645 lines
24 KiB
C++
645 lines
24 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <gtest/gtest.h>
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#include "gazebo/physics/physics.hh"
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#include "gazebo/physics/Joint.hh"
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/test/helper_physics_generator.hh"
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#define TOL 1e-6
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#define TOL_CONT 2.0
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using namespace gazebo;
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class JointForceTorqueTest : public ServerFixture,
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public testing::WithParamInterface<const char*>
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{
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/// \brief Load example world with a few joints
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/// Measure / verify static force torques against analytical answers.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void ForceTorque1(const std::string &_physicsEngine);
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/// \brief Load example world with a few joints
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/// Measure / verify static force torques against analytical answers.
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/// Change gravity to tip over the joints.
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/// Wait until joint stops are hit and joint motion settles,
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/// then check force torques values against analytical values.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void ForceTorque2(const std::string &_physicsEngine);
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/// \brief Load example world with a few joints.
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/// Servo the joints to a fixed target position using simple PID controller.
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/// Measure / verify static force torques against analytical answers.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void GetForceTorqueWithAppliedForce(
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const std::string &_physicsEngine);
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/// \brief Load example world with a few joints.
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/// Servo the joints to a fixed target position using simple PID controller.
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/// Measure / verify static force torques against analytical answers.
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/// Reset world and measure the force torques again.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void GetForceTorqueWithAppliedForceReset(
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const std::string &_physicsEngine);
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/// \brief Create a hinge joint between link and world.
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/// Apply force and check acceleration against analytical solution.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void JointTorqueTest(const std::string &_physicsEngine);
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};
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/////////////////////////////////////////////////
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void JointForceTorqueTest::ForceTorque1(const std::string &_physicsEngine)
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{
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// Load our force torque test world
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Load("worlds/force_torque_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, -50));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_DOUBLE_EQ(t, dt);
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gzlog << "t after one step : " << t << "\n";
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// get joint and get force torque
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physics::ModelPtr model_1 = world->GetModel("model_1");
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physics::LinkPtr link_1 = model_1->GetLink("link_1");
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physics::LinkPtr link_2 = model_1->GetLink("link_2");
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physics::JointPtr joint_01 = model_1->GetJoint("joint_01");
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physics::JointPtr joint_12 = model_1->GetJoint("joint_12");
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gzlog << "-------------------Test 1-------------------\n";
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for (unsigned int i = 0; i < 10; ++i)
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{
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world->Step(1);
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// test joint_01 wrench
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physics::JointWrench wrench_01 = joint_01->GetForceTorque(0u);
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EXPECT_DOUBLE_EQ(wrench_01.body1Force.x, 0.0);
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EXPECT_DOUBLE_EQ(wrench_01.body1Force.y, 0.0);
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EXPECT_FLOAT_EQ(wrench_01.body1Force.z, 1000.0);
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EXPECT_DOUBLE_EQ(wrench_01.body1Torque.x, 0.0);
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EXPECT_DOUBLE_EQ(wrench_01.body1Torque.y, 0.0);
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EXPECT_DOUBLE_EQ(wrench_01.body1Torque.z, 0.0);
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EXPECT_DOUBLE_EQ(wrench_01.body2Force.x, -wrench_01.body1Force.x);
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EXPECT_DOUBLE_EQ(wrench_01.body2Force.y, -wrench_01.body1Force.y);
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EXPECT_DOUBLE_EQ(wrench_01.body2Force.z, -wrench_01.body1Force.z);
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EXPECT_DOUBLE_EQ(wrench_01.body2Torque.x, -wrench_01.body1Torque.x);
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EXPECT_DOUBLE_EQ(wrench_01.body2Torque.y, -wrench_01.body1Torque.y);
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EXPECT_DOUBLE_EQ(wrench_01.body2Torque.z, -wrench_01.body1Torque.z);
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gzlog << "link_1 pose [" << link_1->GetWorldPose()
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<< "] velocity [" << link_1->GetWorldLinearVel()
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<< "]\n";
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gzlog << "link_2 pose [" << link_2->GetWorldPose()
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<< "] velocity [" << link_2->GetWorldLinearVel()
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<< "]\n";
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gzlog << "joint_01 force torque : "
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<< "force1 [" << wrench_01.body1Force
