/// \param[in] _physicsEngine Physics engine to use.
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public: void MoveTool(const std::string &_physicsEngine);
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/// \brief Test multiple contact sensors on a single link.
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/// \param[in] _physicsEngine Physics engine to use.
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public: void MultipleSensors(const std::string &_physicsEngine);
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public: void StackTest(const std::string &_physicsEngine);
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public: void TorqueTest(const std::string &_physicsEngine);
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/// \brief Callback for sensor subscribers in MultipleSensors test.
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private: void Callback(const ConstContactsPtr &_msg);
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};
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unsigned int g_messageCount = 0;
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////////////////////////////////////////////////////////////////////////
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void ContactSensor::Callback(const ConstContactsPtr &/*_msg*/)
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{
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g_messageCount++;
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}
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////////////////////////////////////////////////////////////////////////
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void ContactSensor::ModelRemoval(const std::string &_physicsEngine)
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{
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// Load an empty world
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Load("worlds/empty.world", true, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != nullptr);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != nullptr);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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// check initial topics count
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auto topics = transport::getAdvertisedTopics();
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int topicsCount = 0;
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for (auto iter : topics)
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{
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for (auto str : iter.second)
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{
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topicsCount++;
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}
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}
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EXPECT_GT(topicsCount, 0);
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// spanw the model
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std::string modelName = "contactModel";
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std::string contactSensorName = "contactSensor";
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ignition::math::Pose3d modelPose(0, -0.3, 1.5, M_PI/2.0, 0, 0);
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SpawnUnitContactSensor(modelName, contactSensorName,
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"cylinder", modelPose.Pos(), modelPose.Rot().Euler());
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sensors::SensorPtr sensor = sensors::get_sensor(contactSensorName);
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sensors::ContactSensorPtr contactSensor =
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std::dynamic_pointer_cast<sensors::ContactSensor>(sensor);
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ASSERT_TRUE(contactSensor != nullptr);
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sensors::SensorManager::Instance()->Init();
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sensors::SensorManager::Instance()->RunThreads();
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EXPECT_FALSE(contactSensor->IsActive());
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unsigned int expectedColCount = 1;
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EXPECT_EQ(contactSensor->GetCollisionCount(), expectedColCount);
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contactSensor->SetActive(true);
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EXPECT_TRUE(contactSensor->IsActive());
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physics::ModelPtr contactModel = world->GetModel(modelName);
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ASSERT_TRUE(contactModel != nullptr);
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// check new topic are published
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// there should be more than 1 new topic:
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// 1 new factory topic and 2 new contact sensor topics
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int wait = 0;
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int maxWait = 20;
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int topicsCountModel = 0;
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int topicsCountModelName = 0;
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while (topicsCountModel <= topicsCount+2 && wait < maxWait)
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{
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common::Time::MSleep(100);
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topicsCountModel = 0;
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auto modelTopics = transport::getAdvertisedTopics();
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for (auto iter : modelTopics)
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{
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for (auto str : iter.second)
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{
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topicsCountModel++;
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if (str.find(modelName) != std::string::npos)
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topicsCountModelName++;
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}
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}
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wait++;
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}
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EXPECT_GT(topicsCountModel, topicsCount+1);
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EXPECT_GT(topicsCountModelName, 0);
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// remove the model
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world->RemoveModel(contactModel);
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contactModel = world->GetModel(modelName);
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EXPECT_TRUE(contactModel == nullptr);
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int sleep = 0;
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int maxSleep = 20;
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while (sensors::get_sensor(contactSensorName) && sleep < maxSleep)
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{
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common::Time::MSleep(30);
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sleep++;
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}
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EXPECT_TRUE(sensors::get_sensor(contactSensorName) == nullptr);
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// wait for topics cleanup
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// verify there are no more contact sensor topics and the number of topics
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// are back to the initial condition + 1 new factory topic.
