2017-09-21 23:01:30 +08:00
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## CARLA 0.5.1
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* Fixed issue server was destroyed on every reset, closing the connection
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* Fixed issue agent servers connect too late
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* Improvements to the python client
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* Added python client test suite for testing the release
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* Added image converter
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2017-09-07 21:51:07 +08:00
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## CARLA 0.5.0
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* Upgraded to Unreal Engine 4.17
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- Fixes memory leaks
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- Fixes crashes with C++ std classes
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* Redesigned CarlaServer
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- Faster, avoids unnecessary copies
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- Sends images as raw data (no compression)
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- Supports synchronous and asynchronous mode
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- Networking operation have a time-out
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- Synchronous methods have a time-out
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- Pure C interface for better compatibility
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- Unit tests with GoogleTest
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* New server-client protocol
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- Upgraded to proto3
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- Supports repeated fields
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- Optionally send information about all dynamic agents in the scene
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- Now sends transforms instead of locations only
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- Autopilot mode added to control
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* New build system to avoid linkage issues
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* Added autopilot mode
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* Added an on-board camera to the car
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* Added traffic lights and speed limit to player state
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* Added player pawn selection to config file
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* Improved blueprint interface of the C++ classes
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* Some performance improvements to vehicle controllers
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* Fix issues with depth material in Windows
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* Fix issues with random engine not being available for vehicles
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* Fixed issue that compiling a release hang when saving the road map
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2017-06-21 22:27:35 +08:00
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## CARLA 0.4.6
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* Add weather presets specific for each level
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2017-06-20 22:19:28 +08:00
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## CARLA 0.4.5
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* Add random seeds to config file
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* Improve logging
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2017-06-20 16:25:39 +08:00
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## CARLA 0.4.4
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* Fixed regression walkers despawning when stopping after seeing a car
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* Changed, collision is only registered if player moves faster than 1 km/h
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* Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
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2017-06-16 01:00:15 +08:00
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## CARLA 0.4.3
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* Fixed issue with reward, intersect other lane wasn't sent to the client
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* Improvements to the AI of other vehicles, and how they detect pedestrians
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* Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
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* Made roads collision channel WorldStatic
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2017-06-09 18:07:10 +08:00
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## CARLA 0.4.2
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* Fixed issues with the server-client protocol
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* More improvements to the AI of other vehicles, now they barely crash
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## CARLA 0.4.1
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* Improved AI of other vehicles, still needs some adjustment, but now they crash much less
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2017-06-03 02:35:34 +08:00
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## CARLA 0.4.0
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* Made vehicle input more realistic, now reverse and brake use different input
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* Changed server-client protocol
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- CarlaSettings.ini is sent for every new episode
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- Control is extended with brake, reverse and handbrake
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2017-06-03 18:52:39 +08:00
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* Set a clearer hierarchy for loading settings files
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2017-06-03 02:35:34 +08:00
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* Made camera post-process settings able to change depending on the weather
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* Added basic functionality for NPC vehicles
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* Some improvements to the walker spawner
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* Generate road map metadata on save
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* Added command-line switch -carla-no-networking
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* Improved verbosity control of CarlaServer
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* Fixed issue with server that two threads used 100% CPU
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* Fixed issue with the attachment of the main camera to the player
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* Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
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2017-05-19 22:27:06 +08:00
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## CARLA 0.3.0
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2017-06-03 02:35:34 +08:00
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* Added basic dynamic weather functionality
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- Weather and sun light can be changed during game
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- Presets stored in config file CarlaWeather.ini
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* Add basic functionality to spawn pedestrians
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* Split road meshes for intersections and turns for better precission of the road map
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* Better debug for road map
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* Implemented collision count for other cars and pedestrians
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* Command line argument -carla-settings now accepts relative paths
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* Improved performance when semantic segmentation is disabled
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* Improved tagger system
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2017-05-19 22:27:06 +08:00
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2017-05-09 02:04:44 +08:00
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## CARLA 0.2.4
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2017-06-03 02:35:34 +08:00
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* Fixed serialization of road map resulting in a huge map size
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2017-05-09 02:04:44 +08:00
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2017-05-04 16:48:57 +08:00
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## CARLA 0.2.3
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2017-06-03 02:35:34 +08:00
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* Fixed rounding errors in HUD (100% was shown as 99%, 30 FPS as 29 FPS)
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* Fixed crash when player goes out of road map
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* Fixed several issues related to the transform of the road map (wasn't working in CARLA_ORIGIN_1)
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2017-05-04 16:48:57 +08:00
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## CARLA 0.2.2
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* Implemented signals for off-road and opposite lane invasion
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* Fixed linking issues (use Unreal's libpng)
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* Fixed memory leak in PNG compression
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## CARLA 0.2.1
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* Fixed the memory leak related to protobuf issues
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* Fixed color shift in semantic segmentation and depth
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* Added in-game timestamp (now sending both OS and in-game)
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## CARLA 0.2.0
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* Fixed Depth issues
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* Added semantic segmentation
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* Changed codification to PNG
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* Camera configuration through config INI file
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## CARLA 0.1.1
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* Added build system for Windows and Linux
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## CARLA 0.1.0
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* Added basic functionality
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