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<< " / 0 0 1000"
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<< "] torque1 [" << wrench_01.body1Torque
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<< " / 0 0 0"
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<< "] force2 [" << wrench_01.body2Force
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<< " / 0 0 -1000"
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<< "] torque2 [" << wrench_01.body2Torque
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<< " / 0 0 0"
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<< "]\n";
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// test joint_12 wrench
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physics::JointWrench wrench_12 = joint_12->GetForceTorque(0u);
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EXPECT_DOUBLE_EQ(wrench_12.body1Force.x, 0.0);
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EXPECT_DOUBLE_EQ(wrench_12.body1Force.y, 0.0);
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EXPECT_FLOAT_EQ(wrench_12.body1Force.z, 500.0);
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EXPECT_DOUBLE_EQ(wrench_12.body1Torque.x, 0.0);
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EXPECT_DOUBLE_EQ(wrench_12.body1Torque.y, 0.0);
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EXPECT_DOUBLE_EQ(wrench_12.body1Torque.z, 0.0);
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EXPECT_DOUBLE_EQ(wrench_12.body2Force.x, -wrench_12.body1Force.x);
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EXPECT_DOUBLE_EQ(wrench_12.body2Force.y, -wrench_12.body1Force.y);
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EXPECT_DOUBLE_EQ(wrench_12.body2Force.z, -wrench_12.body1Force.z);
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EXPECT_DOUBLE_EQ(wrench_12.body2Torque.x, -wrench_12.body1Torque.x);
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EXPECT_DOUBLE_EQ(wrench_12.body2Torque.y, -wrench_12.body1Torque.y);
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EXPECT_DOUBLE_EQ(wrench_12.body2Torque.z, -wrench_12.body1Torque.z);
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gzlog << "link_1 pose [" << link_1->GetWorldPose()
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<< "] velocity [" << link_1->GetWorldLinearVel()
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<< "]\n";
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gzlog << "link_2 pose [" << link_2->GetWorldPose()
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<< "] velocity [" << link_2->GetWorldLinearVel()
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<< "]\n";
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gzlog << "joint_12 force torque : "
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<< "force1 [" << wrench_12.body1Force
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<< " / 0 0 500"
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<< "] torque1 [" << wrench_12.body1Torque
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<< " / 0 0 0"
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<< "] force2 [" << wrench_12.body2Force
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<< " / 0 0 -500"
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<< "] torque2 [" << wrench_12.body2Torque
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<< " / 0 0 0"
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<< "]\n";
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}
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}
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/////////////////////////////////////////////////
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void JointForceTorqueTest::ForceTorque2(const std::string &_physicsEngine)
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{
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// Load our force torque test world
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Load("worlds/force_torque_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, -50));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_DOUBLE_EQ(t, dt);
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gzlog << "t after one step : " << t << "\n";
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// get joint and get force torque
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physics::ModelPtr model_1 = world->GetModel("model_1");
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physics::LinkPtr link_1 = model_1->GetLink("link_1");
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physics::LinkPtr link_2 = model_1->GetLink("link_2");
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physics::JointPtr joint_01 = model_1->GetJoint("joint_01");
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physics::JointPtr joint_12 = model_1->GetJoint("joint_12");
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// perturbe joints so top link topples over, then remeasure
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physics->SetGravity(math::Vector3(-30, 10, -50));
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// tune joint stop properties
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joint_01->SetParam("stop_erp", 0, 0.02);
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joint_12->SetParam("stop_erp", 0, 0.02);
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// wait for dynamics to stabilize
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world->Step(2000);
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// check force torques in new system
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gzlog << "\n-------------------Test 2-------------------\n";
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for (unsigned int i = 0; i < 5; ++i)
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{
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world->Step(1);
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// Dbg joint_01 force torque :
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// force1 [600 -200 999.99999600000001 / 600 -1000 -200]
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// torque1 [749.999819 82.840868 -450.00009699999998 / 750 450 0]
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// force2 [-600 999.99976200000003 200.00117299999999 / -600 1000 200]
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// torque2 [-749.999819 -450 -82.841396000000003 / -750 -450 0]
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// Dbg joint_12 force torque :
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// force1 [300 -499.99987900000002 -100.000587 / 300 -500 -100]
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// torque1 [249.99994000000001 150 82.841396000000003 / 250 150 0]
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// force2 [-300.000407 499.99963500000001 100.000587 / -300 500 100]
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// torque2 [-249.999818 -150.000203 -82.841396000000003 / -250 -150 0]
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// test joint_01 wrench
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physics::JointWrench wrench_01 = joint_01->GetForceTorque(0u);