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auto topicsAfter = transport::getAdvertisedTopics();
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int j = 0;
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for (j = 0; j < 5 && topicsAfter.size() > (topics.size() + 1); ++j)
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{
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common::Time::MSleep(1000);
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topicsAfter = transport::getAdvertisedTopics();
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}
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EXPECT_LT(j, 5);
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int topicsCountAfter = 0;
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for (auto iter : topicsAfter)
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{
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for (auto str : iter.second)
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{
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topicsCountAfter++;
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EXPECT_TRUE(str.find(modelName) == std::string::npos);
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}
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}
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EXPECT_EQ(topicsCountAfter, topicsCount+1);
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}
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TEST_P(ContactSensor, ModelRemoval)
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{
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ModelRemoval(GetParam());
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}
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////////////////////////////////////////////////////////////////////////
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// Test moving a model while in contact
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// addresses a failure in pull request #1610 for simbody
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////////////////////////////////////////////////////////////////////////
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void ContactSensor::MoveTool(const std::string &_physicsEngine)
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{
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Load("worlds/contact_sensors_multiple.world", true, _physicsEngine);
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physics::WorldPtr world = physics::get_world();
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ASSERT_TRUE(world != NULL);
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const std::string modelName("sphere");
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const math::Vector3 pos(0, 0, 1.8);
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const math::Vector3 v30;
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const double radius = 0.5;
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SpawnSphere(modelName, pos, v30, v30, radius);
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// advertise on "~/model/modify"
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// so that we can move the sphere
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transport::PublisherPtr modelPub =
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this->node->Advertise<msgs::Model>("~/model/modify");
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// Step forward to allow the sphere to fall
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world->Step(200);
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// Try moving the model
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auto model = world->GetModel(modelName);
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ASSERT_TRUE(model != NULL);
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auto pose = model->GetWorldPose();
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pose.pos.x += 0.2;
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pose.pos.y += 0.2;
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msgs::Model msg;
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msg.set_name(modelName);
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msg.set_id(model->GetId());
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msgs::Set(msg.mutable_pose(), pose.Ign());
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modelPub->Publish(msg);
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while (pose != model->GetWorldPose())
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{
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world->Step(1);
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common::Time::MSleep(1);
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}
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world->Step(10);
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// it just needs to exit successfully in order to pass.
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}
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TEST_P(ContactSensor, MoveTool)
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{
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MoveTool(GetParam());
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}
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////////////////////////////////////////////////////////////////////////
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// Test having multiple contact sensors under a single link.
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// https://bitbucket.org/osrf/gazebo/issue/960
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////////////////////////////////////////////////////////////////////////
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void ContactSensor::MultipleSensors(const std::string &_physicsEngine)
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{
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Load("worlds/contact_sensors_multiple.world", true, _physicsEngine);
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physics::WorldPtr world = physics::get_world();
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ASSERT_TRUE(world != NULL);
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const std::string contactSensorName1("box_contact");
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const std::string contactSensorName2("box_contact2");
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{
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sensors::SensorPtr sensor1 = sensors::get_sensor(contactSensorName1);
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sensors::ContactSensorPtr contactSensor1 =
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std::dynamic_pointer_cast<sensors::ContactSensor>(sensor1);
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ASSERT_TRUE(contactSensor1 != NULL);
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}
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{
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sensors::SensorPtr sensor2 = sensors::get_sensor(contactSensorName2);
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sensors::ContactSensorPtr contactSensor2 =
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std::dynamic_pointer_cast<sensors::ContactSensor>(sensor2);
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ASSERT_TRUE(contactSensor2 != NULL);
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}
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// There should be 5 topics advertising Contacts messages
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std::list<std::string> topicsExpected;
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std::string prefix = "/gazebo/default/";
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topicsExpected.push_back(prefix+"physics/contacts");
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topicsExpected.push_back(prefix+"sensor_box/link/box_contact/contacts");
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topicsExpected.push_back(prefix+"sensor_box/link/box_contact");
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topicsExpected.push_back(prefix+"sensor_box/link/box_contact2/contacts");
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topicsExpected.push_back(prefix+"sensor_box/link/box_contact2");
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topicsExpected.sort();
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// Sleep to ensure transport topics are all advertised
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common::Time::MSleep(100);
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std::list<std::string> topics =
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transport::getAdvertisedTopics("gazebo.msgs.Contacts");
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topics.sort();
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EXPECT_FALSE(topics.empty());
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EXPECT_EQ(topics.size(), topicsExpected.size());
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EXPECT_EQ(topics, topicsExpected);
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// We should expect them all to publish.
