That can gain better memory performance than 8-byte alignment
Change-Id: Ibcc5bf7b96ed10166038357dd0c86c9171768f3e
Signed-off-by: Jack Ren <jack.ren@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Add boot property enabling ADBD over QEMU
Emulator and system image now support ADBD communication over QEMUD pipe rather
than over a TCP port forwarding. However, emulator has to know ahead of time
(before system starts booting) whether or not the system image supports ADBD
over pipe to properly setup the communication. For that, we introduce a boot
property "ro.adb.qemu" that is readable by the emulator early enough for the
proper ADB communication setup.
Change-Id: I978489c5acf46177b520e775d745bcc78f469837
If the emulator is run without GL acceleration enabled, the OpenGL
renderer will disable itself at runtime.
Change-Id: Ie40c7895120f51bb6a817c2f3cf7fab0a3dda292
This patch re-enables dex preoptimization in emulator-specific
builds. This considerably speeds up the first-boot of SDK AVDs
since the dex optimization pass is performed during the build
instead.
This was enabled in a previous patch, then reverted due to a
bug in the build system that has been fixed since.
This patch doesn't affect any device build.
Change-Id: I3be8a9c7f51a86029fde30b7d37584cb40b4db69
The file is required by the camera framework to properly set it up to work with
emulated camera devices.
Change-Id: I39686841030d21ef23775972aa4ee0ecd7a91c02
Bug 5267392
After coming across another place where I would have to use
package.apk.unaligned, I decided maybe it is best to just
disable dexpreopt as was previously suggested.
Use package.apks in the CTS Makefile task.
Change-Id: Iec839a72f4b53441337523b8a9cccda657eec8e8
Bug 5267392
Copied the prior generic product but tried to include
Makefiles from the generic product when possible to
avoid drifting.
Change-Id: I7893adb65c37c1257bcb5224848f4cd7cd93d2f9
This patch enables the build of OpenGLES emulation libraries
(both in the guest and the host) for any emulator-specific
product config.
+ update core/main.mk to ensure that the right path is parsed
when building the Windows SDK
Change-Id: Ifde047f8c0ef922504a7286c8c5b57f7c79c71f8
Backport from AOSP master.
This enables the Dex pre-optimization for emulator-specific builds.
The idea is to speed up the initial boot sequence of an SDK AVD by
avoiding the costly on-device preopt pass that is performed otherwise
the first time the AVD is launched.
Benchmarking shows reductions in first boot time from 1m30s to 40s
on a 2.4GHz Xeon when emulating the AOSP master ToT.
Change-Id: Ibf5ebe68aa4d363c9df05d2ffe7cb828ef99f922
Orig-Change-Id: I67a9ce9791220c202817864c6e83dc8fd9cbc027
Backport from AOSP master.
Now that the emulator supports proper ARMv7 emulation, switch to
building all emulator-specific platform images using this instruction
set, in order to benefit from the noticeable speed boost provided by
Thumb-2 instructions.
Note that we don't build with NEON support because emulated NEON
instructions are currently slow, though they work.
IMPORTANT: You need to have the following emulator patch in your tree
in order to start these platform builds easily:
https://review.source.android.com//#change,23798
Otherwise, the alternative is to do these things:
1/ Telling the emulator to emulate an ARMv7-A CPU, instead of
an ARMv5TE one. This is normally done with "-qemu cortex-a8"
2/ Using an ARMv7-A capable kernel image, which is available and
usable with -kernel prebuilt/android-arm/kernel-qemu-armv7
Note that the emulator has a special hack that automatically enables
1/ if 2/ is being used (i.e. if the kernel image name ends with -armv7,
then emulate an ARMv7-A CPU automatically).
So in reality, only 2/ is required.
Change-Id: Id3ac7cdbda892e519af98aff1f02136f344406b8
Orig-Change-Id: I5c0245ba5e6a2bc34d0d49b2c024fffd317a5eed
This splits the existing full.mk in two parts:
-One is the device-independent full_base.mk
-The other is the emulator-specific device.mk
This way we'll be able to inherit from full_base.mk
for on-device builds without any emulator-specific
files getting in the way.
Change-Id: I7f8254bf8c1177594fbdfbdb082bdc429a4a5b25
Orig-Change-Id: Ieb1f4ed47988c8fff119ff53f1f374032da3752d
This enables the Dex pre-optimization for emulator-specific builds.
The idea is to speed up the initial boot sequence of an SDK AVD by
avoiding the costly on-device preopt pass that is performed otherwise
the first time the AVD is launched.
Benchmarking shows reductions in first boot time from 1m30s to 40s
on a 2.4GHz Xeon when emulating the AOSP master ToT.
Change-Id: I67a9ce9791220c202817864c6e83dc8fd9cbc027
Now that the emulator supports proper ARMv7 emulation, switch to
building all emulator-specific platform images using this instruction
set, in order to benefit from the noticeable speed boost provided by
Thumb-2 instructions.
Note that we don't build with NEON support because emulated NEON
instructions are currently slow, though they work.
IMPORTANT: You need to have the following emulator patch in your tree
in order to start these platform builds easily:
https://review.source.android.com//#change,23798
Otherwise, the alternative is to do these things:
1/ Telling the emulator to emulate an ARMv7-A CPU, instead of
an ARMv5TE one. This is normally done with "-qemu cortex-a8"
2/ Using an ARMv7-A capable kernel image, which is available and
usable with -kernel prebuilt/android-arm/kernel-qemu-armv7
Note that the emulator has a special hack that automatically enables
1/ if 2/ is being used (i.e. if the kernel image name ends with -armv7,
then emulate an ARMv7-A CPU automatically).
So in reality, only 2/ is required.
Change-Id: I5c0245ba5e6a2bc34d0d49b2c024fffd317a5eed
Switch the emulator builds to ash to make sure it still
works, in case we find that we need to go back to using ash.
Change-Id: Id5641940b63cc4225011be1c375f4c86ec4d21cc
Added an instruction to copy init.vbox_x86.rc to the output's root.
This is required to properly setup networking and other stuff inside
the emulator.
Change-Id: I84b11b048120a59109aa95d4f18d496a3c874911