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EXPECT_NEAR(wrench_01.body1Force.x, 600.0, 6.0);
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EXPECT_NEAR(wrench_01.body1Force.y, -200.0, 10.0);
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EXPECT_NEAR(wrench_01.body1Force.z, 1000.0, 2.0);
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EXPECT_NEAR(wrench_01.body1Torque.x, 750.0, 7.5);
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EXPECT_NEAR(wrench_01.body1Torque.y, 0.0, 4.5);
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EXPECT_NEAR(wrench_01.body1Torque.z, -450.0, 0.1);
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EXPECT_NEAR(wrench_01.body2Force.x, -600.0, 6.0);
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EXPECT_NEAR(wrench_01.body2Force.y, 1000.0, 10.0);
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if (_physicsEngine == "dart")
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{
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// DART needs greater tolerance due to joint limit violation
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// Please see issue #902
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EXPECT_NEAR(wrench_01.body2Force.z, 200.0, 8.6);
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}
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else
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{
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EXPECT_NEAR(wrench_01.body2Force.z, 200.0, 2.0);
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}
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EXPECT_NEAR(wrench_01.body2Torque.x, -750.0, 7.5);
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EXPECT_NEAR(wrench_01.body2Torque.y, -450.0, 4.5);
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EXPECT_NEAR(wrench_01.body2Torque.z, 0.0, 0.1);
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gzlog << "joint_01 force torque : "
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<< "force1 [" << wrench_01.body1Force
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<< " / 600 -200 1000"
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<< "] torque1 [" << wrench_01.body1Torque
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<< " / 750 0 450"
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<< "] force2 [" << wrench_01.body2Force
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<< " / -600 1000 200"
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<< "] torque2 [" << wrench_01.body2Torque
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<< " / -750 -450 0"
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<< "]\n";
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gzlog << "joint angle1[" << std::setprecision(17) << joint_01->GetAngle(0)
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<< "] angle2[" << joint_12->GetAngle(0) << "]\n";
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// test joint_12 wrench
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physics::JointWrench wrench_12 = joint_12->GetForceTorque(0u);
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EXPECT_NEAR(wrench_12.body1Force.x, 300.0, 3.0);
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EXPECT_NEAR(wrench_12.body1Force.y, -500.0, 5.0);
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if (_physicsEngine == "dart")
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{
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// DART needs greater tolerance due to joint limit violation
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// Please see issue #902
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EXPECT_NEAR(wrench_12.body1Force.z, -100.0, 4.3);
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}
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else
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{
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EXPECT_NEAR(wrench_12.body1Force.z, -100.0, 1.0);
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}
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EXPECT_NEAR(wrench_12.body1Torque.x, 250.0, 5.0);
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EXPECT_NEAR(wrench_12.body1Torque.y, 150.0, 3.0);
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EXPECT_NEAR(wrench_12.body1Torque.z, 0.0, 0.1);
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// A good check is that
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// the computed body1Torque shoud in fact be opposite of body1Torque
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EXPECT_NEAR(wrench_12.body2Force.x, -wrench_12.body1Force.x, 1e-1);
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EXPECT_NEAR(wrench_12.body2Force.y, -wrench_12.body1Force.y, 1e-1);
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EXPECT_NEAR(wrench_12.body2Force.z, -wrench_12.body1Force.z, 1e-1);
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EXPECT_NEAR(wrench_12.body2Torque.x, -wrench_12.body1Torque.x, 1e-1);
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EXPECT_NEAR(wrench_12.body2Torque.y, -wrench_12.body1Torque.y, 1e-1);
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EXPECT_NEAR(wrench_12.body2Torque.z, -wrench_12.body1Torque.z, 1e-1);
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gzlog << "joint_12 force torque : "
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<< "force1 [" << wrench_12.body1Force
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<< " / 300 -500 -100"
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<< "] torque1 [" << wrench_12.body1Torque
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<< " / 250 150 0"
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<< "] force2 [" << wrench_12.body2Force
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<< " / -300 500 100"
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<< "] torque2 [" << wrench_12.body2Torque
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<< " / -250 -150 0"
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<< "]\n";
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}
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// simulate a few steps
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int steps = 20;
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world->Step(steps);
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t = world->GetSimTime().Double();
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EXPECT_GT(t, 0.99*dt*static_cast<double>(steps+1));
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gzdbg << "t after 20 steps : " << t << "\n";
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}
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/////////////////////////////////////////////////
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void JointForceTorqueTest::GetForceTorqueWithAppliedForce(
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const std::string &_physicsEngine)
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{
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// Explicit joint damping in bullet is causing this test to fail.
