Commit Graph

2057 Commits

Author SHA1 Message Date
Marc Garcia Puig 72ebe0fe34 Updated CHANGELOG with the changes 2019-01-24 12:58:48 +01:00
Marc Garcia Puig 2b99e46954 Fixed OpenDriveActor bug on multiple lane junctions 2019-01-24 12:58:15 +01:00
nsubiron b57b56f6f3 Increase default time-out in world.wait_for_tick() 2019-01-24 12:03:01 +01:00
Manish 289678d702 refactoring 2019-01-23 20:10:56 +01:00
nsubiron 61a7cc94ad Migrate saving images to disk to new async system 2019-01-23 18:57:31 +01:00
nsubiron 6c8499c8c9 Upgrade to UE4.21 2019-01-23 18:57:26 +01:00
Manish a27994c0f7 Improved scaling of map and actors 2019-01-23 18:19:39 +01:00
Pasch, Frederik 89af74d967 Add support for a gnss sensor
An initial reference location is read from the header of the OpenDRIVE definition (/OpenDRIVE/header/geoReference)

The expected format is based on the Proj4 syntax:
+lat_0=<LATITUDE as double> +lon_0=<LONGITUDE as double)

Example (Town01):
<OpenDRIVE>
    <header revMajor="1" revMinor="4" name="" version="1" date="2018-10-26T12:17:35" north="2.0479999989271146e+1" south="-3.4888998413085938e+2" east="4.1446086126736287e+2" west="-2.0712774024007370e+1" vendor="VectorZero">
        <geoReference><![CDATA[+lat_0=4.9000000000000000e+1 +lon_0=8.0000000000000000e+0]]></geoReference>
    </header>
...
2019-01-23 17:49:01 +01:00
Manish a47cd513f3 improving map scaling 2019-01-23 17:08:27 +01:00
Manish 24bf11de98 working on map scaling 2019-01-23 16:57:24 +01:00
Manish 61a87c80b6 Added 1st version of scaling map functionality 2019-01-23 16:28:28 +01:00
Manish 2401f8f380 Added arrows for orientation and lane separation 2019-01-23 15:31:04 +01:00
Manish e5fde35cbd Adapted code to test server without rendering option, working on scaling 2019-01-23 12:50:54 +01:00
Fabian Oboril 67d1eba471 Updated BasicAgent: Allow setting target speed and updated traffic light behavior
Updated the BasicAgent to:
- Allow setting target speeds
- Fix the behavior on intersections with US-style traffic lights
2019-01-23 08:30:10 +01:00
nsubiron c18c3bd39e Add support for walkers in manual_control.py 2019-01-22 19:54:57 +01:00
nsubiron 4235da52a2 Add bounding box to pedestrians 2019-01-22 19:54:57 +01:00
nsubiron aec58e7357 Fix missing include and forward declaration 2019-01-22 19:54:57 +01:00
nsubiron 4c68cdb345 Add jump to pedestrian control 2019-01-22 19:54:57 +01:00
nsubiron 4ab822bcce Add support for spawning and controlling walkers 2019-01-22 19:54:57 +01:00
nsubiron aeecd3d6eb Rename get_vehicle_control to get_control to be consistent with walkers 2019-01-22 19:54:57 +01:00
nsubiron 656aba71ec Rename apply_control_to_actor to apply_control_to_vehicle 2019-01-22 19:54:57 +01:00
Manish 2b2b97d7ad Bug Fix: In hero mode, when deleting all vehicles the game would crash 2019-01-22 19:02:01 +01:00
Manish 1770e17ce2 Bug Fix: game crashed when selecting hero without vehicles spawned 2019-01-22 18:05:47 +01:00
Manish b2c6d8ae09 Refactor and setting waypoint length 2019-01-22 17:33:00 +01:00
Manish 32c82999bd Fixes of intersections and roads 2019-01-22 17:23:46 +01:00
Manish 780ada7fad Added first version of speed limits 2019-01-22 12:35:35 +01:00
nsubiron cdd3c83ba0 Update docs and changelog 2019-01-22 11:52:22 +01:00
nsubiron 25bc958e78 Upgrade Boost dependencies and image IO to Boost 1.69 2019-01-22 11:52:22 +01:00
nsubiron 77fd3aea11 Upgrade Boost version to 1.69.0 2019-01-22 11:52:22 +01:00
Praveen Palanisamy 8a050c7aa4 Upgraded Boost version to 1.68.0 2019-01-22 11:52:22 +01:00
Praveen Palanisamy 3697529564 Made the Boost setup script generic to accomodate easier boost version upgrades 2019-01-22 11:52:22 +01:00
Manish a9c0a93c3d Rendering intersection waypoints separately 2019-01-22 11:51:35 +01:00
Manish 775c2c86fe distance computation done well 2019-01-22 11:03:16 +01:00
Manish 8711fd0395 Hero actor is always in center of screen 2019-01-22 10:50:43 +01:00
Manish ddda6e6505 pedestrian are being visualized 2019-01-21 18:28:42 +01:00
Manish e9cc893918 Added vehicle front 2019-01-21 18:08:50 +01:00
Manish a7f24f6d49 no_rendering_mode.py 2019-01-21 16:41:43 +01:00
Manish c72b0797ac Added legend 2019-01-21 15:35:42 +01:00
Manish 312bcc79b9 Added support for rendering pedestrians 2019-01-21 14:27:21 +01:00
Manish 94a3ccea63 Code refactoring 2019-01-21 12:12:06 +01:00
Manish 1790bc0873 Merge branch 'master' into NoRenderingMode 2019-01-21 10:32:42 +01:00
manishthani 83237f0d46 solving bug 2019-01-21 10:02:02 +01:00
manishthani 3cf7b48b7b bounding box added to vehicle 2019-01-18 18:35:35 +01:00
manishthani 2ffd8ec839 Refactoring code 2019-01-18 10:32:32 +01:00
manishthani edeac67bef Improving performance and working on actor bounding box 2019-01-17 19:47:51 +01:00
manishthani 7f0b86f66a We can now select actors randomly 2019-01-17 15:46:46 +01:00
manishthani 822d9e7e5f Rendering radius of hero vehicle 2019-01-17 14:49:48 +01:00
manishthani f4b4baefbd Added hero speed and centered map 2019-01-17 12:39:16 +01:00
manishthani 1d29cca828 Hero mode id and type id is displayed 2019-01-17 11:51:53 +01:00
nsubiron 5295261aca Add forward vector to rotations and transforms 2019-01-17 11:41:14 +01:00