bernat
830c9a1f86
More time out for the smoke test
2021-06-10 09:53:52 +02:00
Axel
1a267fbbb1
Removed renderthread and gamethread syncronization for all cameras except dvs.
2021-06-10 09:49:25 +02:00
bernat
49db0656ec
New content version
2021-06-09 19:28:43 +02:00
Daniel Santos-Oliván
6d94b3a3c5
Fix minor typo
2021-06-09 19:28:43 +02:00
Daniel Santos-Oliván
a996260984
Improved robustness of tests
...
- In the collision sensor test we have incrase the number of frames to
run and also we run all the vehicles always and show all the ones
that fail instead of only the first.
- In vehicle physics tests, we have change all velocity/control setters to batch_sync
version to avoid losing commands
2021-06-09 19:28:43 +02:00
Axel
f64d341fb7
Fixed missing includes.
2021-06-09 19:28:28 +02:00
Axel
84c5995509
Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors.
2021-06-09 19:28:28 +02:00
Axel
e2ebdf8d89
Fixed missing includes.
2021-06-09 19:28:28 +02:00
Axel
bd1725b2d2
Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object.
2021-06-09 19:28:28 +02:00
Axel
3b8fda28db
Now traffic lights can be spawned without controllers inside junctions.
2021-06-09 19:28:28 +02:00
Axel
11c785e288
Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
2021-06-09 19:28:28 +02:00
Axel
8925a4ed54
WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing.
2021-06-09 19:28:28 +02:00
Axel
ca9ffeb270
Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.
2021-06-09 19:28:28 +02:00
Roel Algaba Brizuela
34084f272f
Fixes for large maps ( #4271 )
...
* Changed material routes and import.py
* Changed decal process for large maps
* Fixed spaces
* Removed unnecesary file
* Fixes for PR
* Updated materials for curbs and gutters
* Fix parsing of tiles by name
* Updated marking nodes materials and names
* New content version
Co-authored-by: bernat <bernatx@gmail.com>
2021-06-07 15:34:01 +02:00
Roel Algaba Brizuela
4ee1f63314
Fixed for loop error
2021-06-03 11:36:13 +02:00
Daniel Santos-Oliván
cf4087971e
Smoke: Fix name in smoke test list
2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván
92105fe734
Remove print
2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván
0508c25ca0
Disable three car collisions
2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván
e3760715b7
Updated vehicle physics tester script
2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván
c88dc50052
Added missing header
2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván
31ee9208ab
Enable collision sensor and vehicle physics smoke tests
2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván
770ed30fef
Added test to check the sticky control
2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan
4a39491970
Added compatibility to Python2 for the test
2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan
1e4d8df35a
Increased timeouts
2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan
1d6ad1186d
smoke_test: add collision determinism to list
2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan
850a0bde54
Added smoke test for determinism
2021-06-03 11:34:33 +02:00
Axel
9417f2bd0a
Fixed sensor tick time test.
2021-06-02 13:15:17 +02:00
Axel1092
28a044de99
Temporary fix for windows link errors.
2021-06-02 13:15:17 +02:00
Axel
68d75a9874
Fixed inacurate class description. Removed unused files.
2021-06-02 13:15:17 +02:00
Axel
a706ab8b55
Added optical flow to rgb conversion for visualization.
2021-06-02 13:15:17 +02:00
Axel
2e76af9001
Fixed float texture format. Added method to convert optical flow to a color visualization.
2021-06-02 13:15:17 +02:00
Shashank Singh
a087f2fb74
Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side
2021-06-02 13:15:17 +02:00
Shashank Singh
6b6f639e15
removed unused code and added optical flow processing explanation+example to manual_control.py
2021-06-02 13:15:17 +02:00
Shashank Singh
38beabbad5
added VelocityMaterial.uasset and updated CHANGELOG
2021-06-02 13:15:17 +02:00
Shashank Singh
fa9f55a592
Optical Flow
2021-06-02 13:15:17 +02:00
corkyw10
c1407a7ddf
Rephrasing the raycast sensor description
2021-05-31 17:01:23 +02:00
corkyw10
4e099b407e
Corrected collision mesh description and naming. Added information to set linear damping to zero.
2021-05-31 17:01:23 +02:00
corkyw10
afe7a682f1
Corrected folder structure and specified that incorrect success message happens in windows
2021-05-28 17:16:59 +02:00
corkyw10
f27fbecf15
Added three new FAQs
2021-05-28 17:16:59 +02:00
Jacopo Bartiromo
f946f16c86
Update changelog
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
d3f8b58ae2
Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit.
...
Removed SetSimulatePhysics call when not needed.
Changed PID functions to inline.
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
83f0a0097c
Removed all debug helper functions
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
0002f0b478
Debug settings are still on.
...
Added extra points in tight curves for PID improvement.
Fixed Hybrid Mode, now moves in the direction of the next waypoint.
Reduced calculations in MotionPlanningStage.cpp
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
5f0f95879e
WIP: Fixing hybrid mode
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
2ef69447e3
Fixing variable name
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
252be2d881
Fixing variable name
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo
341571c762
Changing several constant variables
...
Removing sorting in LocalizationStage.cpp
2021-05-28 11:31:10 +02:00
Roel Algaba Brizuela
ae0ba81b9f
Fixed scale excess and location bug
2021-05-27 15:13:41 +02:00
bernat
55aed10f49
New content, and remove LargeMap as available map
2021-05-26 19:04:29 +02:00
bernat
b680f8865b
New content version
2021-05-26 13:30:14 +02:00