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for (auto const &topic : topics)
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{
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gzdbg << "Listening to " << topic << std::endl;
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g_messageCount = 0;
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transport::SubscriberPtr sub = this->node->Subscribe(topic,
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&ContactSensor::Callback, this);
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const unsigned int steps = 50;
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world->Step(steps);
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common::Time::MSleep(steps);
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EXPECT_GT(g_messageCount, steps / 2);
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}
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}
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TEST_P(ContactSensor, MultipleSensors)
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{
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MultipleSensors(GetParam());
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}
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////////////////////////////////////////////////////////////////////////
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// Test contact sensor using two configurations. Both place a sphere over
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// a box collision contact sensor. It is expected that there is one point of
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// contact in the negative z direction (world frame). The second contact sensor
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// model differ from the first in that it is rotated by 90 degrees about the
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// y axis. The test verifies that the feedback is given in the correct
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// reference frame
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////////////////////////////////////////////////////////////////////////
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void ContactSensor::StackTest(const std::string &_physicsEngine)
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{
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if (_physicsEngine == "dart")
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{
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gzerr << "Aborting test for DART, see issue #1173.\n";
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return;
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}
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// Load an empty world
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Load("worlds/empty.world", true, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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std::string modelName01 = "contactModel01";
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std::string contactSensorName01 = "contactSensor01";
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math::Pose modelPose01(0, 0, 0.5, 0, 0, 0);
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std::string modelName02 = "contactModel02";
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std::string contactSensorName02 = "contactSensor02";
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math::Pose modelPose02(0, 2, 0.5, 0, M_PI/2.0, 0);
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std::string sphereName01 = "sphere01";
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math::Pose spherePose01(0, 0, 1.5, 0, 0, 0);
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std::string sphereName02 = "sphere02";
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math::Pose spherePose02(0, 2, 1.5, 0, 0, 0);
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// spawn two contact sensors
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SpawnUnitContactSensor(modelName01, contactSensorName01,
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"box", modelPose01.pos, modelPose01.rot.GetAsEuler());
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SpawnUnitContactSensor(modelName02, contactSensorName02,
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"box", modelPose02.pos, modelPose02.rot.GetAsEuler());
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// spawn two spheres, each sphere rests on top of one contact sensor
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SpawnSphere(sphereName01, spherePose01.pos, spherePose01.rot.GetAsEuler());
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SpawnSphere(sphereName02, spherePose02.pos, spherePose02.rot.GetAsEuler());
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sensors::SensorPtr sensor01 = sensors::get_sensor(contactSensorName01);
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sensors::ContactSensorPtr contactSensor01 =
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std::dynamic_pointer_cast<sensors::ContactSensor>(sensor01);
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ASSERT_TRUE(contactSensor01 != NULL);
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sensors::SensorPtr sensor02 = sensors::get_sensor(contactSensorName02);
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sensors::ContactSensorPtr contactSensor02 =
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std::dynamic_pointer_cast<sensors::ContactSensor>(sensor02);
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ASSERT_TRUE(contactSensor02 != NULL);
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sensors::SensorManager::Instance()->Init();
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sensors::SensorManager::Instance()->RunThreads();
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EXPECT_FALSE(contactSensor01->IsActive());
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EXPECT_FALSE(contactSensor02->IsActive());
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unsigned int expectedColCount = 1;
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EXPECT_EQ(contactSensor01->GetCollisionCount(), expectedColCount);
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EXPECT_EQ(contactSensor02->GetCollisionCount(), expectedColCount);
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// make sure the sensors are active and publishing
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contactSensor01->SetActive(true);
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contactSensor02->SetActive(true);
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EXPECT_TRUE(contactSensor01->IsActive());
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EXPECT_TRUE(contactSensor02->IsActive());
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physics::ModelPtr contactModel01 = world->GetModel(modelName01);
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physics::ModelPtr contactModel02 = world->GetModel(modelName02);
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ASSERT_TRUE(contactModel01 != NULL);
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ASSERT_TRUE(contactModel02 != NULL);
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std::vector<physics::ModelPtr> models;
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models.push_back(contactModel01);
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models.push_back(contactModel02);
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double gravityZ = -9.8;
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physics->SetGravity(math::Vector3(0, 0, gravityZ));
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msgs::Contacts contacts01;
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msgs::Contacts contacts02;
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// let objects stablize
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world->Step(1000);
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int steps = 1000;
