316 lines
9.1 KiB
C++
316 lines
9.1 KiB
C++
/*
|
|
* Copyright (C) 2015 Open Source Robotics Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
#include <map>
|
|
#include <string>
|
|
#include <ignition/math/Helpers.hh>
|
|
|
|
#include "gazebo/physics/physics.hh"
|
|
#include "gazebo/test/ServerFixture.hh"
|
|
#include "gazebo/test/helper_physics_generator.hh"
|
|
|
|
using namespace gazebo;
|
|
|
|
const double g_big = 1e17;
|
|
const double g_physics_tol = 1e-2;
|
|
|
|
class PhysicsCollisionTest : public ServerFixture,
|
|
public testing::WithParamInterface<const char*>
|
|
{
|
|
/// \brief Test Collision::GetBoundingBox.
|
|
/// \param[in] _physicsEngine Type of physics engine to use.
|
|
public: void GetBoundingBox(const std::string &_physicsEngine);
|
|
|
|
/// \brief Spawn identical models with different collision pose offsets
|
|
/// and verify that they have matching behavior.
|
|
/// \param[in] _physicsEngine Type of physics engine to use.
|
|
public: void PoseOffsets(const std::string &_physicsEngine);
|
|
};
|
|
|
|
/////////////////////////////////////////////////
|
|
void PhysicsCollisionTest::GetBoundingBox(const std::string &_physicsEngine)
|
|
{
|
|
if (_physicsEngine == "simbody" ||
|
|
_physicsEngine == "dart")
|
|
{
|
|
gzerr << "Bounding boxes not yet working with "
|
|
<< _physicsEngine
|
|
<< ", see issue #1148"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
Load("worlds/empty.world", true, _physicsEngine);
|
|
physics::WorldPtr world = physics::get_world("default");
|
|
ASSERT_TRUE(world != NULL);
|
|
|
|
// Check bounding box of ground plane
|
|
{
|
|
physics::ModelPtr model = world->GetModel("ground_plane");
|
|
math::Box box = model->GetBoundingBox();
|
|
EXPECT_LT(box.min.x, -g_big);
|
|
EXPECT_LT(box.min.y, -g_big);
|
|
EXPECT_LT(box.min.z, -g_big);
|
|
EXPECT_GT(box.max.x, g_big);
|
|
EXPECT_GT(box.max.y, g_big);
|
|
EXPECT_DOUBLE_EQ(box.max.z, 0.0);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void PhysicsCollisionTest::PoseOffsets(const std::string &_physicsEngine)
|
|
{
|
|
Load("worlds/collision_pose_offset.world", true, _physicsEngine);
|
|
auto world = physics::get_world("default");
|
|
ASSERT_TRUE(world != nullptr);
|
|
|
|
// Box size
|
|
const double dy = 0.4;
|
|
const double dz = 0.9;
|
|
|
|
int modelCount = 0;
|
|
auto models = world->GetModels();
|
|
for (auto model : models)
|
|
{
|
|
ASSERT_TRUE(model != nullptr);
|
|
auto name = model->GetName();
|
|
if (0 != name.compare(0, 4, "box_"))
|
|
{
|
|
continue;
|
|
}
|
|
modelCount++;
|
|
|
|
int i = std::stoi(name.substr(4, 5));
|
|
|
|
auto link = model->GetLink();
|
|
ASSERT_TRUE(link != nullptr);
|
|
|
|
const unsigned int index = 0;
|
|
auto collision = link->GetCollision(index);
|
|
ASSERT_TRUE(collision != nullptr);
|
|
|
|
// for box_3, also get link_2 and its collision
|
|
auto link2 = model->GetLink("link_2");
|
|
physics::CollisionPtr collision2;
|
|
if (i == 3)
|
|
{
|
|
