Commit Graph

5314 Commits

Author SHA1 Message Date
bernat 830c9a1f86 More time out for the smoke test 2021-06-10 09:53:52 +02:00
Axel 1a267fbbb1 Removed renderthread and gamethread syncronization for all cameras except dvs. 2021-06-10 09:49:25 +02:00
bernat 49db0656ec New content version 2021-06-09 19:28:43 +02:00
Daniel Santos-Oliván 6d94b3a3c5 Fix minor typo 2021-06-09 19:28:43 +02:00
Daniel Santos-Oliván a996260984 Improved robustness of tests
- In the collision sensor test we have incrase the number of frames to
  run and also we run all the vehicles always and show all the ones
  that fail instead of only the first.
  - In vehicle physics tests, we have change all velocity/control setters to batch_sync
  version to avoid losing commands
2021-06-09 19:28:43 +02:00
Axel f64d341fb7 Fixed missing includes. 2021-06-09 19:28:28 +02:00
Axel 84c5995509 Updated CarlaRecorder and CarlaReplayer to use new FCarlaActor interface for vehicles, walkers and sensors. 2021-06-09 19:28:28 +02:00
Axel e2ebdf8d89 Fixed missing includes. 2021-06-09 19:28:28 +02:00
Axel bd1725b2d2 Added functions to interface the FCarlaActor object with recorder. Started adapting recorder to new FCarlaActor object. 2021-06-09 19:28:28 +02:00
Axel 3b8fda28db Now traffic lights can be spawned without controllers inside junctions. 2021-06-09 19:28:28 +02:00
Axel 11c785e288 Renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 2021-06-09 19:28:28 +02:00
Axel 8925a4ed54 WIP: renaming FActorView to FCarlaActor. Changing calls related to FCarlaActor to acomodate new typing. 2021-06-09 19:28:28 +02:00
Axel ca9ffeb270 Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps. 2021-06-09 19:28:28 +02:00
Roel Algaba Brizuela 34084f272f
Fixes for large maps (#4271)
* Changed material routes and import.py

* Changed decal process for large maps

* Fixed spaces

* Removed unnecesary file

* Fixes for PR

* Updated materials for curbs and gutters

* Fix parsing of tiles by name

* Updated marking nodes materials and names

* New content version

Co-authored-by: bernat <bernatx@gmail.com>
2021-06-07 15:34:01 +02:00
Roel Algaba Brizuela 4ee1f63314 Fixed for loop error 2021-06-03 11:36:13 +02:00
Daniel Santos-Oliván cf4087971e Smoke: Fix name in smoke test list 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 92105fe734 Remove print 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 0508c25ca0 Disable three car collisions 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván e3760715b7 Updated vehicle physics tester script 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván c88dc50052 Added missing header 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 31ee9208ab Enable collision sensor and vehicle physics smoke tests 2021-06-03 11:34:33 +02:00
Daniel Santos-Oliván 770ed30fef Added test to check the sticky control 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 4a39491970 Added compatibility to Python2 for the test 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 1e4d8df35a Increased timeouts 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 1d6ad1186d smoke_test: add collision determinism to list 2021-06-03 11:34:33 +02:00
Daniel Santos-Olivan 850a0bde54 Added smoke test for determinism 2021-06-03 11:34:33 +02:00
Axel 9417f2bd0a Fixed sensor tick time test. 2021-06-02 13:15:17 +02:00
Axel1092 28a044de99 Temporary fix for windows link errors. 2021-06-02 13:15:17 +02:00
Axel 68d75a9874 Fixed inacurate class description. Removed unused files. 2021-06-02 13:15:17 +02:00
Axel a706ab8b55 Added optical flow to rgb conversion for visualization. 2021-06-02 13:15:17 +02:00
Axel 2e76af9001 Fixed float texture format. Added method to convert optical flow to a color visualization. 2021-06-02 13:15:17 +02:00
Shashank Singh a087f2fb74 Going back to initial approach for uint16/float16 Optical Flow but need to do conversion on C++/Client side 2021-06-02 13:15:17 +02:00
Shashank Singh 6b6f639e15 removed unused code and added optical flow processing explanation+example to manual_control.py 2021-06-02 13:15:17 +02:00
Shashank Singh 38beabbad5 added VelocityMaterial.uasset and updated CHANGELOG 2021-06-02 13:15:17 +02:00
Shashank Singh fa9f55a592 Optical Flow 2021-06-02 13:15:17 +02:00
corkyw10 c1407a7ddf Rephrasing the raycast sensor description 2021-05-31 17:01:23 +02:00
corkyw10 4e099b407e Corrected collision mesh description and naming. Added information to set linear damping to zero. 2021-05-31 17:01:23 +02:00
corkyw10 afe7a682f1 Corrected folder structure and specified that incorrect success message happens in windows 2021-05-28 17:16:59 +02:00
corkyw10 f27fbecf15 Added three new FAQs 2021-05-28 17:16:59 +02:00
Jacopo Bartiromo f946f16c86 Update changelog 2021-05-28 11:31:10 +02:00
Jacopo Bartiromo d3f8b58ae2 Changed InMemoryMap to generate more points if two waypoints are even further than a multiple of the limit.
Removed SetSimulatePhysics call when not needed.
Changed PID functions to inline.
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo 83f0a0097c Removed all debug helper functions 2021-05-28 11:31:10 +02:00
Jacopo Bartiromo 0002f0b478 Debug settings are still on.
Added extra points in tight curves for PID improvement.
Fixed Hybrid Mode, now moves in the direction of the next waypoint.
Reduced calculations in MotionPlanningStage.cpp
2021-05-28 11:31:10 +02:00
Jacopo Bartiromo 5f0f95879e WIP: Fixing hybrid mode 2021-05-28 11:31:10 +02:00
Jacopo Bartiromo 2ef69447e3 Fixing variable name 2021-05-28 11:31:10 +02:00
Jacopo Bartiromo 252be2d881 Fixing variable name 2021-05-28 11:31:10 +02:00
Jacopo Bartiromo 341571c762 Changing several constant variables
Removing sorting in LocalizationStage.cpp
2021-05-28 11:31:10 +02:00
Roel Algaba Brizuela ae0ba81b9f Fixed scale excess and location bug 2021-05-27 15:13:41 +02:00
bernat 55aed10f49 New content, and remove LargeMap as available map 2021-05-26 19:04:29 +02:00
bernat b680f8865b New content version 2021-05-26 13:30:14 +02:00