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if (_physicsEngine == "bullet")
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{
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gzerr << "Aborting test for bullet, see issue #619.\n";
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return;
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}
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// Load our force torque test world
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Load("worlds/force_torque_test2.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, -50));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_GT(t, 0);
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gzlog << "t after one step : " << t << "\n";
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// get joint and get force torque
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physics::ModelPtr model_1 = world->GetModel("boxes");
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physics::JointPtr joint_01 = model_1->GetJoint("joint1");
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physics::JointPtr joint_12 = model_1->GetJoint("joint2");
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gzlog << "------------------- PD CONTROL -------------------\n";
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static const double kp1 = 50000.0;
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static const double kp2 = 10000.0;
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static const double target1 = 0.0;
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static const double target2 = -0.25*M_PI;
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for (unsigned int i = 0; i < 3388; ++i)
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{
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// pd control
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double j1State = joint_01->GetAngle(0u).Radian();
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double j2State = joint_12->GetAngle(0u).Radian();
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double p1Error = target1 - j1State;
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double p2Error = target2 - j2State;
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double effort1 = kp1 * p1Error;
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double effort2 = kp2 * p2Error;
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joint_01->SetForce(0u, effort1);
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joint_12->SetForce(0u, effort2);
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world->Step(1);
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// test joint_01 wrench
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physics::JointWrench wrench_01 = joint_01->GetForceTorque(0u);
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if (i == 3387)
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{
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EXPECT_NEAR(wrench_01.body1Force.x, 0.0, TOL_CONT);
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EXPECT_NEAR(wrench_01.body1Force.y, 0.0, TOL_CONT);
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EXPECT_NEAR(wrench_01.body1Force.z, 300.0, TOL_CONT);
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EXPECT_NEAR(wrench_01.body1Torque.x, 25.0, TOL_CONT);
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EXPECT_NEAR(wrench_01.body1Torque.y, -175.0, TOL_CONT);
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EXPECT_NEAR(wrench_01.body1Torque.z, 0.0, TOL_CONT);
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EXPECT_NEAR(wrench_01.body2Force.x, -wrench_01.body1Force.x, TOL_CONT);
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EXPECT_NEAR(wrench_01.body2Force.y, -wrench_01.body1Force.y, TOL_CONT);
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EXPECT_NEAR(wrench_01.body2Force.z, -wrench_01.body1Force.z, TOL_CONT);
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EXPECT_NEAR(wrench_01.body2Torque.x, -wrench_01.body1Torque.x, TOL_CONT);
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EXPECT_NEAR(wrench_01.body2Torque.y, -wrench_01.body1Torque.y, TOL_CONT);
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EXPECT_NEAR(wrench_01.body2Torque.z, -wrench_01.body1Torque.z, TOL_CONT);
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gzlog << "joint_01 force torque : "
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<< "step [" << i
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<< "] GetForce [" << joint_01->GetForce(0u)
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<< "] command [" << effort1
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<< "] force1 [" << wrench_01.body1Force
|
|
<< "] torque1 [" << wrench_01.body1Torque
|
|
<< "] force2 [" << wrench_01.body2Force
|
|
<< "] torque2 [" << wrench_01.body2Torque
|
|
<< "]\n";
|
|
}
|
|
|
|
// test joint_12 wrench
|
|
physics::JointWrench wrench_12 = joint_12->GetForceTorque(0u);
|
|
if (i == 3387)
|
|
{
|
|
EXPECT_NEAR(wrench_12.body1Force.x, 0.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body1Force.y, 0.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body1Force.z, 50.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body1Torque.x, 25.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body1Torque.y, 0.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body1Torque.z, 0.0, TOL_CONT);
|
|
|
|
EXPECT_NEAR(wrench_12.body2Force.x, -35.355, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body2Force.y, 0.000, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body2Force.z, -35.355, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body2Torque.x, -17.678, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body2Torque.y, 0.000, TOL_CONT);
|
|
EXPECT_NEAR(wrench_12.body2Torque.z, 17.678, TOL_CONT);
|
|
|
|
gzlog << "joint_12 force torque : "
|
|
<< "step [" << i
|
|
<< "] GetForce [" << joint_12->GetForce(0u)
|
|
<< "] command [" << effort2
|
|
<< "] force1 [" << wrench_12.body1Force
|
|
<< "] torque1 [" << wrench_12.body1Torque
|
|
<< "] force2 [" << wrench_12.body2Force
|
|
<< "] torque2 [" << wrench_12.body2Torque
|
|
<< "]\n";
|
|
}
|
|
gzlog << "angles[" << i << "] 1[" << joint_01->GetAngle(0)
|
|
<< "] 2[" << joint_12->GetAngle(0)
|
|
<< "]\n";
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void JointForceTorqueTest::GetForceTorqueWithAppliedForceReset(
|
|
const std::string &_physicsEngine)
|
|
{
|
|
// Explicit joint damping in bullet is causing this test to fail.