EXPECT_NE(link2, nullptr);
|
|
collision2 = link2->GetCollision(index);
|
|
EXPECT_NE(collision2, nullptr);
|
|
}
|
|
else
|
|
{
|
|
EXPECT_EQ(link2, nullptr);
|
|
}
|
|
|
|
// i=0: rotated model pose
|
|
// expect collision pose to match model pose
|
|
if (i == 0)
|
|
{
|
|
EXPECT_EQ(model->GetWorldPose(),
|
|
collision->GetWorldPose());
|
|
}
|
|
// i=1: rotated link pose
|
|
// expect collision pose to match link pose
|
|
else if (i == 1)
|
|
{
|
|
EXPECT_EQ(link->GetWorldPose(),
|
|
collision->GetWorldPose());
|
|
}
|
|
// i=2: rotated collision pose
|
|
// expect collision position to match link position
|
|
else if (i == 2)
|
|
{
|
|
EXPECT_EQ(link->GetWorldPose().pos,
|
|
collision->GetWorldPose().pos);
|
|
}
|
|
// i=3: offset collision pose
|
|
// expect collision postion to match link position plus offset
|
|
else if (i == 3)
|
|
{
|
|
ignition::math::Pose3d collisionPose(0, 0, dz, 0, 0, 0);
|
|
EXPECT_EQ(link->GetWorldPose().Ign().Pos() + collisionPose.Pos(),
|
|
collision->GetWorldPose().Ign().Pos());
|
|
|
|
// collision2 pose should match link2 pose
|
|
EXPECT_EQ(link2->GetWorldPose().Ign().Pos(),
|
|
collision2->GetWorldPose().Ign().Pos());
|
|
}
|
|
}
|
|
EXPECT_EQ(modelCount, 4);
|
|
|
|
const double t0 = 1.5;
|
|
const double dt = 1e-3;
|
|
const int steps = floor(t0 / dt);
|
|
world->Step(steps);
|
|
|
|
for (auto model : models)
|
|
{
|
|
ASSERT_TRUE(model != nullptr);
|
|
auto name = model->GetName();
|
|
if (0 != name.compare(0, 4, "box_"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int i = std::stoi(name.substr(4, 5));
|
|
|
|
auto link = model->GetLink();
|
|
ASSERT_TRUE(link != nullptr);
|
|
|
|
const unsigned int index = 0;
|
|
auto collision = link->GetCollision(index);
|
|
ASSERT_TRUE(collision != nullptr);
|
|
|
|
// for box_3, also get link_2 and its collision
|
|
auto link2 = model->GetLink("link_2");
|
|
physics::CollisionPtr collision2;
|
|
if (i == 3)
|
|
{
|
|
EXPECT_NE(link2, nullptr);
|
|
collision2 = link2->GetCollision(index);
|
|
EXPECT_NE(collision2, nullptr);
|
|
}
|
|
else
|
|
{
|
|
EXPECT_EQ(link2, nullptr);
|
|
}
|
|
|
|
// For 0-2, drop and expect box to rest at specific height
|
|
if (i <= 2)
|
|
{
|
|
EXPECT_NEAR(collision->GetWorldPose().pos.z, dy/2, g_physics_tol);
|
|
}
|
|
else
|
|
{
|
|
EXPECT_NEAR(collision->GetWorldPose().pos.z, dz/2, g_physics_tol);
|
|
EXPECT_NEAR(collision2->GetWorldPose().pos.z, dz/2, g_physics_tol);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
TEST_F(PhysicsCollisionTest, ModelSelfCollide)
|
|
{
|
|
// self_collide is only implemented in ODE
|
|
Load("worlds/model_self_collide.world", true, "ode");
|
|
physics::WorldPtr world = physics::get_world("default");
|
|
ASSERT_TRUE(world != NULL);
|
|
|
|
// check the gravity vector
|
|
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
|
|
ASSERT_TRUE(physics != NULL);
|
|
|
|
math::Vector3 g = physics->GetGravity();
|
|
// Assume gravity vector points down z axis only.