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while ((contacts01.contact_size() == 0 || contacts02.contact_size() == 0)
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&& --steps > 0)
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{
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world->Step(1);
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contacts01 = contactSensor01->Contacts();
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contacts02 = contactSensor02->Contacts();
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// gzdbg << "steps[" << steps
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// << "] contacts01[" << contacts01.contact_size()
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// << "] contacts02[" << contacts02.contact_size()
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// << "] to be > 0\n";
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}
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EXPECT_GT(steps, 0);
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std::vector<msgs::Contacts> contacts;
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contacts.push_back(contacts01);
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contacts.push_back(contacts02);
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math::Vector3 expectedForce;
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math::Vector3 expectedTorque;
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// double tolPercentage = 0.1;
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// double tol = 1e-2;
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// double tolX, tolY, tolZ;
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// Run the test once for each contact sensor
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for (unsigned int k = 0; k < contacts.size(); ++k)
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{
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double mass = models[k]->GetLink()->GetInertial()->GetMass();
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expectedForce = models[k]->GetLink()->GetWorldCoGPose().rot.GetInverse()
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* math::Vector3(0, 0, (gravityZ * mass));
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expectedTorque = math::Vector3(0, 0, 0);
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unsigned int ColInd = 0;
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physics::CollisionPtr col = models[k]->GetLink()->GetCollision(ColInd);
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ASSERT_TRUE(col != NULL);
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// calculate tolerance based on magnitude of force
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// Uncomment lines below once we are able to accurately determine the
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// expected force output, see issue #565
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// tolX = std::max(tolPercentage*expectedForce.x, tol);
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// tolY = std::max(tolPercentage*expectedForce.y, tol);
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// tolZ = std::max(tolPercentage*expectedForce.z, tol);
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// loop through contact collision pairs
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for (int i = 0; i < contacts[k].contact_size(); ++i)
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{
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bool body1 = true;
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if (contacts[k].contact(i).collision1() == col->GetScopedName())
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body1 = true;
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else if (contacts[k].contact(i).collision2() == col->GetScopedName())
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body1 = false;
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else
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{
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FAIL();
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}
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math::Vector3 actualForce;
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math::Vector3 actualTorque;
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// loop through all contact points between the two collisions
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for (int j = 0; j < contacts[k].contact(i).position_size(); ++j)
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{
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// Contact between the sphere and the contact sensor occurs at z=1.0
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// Skip other contact points with the ground plane
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if (!math::equal(contacts[k].contact(i).position(j).z(), 1.0))
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continue;
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EXPECT_NEAR(contacts[k].contact(i).position(j).x(),
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models[k]->GetLink()->GetWorldCoGPose().pos.x, TOL);
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EXPECT_NEAR(contacts[k].contact(i).position(j).y(),
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models[k]->GetLink()->GetWorldCoGPose().pos.y, TOL);
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EXPECT_NEAR(contacts[k].contact(i).normal(j).x(), 0, TOL);
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EXPECT_NEAR(contacts[k].contact(i).normal(j).y(), 0, TOL);
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EXPECT_NEAR(std::abs(contacts[k].contact(i).normal(j).z()), 1, TOL);
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if (body1)
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{
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actualForce.x =
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contacts[k].contact(i).wrench(j).body_1_wrench().force().x();
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actualForce.y =
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contacts[k].contact(i).wrench(j).body_1_wrench().force().y();
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actualForce.z =
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contacts[k].contact(i).wrench(j).body_1_wrench().force().z();
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actualTorque.x =
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contacts[k].contact(i).wrench(j).body_1_wrench().torque().x();
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actualTorque.y =
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contacts[k].contact(i).wrench(j).body_1_wrench().torque().y();
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actualTorque.z =
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contacts[k].contact(i).wrench(j).body_1_wrench().torque().z();
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}
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else
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{
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actualForce.x =
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contacts[k].contact(i).wrench(j).body_2_wrench().force().x();
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actualForce.y =
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contacts[k].contact(i).wrench(j).body_2_wrench().force().y();
|
|
actualForce.z =
|
|
contacts[k].contact(i).wrench(j).body_2_wrench().force().z();
|
|
|
|
actualTorque.x =
|
|
contacts[k].contact(i).wrench(j).body_2_wrench().torque().x();
|
|
actualTorque.y =
|
|
contacts[k].contact(i).wrench(j).body_2_wrench().torque().y();
|
|
actualTorque.z =
|
|
contacts[k].contact(i).wrench(j).body_2_wrench().torque().z();
|
|
}
|
|
|
|
// Find the dominant force vector component and verify the value has
|
|
// the correct sign.
