ppovb5fc7/gazebo/test/integration/force_torque_visualization.cc

85 lines
2.5 KiB
C++

/*
* Copyright (C) 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in axispliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/WrenchVisual.hh"
#include "gazebo/test/ServerFixture.hh"
#include "test/integration/force_torque_visualization.hh"
using namespace gazebo;
/////////////////////////////////////////////////
void ForceTorqueVisualizationTest::WrenchVisual()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load world with force torque sensors
this->Load("test/worlds/force_torque_test.world");
// Create the main window.
auto mainWindow = new gazebo::gui::MainWindow();
QVERIFY(mainWindow != nullptr);
mainWindow->Load();
mainWindow->Init();
mainWindow->show();
// Get the user camera and scene. We need to check the client scene
// since this is a GUI visualization.
auto cam = gazebo::gui::get_active_camera();
QVERIFY(cam != nullptr);
auto scene = cam->GetScene();
QVERIFY(scene != nullptr);
// Enable sensor visualizations
QVERIFY(!scene->EnableVisualizations());
scene->EnableVisualizations(true);
QVERIFY(scene->EnableVisualizations());
this->ProcessEventsAndDraw(mainWindow);
int sleep = 0;
int maxSleep = 30;
std::string visName("model_1::joint_01::force_torque_GUIONLY_wrench_vis");
while (!scene->GetVisual(visName) && sleep < maxSleep)
{
this->ProcessEventsAndDraw(mainWindow);
common::Time::MSleep(100);
sleep++;
}
// Check that wrench visual have been added to the scene
auto forceTorqueVis = scene->GetVisual(visName);
QVERIFY(forceTorqueVis != nullptr);
auto wrenchVis =
std::dynamic_pointer_cast<rendering::WrenchVisual>(forceTorqueVis);
QVERIFY(wrenchVis != nullptr);
mainWindow->close();
delete mainWindow;
}
// Generate a main function for the test
QTEST_MAIN(ForceTorqueVisualizationTest)