|
|
EXPECT_EQ(g.x, 0);
|
|
EXPECT_EQ(g.y, 0);
|
|
EXPECT_LE(g.z, -9.8);
|
|
|
|
// get physics time step
|
|
double dt = physics->GetMaxStepSize();
|
|
EXPECT_GT(dt, 0);
|
|
|
|
// 4 models: all_collide, some_collide, no_collide, and explicit_no_collide
|
|
std::map<std::string, physics::ModelPtr> models;
|
|
models["all_collide"] = physics::ModelPtr();
|
|
models["some_collide"] = physics::ModelPtr();
|
|
models["no_collide"] = physics::ModelPtr();
|
|
models["explicit_no_collide"] = physics::ModelPtr();
|
|
for (auto &iter : models)
|
|
{
|
|
gzdbg << "Getting model " << iter.first << std::endl;
|
|
iter.second = world->GetModel(iter.first);
|
|
ASSERT_TRUE(iter.second != NULL);
|
|
}
|
|
|
|
// Step forward 0.2 s
|
|
double stepTime = 0.2;
|
|
unsigned int steps = floor(stepTime / dt);
|
|
world->Step(steps);
|
|
|
|
// Expect boxes to be falling
|
|
double fallVelocity = g.z * stepTime;
|
|
for (auto &iter : models)
|
|
{
|
|
auto links = iter.second->GetLinks();
|
|
for (auto &link : links)
|
|
{
|
|
ASSERT_TRUE(link != NULL);
|
|
gzdbg << "Check falling: " << link->GetScopedName() << std::endl;
|
|
EXPECT_LT(link->GetWorldLinearVel().z, fallVelocity*(1-g_physics_tol));
|
|
}
|
|
}
|
|
|
|
// Another 3000 steps should put the boxes at rest
|
|
world->Step(3000);
|
|
|
|
// Expect 3 boxes to be stationary
|
|
for (auto &iter : models)
|
|
{
|
|
auto links = iter.second->GetLinks();
|
|
for (auto &link : links)
|
|
{
|
|
ASSERT_TRUE(link != NULL);
|
|
gzdbg << "Check resting: " << link->GetScopedName() << std::endl;
|
|
EXPECT_NEAR(link->GetWorldLinearVel().z, 0, g_physics_tol);
|
|
}
|
|
}
|
|
|
|
gzdbg << "Check resting positions" << std::endl;
|
|
|
|
// link2 of all_collide should have the highest z-coordinate (around 3)
|
|
EXPECT_NEAR(models["all_collide"]->GetLink("link2")->GetWorldPose().pos.z,
|
|
2.5, g_physics_tol);
|
|
|
|
// link2 of some_collide should have a middling z-coordinate (around 2)
|
|
EXPECT_NEAR(models["some_collide"]->GetLink("link2")->GetWorldPose().pos.z,
|
|
1.5, g_physics_tol);
|
|
|
|
// link2 of no_collide should have a low z-coordinate (around 1)
|
|
EXPECT_NEAR(models["no_collide"]->GetLink("link2")->GetWorldPose().pos.z,
|
|
0.5, g_physics_tol);
|
|
|
|
// link2 of explicit_no_collide should have the same z-coordinate as above
|
|
EXPECT_NEAR(models["no_collide"]->GetLink("link2")->GetWorldPose().pos.z,
|
|
models["explicit_no_collide"]->GetLink("link2")->GetWorldPose().pos.z,
|
|
g_physics_tol);
|
|
|
|
Unload();
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
TEST_P(PhysicsCollisionTest, GetBoundingBox)
|
|
{
|
|
GetBoundingBox(GetParam());
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
TEST_P(PhysicsCollisionTest, PoseOffsets)
|
|
{
|
|
PoseOffsets(GetParam());
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(PhysicsEngines, PhysicsCollisionTest,
|
|
PHYSICS_ENGINE_VALUES);
|
|
|
|
/////////////////////////////////////////////////
|
|
int main(int argc, char **argv)
|
|
{
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|