* Added sparse map reprsentation
* Added pytorch for terramechanics modules
* Added saving loading particles in independent thread
* Added blank space at the EOF
* Added texture creation lambda
* Moving function to component
* Added input/output architecture for neural network
* Filling heightmap with particles data. Adding Logging to debug
* Updating Texture data at realtime
* Connected 3 stages, using MPC Position to Update and Texture
* Added square particle sampling. Added second model input/output scheme. Fixed start up crash.
* Added new flags and fixes
* Position to update not updating in material but yes in MPC
* Fixed coordinate frame issues and crashes
* Prepared to follow position in the 1st vehicle in map
* Fixed height map alignment
* Fixed large map and terrain tiles alignment
* Fixed inputs for new model
* Added scale factor
* Fixed slow read write operations
* Bug fixes
* Removed debug output
* Removed nvidia profinling marks
* Preparing merge debug code removed, runtime working by rounding the loading data properly
* Made pytorch optional module
* Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture
* Added optional pytorch conditions and macros
* Removed static Path
* Fixed #ifdef clause. Added missing include.
* Deformation on vehicle working. Ready to start optimisation
* First optimsation done. Heightmap per Tile
* Updated tiles'heightmap to make their size relative to texture and tilesize
* Fixed slow frames. Added functionality
* Removed unecessary library links
* Fixed pytorch link
* Limited search to relevant tiles
* Added multithreaded particle search. Fixed cuda architectures compilation
* Deformation plane added
* Added missing resources
* Updated particle movement update methods
* Spawn on runtime deformation plane
* Added cachemap lock when initializing a region
* Added UHeightMapDataAsset to hold heightmap data
* Fixing some settings
Co-authored-by: Aaron <samaniegoaaron112@gmail.com>
Co-authored-by: bernatx <bernatx@gmail.com>
* added vehicle lights stage to the traffic manager under the dev branch
* update CHANGELOG to lastest version and added vehicle lights stage for automatically turn on-off lights
* added vehicle lights stage to the traffic manager under the dev branch
* removed commented code
* cleanups to the code, adding some comments to explain how the trafficmanagerlocal handles the command buffer
* fixing missing reference in ALSM constructor, disabling vehicle light state for dormant vehicles
* bugfix in vehicle_id_list access, added fix to avoid blinking brake lights due to throttle control
* requested changes in the vehicle light stage code
* missing namespace qualifier for constants
* Added explicit method to enable the vehicle lights management by the TM, on a per-vehicle basis. Changed generate_traffic.py to use the new vehicle lights stage instead of just setting a fixed, constant vehicle light status. Docs are updated, accordingly.
Co-authored-by: npunito <npunito>
Co-authored-by: Jacopo Bartiromo <32928804+jackbart94@users.noreply.github.com>
* Restructured maps docs layout and fixed affected URLs
* Updated RoadRunner map generation doc. Includes link for Leaderboard license
* Updated package ingestion doc so it is located in the main navigation bar. All relative links have been fixed.
* Moved customization information to separate tutorial. Added next steps
* Moved manual preparation of json package to separate tutorial.
* Added how to add traffic light and signs documentation. Updated nav with approriate page name. Cropped photo to show an updated view of UE editor
* Redraft of the weather and landscape tutorial
* Updated tutorial for using the road painter. Typo fix in other tutorials for map customization
* Added tutorial to add levels to maps
* Added images for maps tutorials
* Minor syntax changes to manual package prep
* Full drafts of map documentation
* Added images and corrected names for building shaders
* [NO_BUILD] First draft of Large Maps docs (#4396)
* Drafting large map docs
* Changed name of spawn_npc script
* Syntax changes
* Corrected hybrid mode dormant behavior, added code for setting ego vehicle, removed expensive note about map calls
* Added section for roadrunner large maps
* Added images to roadrunner docs and rearranged nav bar and titles.
* Added corrections to import of large maps and standard map nomenclature
Co-authored-by: bernat <bernatx@gmail.com>
* Made corrections to spawn points and additional fbx folder information
* Fixed mentions of normal maps to standard maps
Co-authored-by: bernat <bernatx@gmail.com>
* Added first draft of python wheel documentation
* Removed the 2 from pip2
* Updated wheel flag info and linux requirements
* Updated build docs with information about whl's and egg's
* Updated installation and build docs to reflect the new ways to install the client library
* Removed summary sections from build docs. The process is too complicated and open to mistakes if users follow a summary
* Corrections on python wheel docs
* Removed python version references
* Removing/fixing irrelevant parts of the docs and fixing example code snippets.
* Corrected python versions on windows and quickstart and removed repair wheel flag on linux
* Fixed typo in code snippet. Swapped order of altitude and azimuth
* Fixed image links that needed '../' prefix to be visible on the live documentation
* Removed reference to velocity being affected 2 frames after it is set
* Updated Python API with missing 'set_pedestrians_cross_factor' method
* Regenerated python_api.md