|
|
// Force and torque are given in the link frame, see issue #545
|
|
int vi = (fabs(expectedForce.x) > fabs(expectedForce.y))
|
|
? 0 : 1;
|
|
vi = (fabs(expectedForce[vi]) > fabs(expectedForce.z))
|
|
? vi : 2;
|
|
EXPECT_EQ((expectedForce[vi] < 0), (actualForce[vi] < 0));
|
|
|
|
// Verify torque with a large tolerance
|
|
double odeTorqueTol = 2;
|
|
EXPECT_LT(fabs(actualTorque.x), odeTorqueTol);
|
|
EXPECT_LT(fabs(actualTorque.y), odeTorqueTol);
|
|
EXPECT_LT(fabs(actualTorque.z), odeTorqueTol);
|
|
|
|
// TODO: ODE and bullet produce slightly different results
|
|
// In ODE the force and torque on an object seem to be affected by other
|
|
// components like friction, e.g. It is found that the stationary sphere
|
|
// exerts non-zero x and y forces on the contact sensor when only
|
|
// negative z forces are expected.
|
|
// The tests below pass in bullet but fail in ode, see issue #565
|
|
// EXPECT_NEAR(expectedForce.x, actualForce.x, tolX);
|
|
// EXPECT_NEAR(expectedForce.y, actualForce.y, tolY);
|
|
// EXPECT_NEAR(expectedForce.z, actualForce.z, tolZ);
|
|
// EXPECT_NEAR(expectedTorque.x, actualTorque.x, tolX);
|
|
// EXPECT_NEAR(expectedTorque.y, actualTorque.y, tolY);
|
|
// EXPECT_NEAR(expectedTorque.z, actualTorque.z, tolZ);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TEST_P(ContactSensor, StackTest)
|
|
{
|
|
StackTest(GetParam());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Test contact sensor torque feedback. Rest one x-rotated cylinder over
|
|
// a y-rotated cylinder so they form a cross shape. Position the top cylinder
|
|
// slightly to the -y direction so it begins to topple when simulation starts,
|
|
// then verify it's torque
|
|
////////////////////////////////////////////////////////////////////////
|
|
void ContactSensor::TorqueTest(const std::string &_physicsEngine)
|
|
{
|
|
// Load an empty world
|
|
Load("worlds/empty.world", true, _physicsEngine);
|
|
physics::WorldPtr world = physics::get_world("default");
|
|
ASSERT_TRUE(world != NULL);
|
|
|
|
// Verify physics engine type
|
|
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
|
|
ASSERT_TRUE(physics != NULL);
|
|
EXPECT_EQ(physics->GetType(), _physicsEngine);
|
|
|
|
std::string modelName = "contactModel";
|
|
std::string contactSensorName = "contactSensor";
|
|
math::Pose modelPose(0, -0.3, 1.5, M_PI/2.0, 0, 0);
|
|
|
|
std::string cylinderName = "cylinder";
|
|
math::Pose cylinderPose(0, 0, 0.5, 0, M_PI/2.0, 0);
|
|
|
|
SpawnUnitContactSensor(modelName, contactSensorName,
|
|
"cylinder", modelPose.pos, modelPose.rot.GetAsEuler());
|
|
|
|
SpawnCylinder(cylinderName, cylinderPose.pos, cylinderPose.rot.GetAsEuler());
|
|
|
|
sensors::SensorPtr sensor = sensors::get_sensor(contactSensorName);
|
|
sensors::ContactSensorPtr contactSensor =
|
|
std::dynamic_pointer_cast<sensors::ContactSensor>(sensor);
|
|
|
|
ASSERT_TRUE(contactSensor != NULL);
|
|
|
|
sensors::SensorManager::Instance()->Init();
|
|
sensors::SensorManager::Instance()->RunThreads();
|
|
|
|