|
|
if (_physicsEngine == "bullet")
|
|
{
|
|
gzerr << "Aborting test for bullet, see issue #619.\n";
|
|
return;
|
|
}
|
|
|
|
// Load our force torque test world
|
|
Load("worlds/force_torque_test2.world", true, _physicsEngine);
|
|
|
|
// Get a pointer to the world, make sure world loads
|
|
physics::WorldPtr world = physics::get_world("default");
|
|
ASSERT_TRUE(world != NULL);
|
|
|
|
// Verify physics engine type
|
|
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
|
|
ASSERT_TRUE(physics != NULL);
|
|
EXPECT_EQ(physics->GetType(), _physicsEngine);
|
|
|
|
physics->SetGravity(math::Vector3(0, 0, -50));
|
|
|
|
// simulate 1 step
|
|
world->Step(1);
|
|
double t = world->GetSimTime().Double();
|
|
|
|
// get time step size
|
|
double dt = world->GetPhysicsEngine()->GetMaxStepSize();
|
|
EXPECT_GT(dt, 0);
|
|
gzlog << "dt : " << dt << "\n";
|
|
|
|
// verify that time moves forward
|
|
EXPECT_GT(t, 0);
|
|
gzlog << "t after one step : " << t << "\n";
|
|
|
|
// get joint and get force torque
|
|
physics::ModelPtr model_1 = world->GetModel("boxes");
|
|
physics::JointPtr joint_01 = model_1->GetJoint("joint1");
|
|
physics::JointPtr joint_12 = model_1->GetJoint("joint2");
|
|
|
|
gzlog << "------------------- PD CONTROL -------------------\n";
|
|
static const double kp1 = 50000.0;
|
|
static const double kp2 = 10000.0;
|
|
static const double target1 = 0.0;
|
|
static const double target2 = -0.25*M_PI;
|
|
|
|
for (unsigned int j = 0; j < 2; ++j)
|
|
{
|
|
for (unsigned int i = 0; i < 3388; ++i)
|
|
{
|
|
// pd control
|
|
double j1State = joint_01->GetAngle(0u).Radian();
|
|
double j2State = joint_12->GetAngle(0u).Radian();
|
|
double p1Error = target1 - j1State;
|
|
double p2Error = target2 - j2State;
|
|
double effort1 = kp1 * p1Error;
|
|
double effort2 = kp2 * p2Error;
|
|
joint_01->SetForce(0u, effort1);
|
|
joint_12->SetForce(0u, effort2);
|
|
|
|
world->Step(1);
|
|
// test joint_01 wrench
|
|
physics::JointWrench wrench_01 = joint_01->GetForceTorque(0u);
|
|
|
|
if (i < 3387)
|
|
continue;
|
|
|
|
EXPECT_NEAR(wrench_01.body1Force.x, 0.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body1Force.y, 0.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body1Force.z, 300.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body1Torque.x, 25.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body1Torque.y, -175.0, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body1Torque.z, 0.0, TOL_CONT);
|
|
|
|
EXPECT_NEAR(wrench_01.body2Force.x, -wrench_01.body1Force.x, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body2Force.y, -wrench_01.body1Force.y, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body2Force.z, -wrench_01.body1Force.z, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body2Torque.x, -wrench_01.body1Torque.x, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body2Torque.y, -wrench_01.body1Torque.y, TOL_CONT);
|
|
EXPECT_NEAR(wrench_01.body2Torque.z, -wrench_01.body1Torque.z, TOL_CONT);
|
|
|
|
gzlog << "joint_01 force torque : "
|
|
<< "step [" << i
|
|
<< "] GetForce [" << joint_01->GetForce(0u)
|
|
<< "] command [" << effort1
|
|
<< "] force1 [" << wrench_01.body1Force
|
|
