ppovb5fc7/gazebo/test/integration/physics_solver.cc

129 lines
3.7 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <map>
#include <string>
#include <vector>
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/physics/physics.hh"
#include "SimplePendulumIntegrator.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/test/helper_physics_generator.hh"
#define PHYSICS_TOL 1e-2
using namespace gazebo;
class PhysicsTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
public: void DropTest(const std::string &_physicsEngine,
const std::string &_solverType,
const std::string &_worldSolverType);
};
////////////////////////////////////////////////////////////////////////
void PhysicsTest::DropTest(const std::string &_physicsEngine,
const std::string &_solverType,
const std::string &_worldSolverType)
{
Load("worlds/drop_test.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
EXPECT_TRUE(world != NULL);
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
EXPECT_EQ(physics->GetType(), _physicsEngine);
// check the gravity vector
math::Vector3 gravity = physics->GetGravity();
EXPECT_DOUBLE_EQ(gravity.x, 0);
EXPECT_DOUBLE_EQ(gravity.y, 0);
EXPECT_DOUBLE_EQ(gravity.z, -10.0);
if (_physicsEngine == "ode")
{
// Set solver type
physics->SetParam("solver_type", _solverType);
// Set world step solver type
physics->SetParam("world_step_solver", _worldSolverType);
}
math::Pose pose;
physics::ModelPtr sphere_model = world->GetModel("sphere");
if (sphere_model)
pose = sphere_model->GetWorldPose();
double z = pose.pos.z;
double test_duration = 3.0;
// Dynamic duration includes the bounce back
double dynamic_duration = 2.4;
double v = 0.0;
double g = -10.0;
double dt = world->GetPhysicsEngine()->GetMaxStepSize();
int steps = test_duration/dt;
int dynamic_steps = dynamic_duration/dt;
for (int i = 0; i < steps; ++i)
{
v += dt * g;
z += dt * v;
world->Step(1);
physics::ModelPtr sphere_model = world->GetModel("sphere");
if (sphere_model)
{
math::Vector3 vel = sphere_model->GetWorldLinearVel();
math::Pose pose = sphere_model->GetWorldPose();
if (z > 0.5)
{
EXPECT_LT(fabs(vel.z - v), PHYSICS_TOL);
EXPECT_LT(fabs(pose.pos.z - z), PHYSICS_TOL);
}
// After contact with ground, and no bounce back
if (i > dynamic_steps)
{
if (_worldSolverType == "BULLET_LEMKE")
{
gzerr << "This test isn't working well during contact with "
<< _worldSolverType
<< ", see issue #1846"
<< std::endl;
break;
}
EXPECT_LT(fabs(vel.z), PHYSICS_TOL);
EXPECT_LT(fabs(pose.pos.z - 0.5), PHYSICS_TOL);
}
}
}
}
TEST_P(PhysicsTest, DropTest)
{
gzdbg << "DropTest(ode, world, " << GetParam() << ')' << std::endl;
DropTest("ode", "world", GetParam());
}
INSTANTIATE_TEST_CASE_P(WorldStepSolvers, PhysicsTest,
WORLD_STEP_SOLVERS);
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}