EXPECT_FALSE(contactSensor->IsActive());
|
|
|
|
unsigned int expectedColCount = 1;
|
|
EXPECT_EQ(contactSensor->GetCollisionCount(), expectedColCount);
|
|
|
|
contactSensor->SetActive(true);
|
|
|
|
EXPECT_TRUE(contactSensor->IsActive());
|
|
|
|
physics::ModelPtr contactModel = world->GetModel(modelName);
|
|
ASSERT_TRUE(contactModel != NULL);
|
|
|
|
double gravityZ = -9.8;
|
|
physics->SetGravity(math::Vector3(0, 0, gravityZ));
|
|
|
|
msgs::Contacts contacts;
|
|
|
|
if (_physicsEngine == "_ode" || _physicsEngine == "bullet")
|
|
{
|
|
EXPECT_TRUE(physics->SetParam("iters", 100));
|
|
if (_physicsEngine == "ode")
|
|
EXPECT_TRUE(physics->SetParam("contact_max_correcting_vel", 0));
|
|
}
|
|
|
|
world->Step(1);
|
|
|
|
// run simulation until contacts occur
|
|
int steps = 2000;
|
|
while (contacts.contact_size() == 0 && --steps > 0)
|
|
{
|
|
world->Step(1);
|
|
contacts = contactSensor->Contacts();
|
|
}
|
|
|
|
EXPECT_GT(steps, 0);
|
|
|
|
contacts = contactSensor->Contacts();
|
|
|
|
unsigned int ColInd = 0;
|
|
physics::CollisionPtr col = contactModel->GetLink()->GetCollision(ColInd);
|
|
ASSERT_TRUE(col != NULL);
|
|
|
|
// double tol = 2e-1;
|
|
// loop through contact collision pairs
|
|
for (int i = 0; i < contacts.contact_size(); ++i)
|
|
{
|
|
bool body1 = true;
|
|
if (contacts.contact(i).collision1() == col->GetScopedName())
|
|
body1 = true;
|
|
else if (contacts.contact(i).collision2() == col->GetScopedName())
|
|
body1 = false;
|
|
else
|
|
{
|
|
FAIL();
|
|
}
|
|
math::Vector3 actualTorque;
|
|
|
|
// loop through all contact points between the two collisions
|
|
for (int j = 0; j < contacts.contact(i).position_size(); ++j)
|
|
{
|
|
if (contacts.contact(i).position(j).z() < 0.5)
|
|
continue;
|
|
|
|
if (body1)
|
|
{
|
|
actualTorque.x =
|
|
contacts.contact(i).wrench(j).body_1_wrench().torque().x();
|
|
actualTorque.y =
|
|
contacts.contact(i).wrench(j).body_1_wrench().torque().y();
|
|
actualTorque.z =
|
|
contacts.contact(i).wrench(j).body_1_wrench().torque().z();
|
|
}
|
|
else
|
|
{
|
|
actualTorque.x =
|
|
contacts.contact(i).wrench(j).body_2_wrench().torque().x();
|
|
actualTorque.y =
|
|
contacts.contact(i).wrench(j).body_2_wrench().torque().y();
|
|
actualTorque.z =
|
|
contacts.contact(i).wrench(j).body_2_wrench().torque().z();
|
|
}
|
|
|
|
// dart doesn't pass this portion of the test (#910)
|
|
if (_physicsEngine != "dart")
|
|
{
|
|
// contact sensor should have positive x torque and relatively large
|
|
// compared to y and z
|
|
EXPECT_GT(actualTorque.x, 0);
|
|
EXPECT_GT(actualTorque.x, fabs(actualTorque.y));
|
|
EXPECT_GT(actualTorque.x, fabs(actualTorque.z));
|
|
// EXPECT_LT(fabs(actualTorque.y), tol);
|
|
// EXPECT_LT(fabs(actualTorque.z), tol);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TEST_P(ContactSensor, TorqueTest)
|
|
{
|
|
TorqueTest(GetParam());
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(PhysicsEngines, ContactSensor, PHYSICS_ENGINE_VALUES);
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|