<< "] torque1 [" << wrench_01.body1Torque
|
|
<< "] force2 [" << wrench_01.body2Force
|
|
<< "] torque2 [" << wrench_01.body2Torque
|
|
<< "]\n";
|
|
}
|
|
|
|
world->Reset();
|
|
double simTime = world->GetSimTime().Double();
|
|
EXPECT_NEAR(simTime, 0.0, dt);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Create a joint between link and world
|
|
// Apply force and check acceleration for correctness
|
|
////////////////////////////////////////////////////////////////////////
|
|
void JointForceTorqueTest::JointTorqueTest(const std::string &_physicsEngine)
|
|
{
|
|
// Load our inertial test world
|
|
Load("worlds/joint_test.world", true, _physicsEngine);
|
|
|
|
// Get a pointer to the world, make sure world loads
|
|
physics::WorldPtr world = physics::get_world("default");
|
|
ASSERT_TRUE(world != NULL);
|
|
|
|
// Verify physics engine type
|
|
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
|
|
ASSERT_TRUE(physics != NULL);
|
|
EXPECT_EQ(physics->GetType(), _physicsEngine);
|
|
|
|
{
|
|
// get model
|
|
physics::ModelPtr model = world->GetModel("model_1");
|
|
ASSERT_TRUE(model != NULL);
|
|
physics::LinkPtr link = model->GetLink("link_1");
|
|
ASSERT_TRUE(link != NULL);
|
|
physics::JointPtr joint = model->GetJoint("joint_01");
|
|
|
|
double lastV = 0;
|
|
double dt = world->GetPhysicsEngine()->GetMaxStepSize();
|
|
for (unsigned int i = 0; i < 10; ++i)
|
|
{
|
|
double torque = 1.3;
|
|
joint->SetForce(0, torque);
|
|
world->Step(1);
|
|
double curV = joint->GetVelocity(0);
|
|
double accel = (curV - lastV) / dt;
|
|
gzdbg << i << " : " << curV << " : " << (curV - lastV) / dt << "\n";
|
|
lastV = curV;
|
|
EXPECT_NEAR(accel, torque / link->GetInertial()->GetIXX(), TOL);
|
|
}
|
|
}
|
|
|
|
{
|
|
// get model
|
|
physics::ModelPtr model = world->GetModel("model_2");
|
|
ASSERT_TRUE(model != NULL);
|
|
physics::LinkPtr link = model->GetLink("link_1");
|
|
ASSERT_TRUE(link != NULL);
|
|
physics::JointPtr joint = model->GetJoint("joint_01");
|
|
|
|
double lastV = 0;
|
|
double dt = world->GetPhysicsEngine()->GetMaxStepSize();
|
|
for (unsigned int i = 0; i < 10; ++i)
|
|
{
|
|
double torque = 1.3;
|
|
joint->SetForce(0, torque);
|
|
world->Step(1);
|
|
double curV = joint->GetVelocity(0);
|
|
double accel = (curV - lastV) / dt;
|
|
gzdbg << i << " : " << curV << " : " << (curV - lastV) / dt << "\n";
|
|
lastV = curV;
|
|
EXPECT_NEAR(accel, torque / link->GetInertial()->GetIZZ(), TOL);
|
|
}
|
|
}
|
|
}
|
|
|
|
TEST_P(JointForceTorqueTest, ForceTorque1)
|
|
{
|
|
ForceTorque1(GetParam());
|
|
}
|
|
|
|
TEST_P(JointForceTorqueTest, ForceTorque2)
|
|
{
|
|
ForceTorque2(GetParam());
|
|
}
|
|
|
|
TEST_P(JointForceTorqueTest, GetForceTorqueWithAppliedForce)
|
|
{
|
|
GetForceTorqueWithAppliedForce(GetParam());
|
|
}
|
|
|
|
TEST_P(JointForceTorqueTest, GetForceTorqueWithAppliedForceReset)
|
|
{
|
|
GetForceTorqueWithAppliedForceReset(GetParam());
|
|
}
|
|
|
|
TEST_P(JointForceTorqueTest, JointTorqueTest)
|
|
{
|
|
JointTorqueTest(GetParam());
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(PhysicsEngines, JointForceTorqueTest,
|
|
PHYSICS_ENGINE_VALUES);
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|