Marc Garcia Puig
72ebe0fe34
Updated CHANGELOG with the changes
2019-01-24 12:58:48 +01:00
Marc Garcia Puig
2b99e46954
Fixed OpenDriveActor bug on multiple lane junctions
2019-01-24 12:58:15 +01:00
nsubiron
b57b56f6f3
Increase default time-out in world.wait_for_tick()
2019-01-24 12:03:01 +01:00
Manish
289678d702
refactoring
2019-01-23 20:10:56 +01:00
nsubiron
61a7cc94ad
Migrate saving images to disk to new async system
2019-01-23 18:57:31 +01:00
nsubiron
6c8499c8c9
Upgrade to UE4.21
2019-01-23 18:57:26 +01:00
Manish
a27994c0f7
Improved scaling of map and actors
2019-01-23 18:19:39 +01:00
Pasch, Frederik
89af74d967
Add support for a gnss sensor
...
An initial reference location is read from the header of the OpenDRIVE definition (/OpenDRIVE/header/geoReference)
The expected format is based on the Proj4 syntax:
+lat_0=<LATITUDE as double> +lon_0=<LONGITUDE as double)
Example (Town01):
<OpenDRIVE>
<header revMajor="1" revMinor="4" name="" version="1" date="2018-10-26T12:17:35" north="2.0479999989271146e+1" south="-3.4888998413085938e+2" east="4.1446086126736287e+2" west="-2.0712774024007370e+1" vendor="VectorZero">
<geoReference><![CDATA[+lat_0=4.9000000000000000e+1 +lon_0=8.0000000000000000e+0]]></geoReference>
</header>
...
2019-01-23 17:49:01 +01:00
Manish
a47cd513f3
improving map scaling
2019-01-23 17:08:27 +01:00
Manish
24bf11de98
working on map scaling
2019-01-23 16:57:24 +01:00
Manish
61a87c80b6
Added 1st version of scaling map functionality
2019-01-23 16:28:28 +01:00
Manish
2401f8f380
Added arrows for orientation and lane separation
2019-01-23 15:31:04 +01:00
Manish
e5fde35cbd
Adapted code to test server without rendering option, working on scaling
2019-01-23 12:50:54 +01:00
Fabian Oboril
67d1eba471
Updated BasicAgent: Allow setting target speed and updated traffic light behavior
...
Updated the BasicAgent to:
- Allow setting target speeds
- Fix the behavior on intersections with US-style traffic lights
2019-01-23 08:30:10 +01:00
nsubiron
c18c3bd39e
Add support for walkers in manual_control.py
2019-01-22 19:54:57 +01:00
nsubiron
4235da52a2
Add bounding box to pedestrians
2019-01-22 19:54:57 +01:00
nsubiron
aec58e7357
Fix missing include and forward declaration
2019-01-22 19:54:57 +01:00
nsubiron
4c68cdb345
Add jump to pedestrian control
2019-01-22 19:54:57 +01:00
nsubiron
4ab822bcce
Add support for spawning and controlling walkers
2019-01-22 19:54:57 +01:00
nsubiron
aeecd3d6eb
Rename get_vehicle_control to get_control to be consistent with walkers
2019-01-22 19:54:57 +01:00
nsubiron
656aba71ec
Rename apply_control_to_actor to apply_control_to_vehicle
2019-01-22 19:54:57 +01:00
Manish
2b2b97d7ad
Bug Fix: In hero mode, when deleting all vehicles the game would crash
2019-01-22 19:02:01 +01:00
Manish
1770e17ce2
Bug Fix: game crashed when selecting hero without vehicles spawned
2019-01-22 18:05:47 +01:00
Manish
b2c6d8ae09
Refactor and setting waypoint length
2019-01-22 17:33:00 +01:00
Manish
32c82999bd
Fixes of intersections and roads
2019-01-22 17:23:46 +01:00
Manish
780ada7fad
Added first version of speed limits
2019-01-22 12:35:35 +01:00
nsubiron
cdd3c83ba0
Update docs and changelog
2019-01-22 11:52:22 +01:00
nsubiron
25bc958e78
Upgrade Boost dependencies and image IO to Boost 1.69
2019-01-22 11:52:22 +01:00
nsubiron
77fd3aea11
Upgrade Boost version to 1.69.0
2019-01-22 11:52:22 +01:00
Praveen Palanisamy
8a050c7aa4
Upgraded Boost version to 1.68.0
2019-01-22 11:52:22 +01:00
Praveen Palanisamy
3697529564
Made the Boost setup script generic to accomodate easier boost version upgrades
2019-01-22 11:52:22 +01:00
Manish
a9c0a93c3d
Rendering intersection waypoints separately
2019-01-22 11:51:35 +01:00
Manish
775c2c86fe
distance computation done well
2019-01-22 11:03:16 +01:00
Manish
8711fd0395
Hero actor is always in center of screen
2019-01-22 10:50:43 +01:00
Manish
ddda6e6505
pedestrian are being visualized
2019-01-21 18:28:42 +01:00
Manish
e9cc893918
Added vehicle front
2019-01-21 18:08:50 +01:00
Manish
a7f24f6d49
no_rendering_mode.py
2019-01-21 16:41:43 +01:00
Manish
c72b0797ac
Added legend
2019-01-21 15:35:42 +01:00
Manish
312bcc79b9
Added support for rendering pedestrians
2019-01-21 14:27:21 +01:00
Manish
94a3ccea63
Code refactoring
2019-01-21 12:12:06 +01:00
Manish
1790bc0873
Merge branch 'master' into NoRenderingMode
2019-01-21 10:32:42 +01:00
manishthani
83237f0d46
solving bug
2019-01-21 10:02:02 +01:00
manishthani
3cf7b48b7b
bounding box added to vehicle
2019-01-18 18:35:35 +01:00
manishthani
2ffd8ec839
Refactoring code
2019-01-18 10:32:32 +01:00
manishthani
edeac67bef
Improving performance and working on actor bounding box
2019-01-17 19:47:51 +01:00
manishthani
7f0b86f66a
We can now select actors randomly
2019-01-17 15:46:46 +01:00
manishthani
822d9e7e5f
Rendering radius of hero vehicle
2019-01-17 14:49:48 +01:00
manishthani
f4b4baefbd
Added hero speed and centered map
2019-01-17 12:39:16 +01:00
manishthani
1d29cca828
Hero mode id and type id is displayed
2019-01-17 11:51:53 +01:00
nsubiron
5295261aca
Add forward vector to rotations and transforms
2019-01-17 11:41:14 +01:00